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Goblin Head Golf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #16 | 4.070 | 4.070 |
Engagement | #18 | 4.163 | 4.163 |
Creative use of art assets | #34 | 4.047 | 4.047 |
Overall polish | #42 | 4.000 | 4.000 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
really clever, love the puzzle style, really polished, it would be nice another indicator to hit power, sometimes I see a position but the ammount of power is really different than before.
Great game!
Thanks for checking it out! Power indicator and/or nerfing the swing controls has been the most prominent feedback, so I'll definitely look into it if I decide on a post-jam update!
Well done! Fun through to the end, did it in 69 strokes
Glad you had fun!
One of the most original ideas i saw in a game jam.
Thanks!
That was great, I killed 113 goblins! Though, some levels were a lot harder than others. I liked that each weapon was quite destinct in their use cases, but some half transparent image of the previous swing would be very useful.
Thanks for trying it out! Will look into it if I make a post-jam update!
Well polished and nice to play, this game is really well made!
Cheers!
one of the few games i actually finished till the end :) The setup was so funny i love it. Thank you for the submission.
Glad you had fun!
Really fun, very polished. I was doing really well until the last hole put me 35 over par. Love that you put two game modes in as well, and love the goblins piling up at the end. Maybe the curve on the power could be a little more forgiving, it's quite a fine line between way under and way over
Thanks for playing! The swing-power has been the most commented feedback so I'll definitely adjust it in some way if I decide to make a post-jam update.
was engaged and had fun playing, made it to the end (although I completely filled the pool with heads in the last hole lol).
Very creative use of assets.
Very polished overall appearance, but the power level was hard to measure sometimes, a millimeter made a huge difference.
Glad you had fun! Filling the pool with heads is a viable tactic (maybe not if you're trying to break par though) :P. The swing-power has been the most commented feedback so I'll definitely adjust it in some way if I decide to make a post-jam update.
Really fun, very polished. I was doing really well until the last hole put me 35 over par. Love that you put two game modes in as well, and love the goblins piling up at the end. Maybe the curve on the power could be a little more forgiving, it's quite a fine line between way under and way over
Thanks for playing and for the feedback! The power-curve and its difficulty has been the most commented feedback, so I'll definitely adjust it if I decide to make a post-jam update. Still want it to be hard though:)
This is a really solid, excellently polished little game. Think the way level design makes "club" choice obvious is great, and even though I played so poorly I ended up 50 over par, I had a great time doing it.
Happy that you enjoyed it!
I love this game! I love playing things like golf and this is amazing!
a little bit hard in some parts but thats okay...
Thanks for trying it out!
Amazing game, it is so satisfying to just pop off the head of a goblin and watch it fly away with those particle effects, one time I got stuck unable to hit the head away from the tee due to a build up of corpses. Still really fun though I completely missed par but thats what happens when you make missing so fun. the sound effects of the water are also lovely.
Thanks for playing! Tried to place bushes and grass in front of the player to avoid those situations (happened to me during playtesting as well), could be fixed by some code as well i guess, will fix it if I decide on a post-jam update!
Amazing game! Although I shot something like 83+ on hole 18.. Might be neat to have an indicator for the shot like an Arc through the air so you can get a better idea of where it might land? Could then add some even more challenging levels like the castle where I had to knock another head in with a second head.
Thanks for playing and for the feedback! Will try it out if I decide to do a post-jam update!
Extremely solid game, love the physics and how I can use my current head to knock in a previous head somehow. Good job!
Cheers!
This is a fun game! I really liked the goblin idea, nice use of the assets.
I'd just try to make the power selection less subtle. Does the power increase exponentially the longer you maintain pressed the mouse? Maybe it would feel better if the growth were more linear, not so exponential, that'd give users more control on the hit.
I'd focus the difficulty of the game not so much on the user input but also on what's the correct stick to hit the goblin head, the right power, angle, etc. On my case if the main difficulty is on trying to hit one pixel more one pixel less is a little frustrating.
But overall it was a fun game, congrats!
Thanks for trying it out and for the feedback! The power increases exponentially which makes it harder and gives it a different feel. Did some limited playtesting with linear power and decided on exponential. If I decide to make a post-jam version I'll definitely look into it.
Maybe you should find the sweet spot between linear and exponential :)
It is a really fun game, but I think it gets too hard too quickly.
Thanks for playing! It's hard, I can agree on that, might give it a balancing in a future update.
Very nice! Such a unique idea! I only wish the hit strength had a bar. it seemed hard to be consistent for me.
Cheers for playing and for the feedback! If I decide to update it I'll probably add a indicator for the last swing made to make it slightly easier.
Very well made and charming golf game. Everything feels great, just have a hard time getting used to how the power of the swing handles. Overall excellent !
Thanks for playing and for the feedback! It's hard, somewhat on purpose. Will look it over!
nothing wrong with hard, it was very enjoyable and addictive :D
Very well made and charming golf game. Everything feels great, just have a hard time getting used to how the power of the swing handles. Overall excellent !
Wow! You really amazed me with the feeling of the fully completed small old-school flash game.
What I really liked:
– Water with floating heads :)
– That you can complete a level by pushing the other head to the pole
– Cool level design, all levels were hard, but not frustratingly hard :)
– Different approaches to different levels
What can be improved:
– Provide small descriptions for each weapons - it was hard to understand at first that they have different force effects
– Change order of the weapons - from the least vertical to the most vertical and choose the middle one as a default
P.S. Moat level, I hate you :D
Thanks a bunch for playing and for the feedback! I agree on both improvement points and they will definitely be implemented in a future update. P.S. Nice birdie on Gardens!