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SUPER CAMERA MAN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #721 | 3.875 | 3.875 |
Presentation | #1308 | 3.650 | 3.650 |
Overall | #1570 | 3.400 | 3.400 |
Enjoyment | #3029 | 2.675 | 2.675 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play the camera man, trying to keep the main character in frame during the game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I'm surprised Nintendo literally has to hire a camera man to follow Mario because they can't write a camera follow script. Some easier starting levels would be nice. I really liked the animations and sound. Good job!
Very similar idea to mine! I liked the AI of the main character, it was very fun watching him move around. Great job!
this is really cool, and a really good take on the theme! thumbs up from me!
Amazing that this was done just by one person in 48h! The art is great. Unfortunately it was too hard for me when the focus becomes small, the director gets angry too fast before I can even find crazy Mario again after the drop. Also after a few tries it seems it got bugged and instead of keep walking forward, it went backwards and got stuck on the left wall permantently.
I think if you make it a bit easier (at least in the beginning) and polish the bugs this would be a very nice casual game to play in a phone!
Really cool idea, presentation was great!
I did however encounter a bug where mario just ran to the left after killing the first goomba and just glitched out in the corner, was pretty easy to follow him with the camera when he did that. :)
Overall, Good Job!
Very cool idea ! I like the chunky artstyle and CRT aesthetic ! Unfortunately I would prefer a less slidy camera to follow the protagonist, it was very hard to keep focus on him after the first big fall, and the meter was very rapidly going down. It pushed me to try again many times tho ahah. And yeah, the music and sound are a bit too loud as well. Nice game nonetheless !
Fun and creative idea. I got a bug where definitely-not-Mario keeps running and jumping to the left after killing the first enemy.
Cool idea! Very chaotic gameplay, although I feel like the lack of checkpoints makes it frustrating to start over. Also, I'm not personally a fan of the reversed controls part, having already slippery controls makes it incredibly more difficult to not lose the game. I think the art captures the feeling of the game perfectly. Overall, nice work!
This is definitely the best version of this concept I've played yet! Fair controls, good art and music. I love the framing looking through the camera. It was very fun trying to keep notmario in the center, and the times he turned around suddenly were exciting challenges lol. Amazing job!
I loved this game. It was so fun and the camera man role was one that was very creative.
It would be much appreciated if you would rate my game.
A very chaotic experience and one that i love!
great idea, and I dig the art... good luck with the jam!
the idea is great, but there is a bug where the player would get stuck on the wall and then you can't play anymore, so that's disapointing, but overall it's really great. can you also play my game so I can get feedbacks please!
It's a great game, I just suck at it lol
Awesome idea, hard af!!! lol, soooo hard haha, loved it!
Very unique concept and even better execution. Just needs the difficulty to be lowered a bit and this would be a killer game!
Edit: After playing it again, I got a bug where Mario would just run into the left wall upon playing making it unable to play. Don't know how this was caused, my mate played it and it was fine.
Here is a gif of what's happens
Great concept and very promising execution! Like others I had issues with the glitch where it goes left and gets stuck there unfortunately. This combined with the difficulty of the drop after the slow-mo makes it hard to get into the game. with a little of polish and balancing it can be really fun!
I would love to control the camera with my mouse!! Could also not get past the first drop and had the mario going left bug at the third attempt. But nice concept!
Interesting take! Agree with others on the incredible difficulty spike. I think this is a style of gameplay that would benefit incredibly well from analog inputs.
The theme was initially off-putting... but after I clicked play I immediately became charmed by it. You leaned in *really* well and the execution is fantastic.
The dude got stuck jumping after a while but I love the idea!