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tnub

14
Posts
A member registered Jun 16, 2024 · View creator page →

Creator of

Recent community posts

This game is incredible! As others have said, it feels like it could be a full game. Aside from the bugs that are noted on the game page, everything I saw was really polished and I have no complaints. Excellent work!

Thank you for your feedback! I did plan on adding a tutorial screen, a main menu showing the final island to establish the end goal, and some other ways to gain approval, but was really tired and running out of time so I just submitted what was already done, unfortunately. You're also right that there are some serious bugs, especially with the turrets. I'd like to get around to fixing all of that and make this into a more fleshed-out game sometime. Thanks again for taking the time to play the game and write this comment, I really appreciate it!

The gameplay and and art are great! I think the UI and game balance have the most room for improvement, since I was unable to get past the third level and it's difficult to keep track how many points you're getting. Great work, overall!

I really like the idea of tying the player's scale to their health, but gameplay asks for more precision than is reasonable. I tried the third level for a while, but was unable to get to the save point even after reading the solution. I think there is potential for the idea though, and I would have liked to play more of the game.

This is a neat idea! The movement feels somewhat awkward and I encountered a bug on the level with the lava where the goal didn't trigger when I walked into it and I couldn't move on to the next level. Aside from that, this is an enjoyable puzzle game. Good work!

This is an amazing concept for a puzzle game and it feels so polished and user-friendly too! My only suggestion is that the animation for running the nodes at the end could be made faster since it gets pretty lengthy in the later days. Excellent work on this!

This idea is really creative and a unique interpretation of the theme! The one suggestion I have is that the levels should escalate in difficulty and variety more quickly, since the first few levels with a pit of spikes to cross felt very similar. Great work, overall! 

This is a really cool interpretation of the theme! I think the game would be more user-friendly if you didn't need to press an interact key every time you want to use something. There's never a situation in the game in which you want to walk past a button or door without using it, so doing it automatically when the player gets close enough would be more convenient.

The idea is solid and I think the optional stars to collect are a great addition. The visuals and audio are great as well. I think the triangle needs to be able to do more than just context-sensitive interactions, though, since it is very rarely used compared to the other shapes. I also got softlocked on the third level by accidentally sending the lift up as I was getting off it, which forced me to restart. That aside, great work on making this by yourself in 48 hours!

This is a great idea! I think you could build on this to make a really fun management game. The art and aesthetics of the game are also very well done. I unfortunately ran into the pathfinding issues others have mentioned and couldn't get past the first water level increase, but there's a lot of potential here. Great work!

This is a cool take on the theme!  The movement could be made smoother and I think it becomes too easy to camp on a higher platform and click on enemies as they arrive. Making the health of the platforms decrease as the player stands on them instead of when they're hit might encourage more movement. Good work, though!

The concept and presentation have a lot of charm. I love the concept of a Godzilla postal service. I think it would have been nice to have screen wrapping or for the map to be on an actual sphere. I kept instinctively trying to go around the world only to hit a wall. Great work on the game overall, though!

The visuals are really well done and I like the simplicity of moving components around and connecting them. I think it could use a clearer objective to build towards or maybe a way to speed up time while waiting for something to become affordable. Overall, great work on the game!

Thank you for the feedback! This is the first time I've participated in a game jam and it's really great to hear that you liked the idea. There's definitely a lot that I would like to expand on and improve with it.