Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Who Needs a Hero?View game page

A Game about a sword taking it upon itself to go on adventure alone!
Submitted by yeast beast (@Yeast_Beastt) — 2 hours, 57 minutes before the deadline
Add to collection

Play game

Who Needs a Hero?'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#12473.6573.657
Overall#15203.4193.419
Presentation#16133.5143.514
Enjoyment#19393.0863.086

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Sword takes upon itself instead of someone finding it

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I didn't understand how to play, there should be explanations on the game page

Submitted(+1)

I really liked the art style, but think it got to difficult at the end. Good work overall!

Submitted(+1)

Pretty fun. Controls need work. Should be able to alter launch trajectory while holding the button.

Submitted(+1)

This is very creative! The controls were a little unintuitive, but it was still pretty fun to play!

Submitted(+1)

Game is fun

Submitted(+1)

Cool pixel art game, the control are a bit difficult but the game is fun. Well done

Submitted(+1)

Awesome game and great platformer. You did a good job of balancing the challenge.

Submitted(+1)

Nice game, I liked the solitary tone of it with the sword all alone. I'm note sure I grasped the point of the rotation though.

(+1)

You can't see the exact direction of were you are throwing the sword, that's a bit annoying, but the art style is really good!

(+1)

I agree with GDoe5. Not being able to see your change of angle  is anoying but a nice idea over all

(+2)

without click n drag to select angle/strength this is very hard. very lovely art style

Submitted(+1)

Quite fun, I agree with people saying that it has a "getting over it" vibe, which make it complex but interesting. I found the initial arrow pointing towards the jump direction buggy, pointing in the direction of the initial mouse position instead of the last, which actually determined the jump direction and strength

(+1)

This honestly gave me vibes of Celeste, it's pretty challenging and really fun. I like this one a lot.

Submitted (1 edit) (+1)

You know I always found the idea of a weapon with an ego really cool and that if I ever was in a fantasy world I would want one... This made me realize that the weapon could also get sick of me and fuck off leaving me defenceless. Thank you for the wake up call. Now I know what to not ask god for when I get isekaid.

Submitted(+1)

I like it. Cool pixel art and really interesting gaming

Submitted(+1)

I love the idea and the art style is great. I had trouble understanding the controls though, but other than that, good job!

Submitted(+2)

A little buggy, but cool concept. Reminds me of "getting over it." I wish you controlled the sword by clicking and dragging instead of just clicking

Submitted(+1)

I really like the gameplay, with some work it can become a cool full game 

Submitted(+1)

Good jobm i love the visual of the game and i think it's an interesting idea.

Submitted(+2)

This is an interesting concept. Flinging around the sword is fun, but it felt like my A and D keys were inverted, as if they should have been rotating the other direction. It may be because I was trying to rotate the blade of the sword, rather than the hilt, and the orientation for the buttons is based off of the hilt.

There was one confusing part at the lava area where I touched some lava and died, but I had touched lava to get there so I don't know how I could have known that this lava would kill me.

Overall though it was a good submission with a consistent art style, unique platforming, and a unique concept. Good job