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TheUnknown

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A member registered Feb 11, 2020 · View creator page →

Creator of

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Impressive! Beautifully composed

The post jam overhaul has arrived :D

The artstyle and game design was great, very relaxing. Very polished. Great experience!

That was the goal lol
Glad you liked it :D

Yeah I intend to add actual objectives and more content to the game post jam. Thanks for feedback :D

There is no sound, ruined what could have been such a great game. The shooting is satisfying, artstyle is great but a lil too shaky. Weapons choice is great but bullets could be a bit smaller? Health is a lot, not challenging enough.

Other than that, just add sound, it would have been such a great entry.

Fun little game, would be better if shooting was satisfying and there were normal enemies before boss encounter.

Amazing puzzle design. Love the fact that you had to think outside the box.

Nice concept, I like the perspective change. Good audio, though the weapon recharge was annoying when it ran out and there were too many enemies.

One more thing, the game needs performance fixes, portals are very unoptimized.

Incredibly polished and satisfying game but it was not safe for work lol

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Easily 10/10. Great puzzles, great movement mechanics, great graphics, awesome audio design. Can't believe such a polished game was made in a single week.

Need more of the same, more puzzles :D

Very satisfying mechanics. Even though not complete, I really liked the gameplay.

That was a great and innovative concept. Satisfying movement, and level design. Though, even the first puzzle was too difficult, it'd be better if there was a simple difficulty curve.

Didn't really had the time to include a key model lol

Yeah requires some polish here and there. Thanks for feedback :D

Yeah that was the intended experience lol

I did try that multiple times lol

Incredibly fun and satisfying game, awesome music. The player getting stuck on sides of platforms was a bit annoying and you'd just fall down after moving through portal. Other than that, it was very satisfying.

I will actually expand on the game and add more content. Actual puzzles and more weird things.

No I did turn  on the blue light but couldn't figure out how to place the painting on the markings. Interacting with E didn't work, and pressing F simply dropped it down. What did I do wrong?

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Yo the ending was so cool. It all made sense lol
Though, if I could solve the puzzle and then see the reveal, it would've been so much better. Great game!
Edit: Just for curiosity, what was the solution for the picture puzzle?

Great graphics and gameplay. I wasn't able to solve the picture puzzle as there was no clue about the UV light boundary on the wall, I tried placing the picture on there, didn't work. And when you have key picked up and you die, the key gets lost, forcing you to restart.

Other than that, great game, great concept. The artstyle was pretty cool.

Simply a great game! Would need more content post jam. 10/10

Very fun and polished game. The obstacles would spawn right in front of you after going through the door, which was annoying. Nothing else to say, very polished game.

There was no feel of panelty when choosing a door. Other than that, it was such a unique and great game, I love it.

The environment was pretty creepy but it got a little stale since I couldn't find the key quickly. And idk how the door opened. Either I missed it or it didn't let me know the key was found. I just travelled to the door after seeing nothing is interactable anymore. And the corridors were a little too dark, you couldn't make out the walls.

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That was all. The screen doesn't fade some of the time ¯\_(ツ)_/¯

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The game actually scared me. The entity's AI was great, and I love the game design and the graphics. There was an actual sense of horror. 

Also it would have been great if you could hide after closing the door. Idk of the ending was broken but "safe for now" part made me thought there'd be more monsters which would've been fun. Very polished except little bit of collision issues.

I have updated and fixed issue. You can now experience the spherical dimension and actually complete the game

The visuals in the forest area after the portal were broken. There was a problem with the rendering which was not happening in the editor. I intend to ship out a fix for this, I'll post it here to let you know once its out.

Great, I'll check it out

Glad you liked it :D
Definitely! I have plans to expand on environment variation, enemy AI, new features, etc....
I'll implement the quality of life fixes you've mentioned. Thanks for feedback.

Glad you liked it, thanks for the feedback.
About the theme, the map is procedurally generated and along with your weapons, it resets after boss is defeated.

There was difficulty and sensitivity option in the main menu.
Also about the optimization, yes I did. The rooms are randomly generated maze but only 3 rooms are actively rendered at most.
The algorithm looks for the room player is in, checks the other rooms that are connected to it, and draws only these rooms.

10/10. The best entry by far. Visually appealing, great gameplay mechanics, perfect horrors.
Doesn't jumpscare you with scream, but keeps you on edge anticipating a jumpscare which doesn't exist. Very creepy. That's how horror should be.
The camera mechanics blew me away, the polish and feel of the controller was just perfect.
Definitely underrated.

That was funny. Good entry. The concept of "red thing" was good lol

Good game, could be improved. Movement didn't feel right, it was too fast and wasnt normalized.
You could get up on enemies. The sound of the teleporter wasn't audible, either music was loud or it had little range.

Definitely a good game, I liked the movement and the lack of normalization really fit into the gameplay. You had to strafe to reach some platforms. The bloom effect looked overdone third level.
The audio was definitely lacking, music could've been more happy tone, maybe little funky.
Lastly, if you added a timer, that'd have been really great. Such game requires a timer.

Glad you liked it :D
Do you have any adjustment tips for the weapons, any balancing changes?
I believe the wall grapple wouldn't have been useful.