Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Torpaz

25
Posts
A member registered Jul 24, 2021 · View creator page →

Creator of

Recent community posts

You're absolutely right, that was the plan but it was taking longer than I could afford to build a longer level that could have built the difficulty gradually. Thanks for the feedback!

Thanks!

Thanks!

I love the music and the overall style of the game, it is also really fun to play

The style is awesome!

Thanks! Sound effects were definitely the next thing in my to-do list

Thanks!

I really like how this is not just "you're not the hero, you're the monster", but also that the monster's goal is to be helpful. Very enjoyable!

Thanks for the feedback! Yes, the game needed more work, but I thought it was in a playable state so I preferred to submit it rather than throw it away.

This is extremely well done, and fun to play as well!

I enjoyed it!

Very satisfying when I killed the hero!

This was soooo frustrating! how do I win? a lot of fun!

Thanks a lot! I enjoyed your game a lot, congratulations!

Very cool! The concept and design are great, I struggled with getting used to how the cat is controlled but then it was ok (but I still don't know how you managed to get that high score!)

Definitely a unique concept!

A very interesting idea for this concept! The style is also nice and fitting. I needed something more to do

I like the style of the game a lot! I started to enjoy it but then the character got stuck and I couldn't do anything anymore (I tried twice and ended up having the same problem)

Good job!

Great concept and very promising execution! Like others I had issues with the glitch where it goes left and gets stuck there unfortunately. This combined with the difficulty of the drop after the slow-mo makes it hard to get into the game. with a little of polish and balancing it can be really fun!

I enjoyed this game a lot! It is very polished and good looking, it has a good rhythm and style. I think it would work better as mobile game where I could more easily tap on different spikes than I could do with the laptop trackpad (not the best experience)

Quite fun, I agree with people saying that it has a "getting over it" vibe, which make it complex but interesting. I found the initial arrow pointing towards the jump direction buggy, pointing in the direction of the initial mouse position instead of the last, which actually determined the jump direction and strength

Really really fun, the concept is interesting and the puzzle intriguing and well balanced! Extremely polished for a Jam game!

I really enjoyed the idea and the design! Unfortunately I struggled with the controls due to the amount of camera shakes after each jump on a platform

Thanks! the idea is really the only thing I had time to work on