Impressive! Beautifully composed
TheUnknown
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There is no sound, ruined what could have been such a great game. The shooting is satisfying, artstyle is great but a lil too shaky. Weapons choice is great but bullets could be a bit smaller? Health is a lot, not challenging enough.
Other than that, just add sound, it would have been such a great entry.
Great graphics and gameplay. I wasn't able to solve the picture puzzle as there was no clue about the UV light boundary on the wall, I tried placing the picture on there, didn't work. And when you have key picked up and you die, the key gets lost, forcing you to restart.
Other than that, great game, great concept. The artstyle was pretty cool.
The environment was pretty creepy but it got a little stale since I couldn't find the key quickly. And idk how the door opened. Either I missed it or it didn't let me know the key was found. I just travelled to the door after seeing nothing is interactable anymore. And the corridors were a little too dark, you couldn't make out the walls.
The game actually scared me. The entity's AI was great, and I love the game design and the graphics. There was an actual sense of horror.
Also it would have been great if you could hide after closing the door. Idk of the ending was broken but "safe for now" part made me thought there'd be more monsters which would've been fun. Very polished except little bit of collision issues.
There was difficulty and sensitivity option in the main menu.
Also about the optimization, yes I did. The rooms are randomly generated maze but only 3 rooms are actively rendered at most.
The algorithm looks for the room player is in, checks the other rooms that are connected to it, and draws only these rooms.
10/10. The best entry by far. Visually appealing, great gameplay mechanics, perfect horrors.
Doesn't jumpscare you with scream, but keeps you on edge anticipating a jumpscare which doesn't exist. Very creepy. That's how horror should be.
The camera mechanics blew me away, the polish and feel of the controller was just perfect.
Definitely underrated.
Definitely a good game, I liked the movement and the lack of normalization really fit into the gameplay. You had to strafe to reach some platforms. The bloom effect looked overdone third level.
The audio was definitely lacking, music could've been more happy tone, maybe little funky.
Lastly, if you added a timer, that'd have been really great. Such game requires a timer.