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tripalay

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A member registered May 04, 2024 · View creator page →

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you're right i thought it was reading the preamble, i'm super tired.

one minor point i super appreciated is the second click to display all the text instead of wait for it to print, ty :)

not my sort of activity but i found the mix of "balanced" and "unbalanced" cards to add, as you say, a bit of fun, and the overall scenario to present "an engaging and reasonably apt sense and scope of play" once i got used to the idea of the card hand. easy enough for me to understand wow.

there's a bit of waffle room (or really impatience on my part, i don't do this) with trying to pull the cards up and them reordering before i can grab one again i think it was. the music had only so much time with me but it fits well :) i can see a further iteration with cards in the scene and lavish overproduction :p

ommmm

hopefully this is quite interestingly solved ;) i'll repeat it here in case it's buried on discord,

in bb1 i have an array of "random values" passed as a 1D uniform. later, i decided this was silly and declared the float array inside the shader. apparently the crux is that nvidia opengl driver are characteristically tolerant of opengl code whereas other drivers don't like this. it was quite vexing because there was so little difference between the two forms, but that is it. i've uploaded builds with the array on a 1D uniform. we'll see, but i'm guessing that nails it and provides what would have been an extremely elusive, at least for me on my own, solution! :) super thanks for sticking with me here, i'd say this issue has plagued the last 6 months of my releases unknowingly..

thanks much :p :)

the only differences i can possibly think of.. this one has a 4096x4096 for the shadow map dimension at the beginning.. but that accepted various settings in the last one.. maybe i can set it to 2048 and it will be less of a system shock or something :p
..there aren't any opengl functions that are different between the two, it's obviously just redesigning the models. i'll let it sit for a wile to see if there's any insight and then recompile it after making the arrays oversized and removing the hidden arrays for multiple puppets.
thank you for letting me know.

i should add (hopefully you can both see both posts!) ll of the opengl code is straight offa learnopengl.com, there's nothing unusual, there's one buffer for the shadowmap, not a complicated setup. i don't really know what it could be since i think it's all like 20 year old opengl (3.xx whatever)
i mean i have been working on this app for the last month of unemployment. i was hoping i'd get some kind of notice, truthfully, but i hte to petition the public or others for anything. does the first one work on your machines? "bouncing beauties" i have had maybe 5 or 6 feedbacks on that.. . there's really no difference in the code at all.

that's the clear screen color for opengl, which means it's loading but some part of the opengl code is not compatible with your system.

here's the deal - i'm an old guy i don't have any friends to test stuff for me. i upload my software, maybe i get three mentions a year.

what you have is a standard msvc "win32 dektop application wizard" standard banal default app. the opengl is accessed from the .dll using LoadLibrary and getProcAddress. then i prototype a couple dozen opengl APIs, i have an example here
https://github.com/atomictraveller/win32-OpenGL

the reason i'm saying this is because i can't fix it unless i know which API isn't working on your system but does work on mine. i released my first win32 app with msvc two years ago  and have had less than a dozen reports, but it works for some people :p i did use borland fclt to use about the same win32 routine with windows for all the decades beforehand.

but i'm an old guy. i'm not using a resource or library. i can only fix this if someone talks back to me.

i appreciate the feedback ty,

if you d/l'ed the file in the first few days of release it may report a missing dependency because i released the debug build, the filename will have a capital D at the end of it..

..i did replace the .zip maybe three or four days? after initial u/l (i'm new to msvc, i hadn't changed the little window at the top to 'release' as well as select release from the menu..) which afaik should run... i've been making win32 apps with borland for decades, i've had a few users report some of the games work but shucks not too many.

best help i can give, thanks for trying to enjoy it :)

it runs! :)

quiet jam, quiet time for some things not being given much voicing.
shucks i'm only 55 and i recall a lot of things that you don't hear about so much now. but the truth is i've been waiting for this time for a decade, the planetary conjunctions have been crazy for the last year and into the next few months.

~ good energy developers ~

Ball Jam 2025 community · Created a new topic almost there

i use c/c++ instead of a game engine, a 3D ball is a good dev project because rolling/torsion requires quaternions or that (bi)vector algebra stuff everyone keeps making videos on i guess. once your torsion looks right you feel confident about whatever you want to do next.

good jam topic!

30!! :)

i'm more procedural audio dev than gamer, i figure my aesthetic probably isn't quite intended for the era, but my programming methods are :)

ok ok i guess in msvc it's not enough to select "build" from the menu, there's a little window in the top that has to be set as well. i miss the old c++ compiler :p

ok i changed the little window that says "debug" to "build" as well as selecting the little word that says "build" instead of "debug" from the menu. maybe it will build an application this time huh.

ty i'm used to borland fclt not msvc. i had the same error with my first release (borland doesn't have debug releases, they just ran on other systems).

i hit clean, build project from the build menu, but i'm guessing i need to close the system and restart because msvc is a bit dippy. so i'll try it again, i really appreciate that comment, because my first game was up for like 60 days before someone told me... :p

ty, submitted freedom ball for whatever good :) it's ruff over there, but it's ruff over here too.

Ball Jam 2025 community · Created a new topic ooh ooh

just uploaded. too tired to even get a pic up for it. c++, win32, needs a controller.
but i do really hope you love it
https://tripalay.itch.io/freedom-ball
i'll submit it after i pull together some graphics.

old procedural audio developer :D

the game i'm releasing an alpha for in a coupld daze isn't particularly surreal (unless procedurally modeling physical sound is surreal), but i does gots a game where you find your heart in a maze. anyweys, what i wanted to say is the alpha is in support of west papuan independence, which is sort of like palestine, except you're not allowed to know about it because it's so full of gold and palm kernel oil we enjoy. it's really terrible there for decades and zero coverage or awareness. anyway.

i'm releasing an alpha in a day or so for a game supporting west papuan independence. this is a similar issue because occupation involves u.s. national-backed corporate interests and not a lot of oversight. i'm an old dev so it's a simple game with physically informed sound as the exciting part i guess.. anywey, semirelevant, jus wanted to say hi 

i'm probably going to be busy and tentacles aren't relly my thing :) i did throw out a few ideas on the discord for the nsfw group, but they were more about simple models i can make in a week.

:D hey buddy this month's theme is tentacles jam just started
NSFW MiniJam #11 - itch.io

you should buy the controller for games you make :)
i've been chainsawing all day. i've been awake since the clock was officially yesterday. i don't have hot water or AC or a fridge right now. i'm sorry it's not real high on my todo list. :)

i'm working on a game right now that i'm doing key controls on first. i have a clear idea of how they should be.
my 8bitdo gamepad wa like $16 :p
i sorry. maybe sometime. maybe for 2.0

thanks for letting me know it runs! (unless it's not working with your controller)

:) it's only set up for game controller (JOYINFOEX). i'm not sure how i'd do keys so none. 

dunno if you noticed there's a monthly NSFW jam and discord group :)

hi, umm actually tysm for the feedback, i've only got one other mention of it running at all. it ought to be a standard win32 .exe in the zip, but this is my first distribution with msvc compiler, which does a bunch of extra stuff so i'm not sure if it's compiling properly to work on other systems. are you getting any error messages or what happens? ty!

just for general b.s., i recently had a hair brained notion that herd movement and flocking may be psychologically healthy ativities, like simulations with boids or something where you're one of the things and just move around for theme idea.

no really i don't think you understand im xoxos 

in 1994 i developed the world's first lyrical procedural music platform (in BASIC, songs assembled to tape took all day)
and i've spent decades doing procedural audio and have a couple games on itch as tripalay games

that's a lot of procedural programming time huh!

no omg there's so much you don't know eg. hal chamberlin noted a way of generating a series of 2*32 statistically balanced unique values using one unsigned INT, one mult and one addition so you can stop using all that crazy superstitious witchcraft random number generation your industry seems to believe in. you can learn about the forbidden existence of multiorder interpolation from me! it's real! there's simpler ways to do things! the quadrature oscillator is amazing! angular frequency omg omg

imagine if you lerned about the kelly-lochbaum tract and could do procedural voice synthesis using a couple of CHAR length delay lines!
REAL sounding voices, using PERFORMANT methods you never cared about!
wowie wowie huh no listen alls you gots to do is go
unsigned long int rnd;
rnd = 196314165 * rnd + 907633515;
and you have 2^32 unique values in series instead of going through stupid stuff! try to understand!

simply a compliment. i always thought sex a natural subject for video games since the old shoot em ups. finally i find itch looks like endless 2d porn. i didn't notice to the cartoons but it seems you release games on a variety of topics instead of a "commercial identity focus". it's a shock to find something creative really. i'm not super fond of d/ling content due to advanced age but it's nice to see something artful thank you nice.

just saw :) isosurfaces, volumetric tetrahedrons, second order mass-springs :)

¡oh my ding dong!

anyone at least from the southwest is probably going to see the same word i see here :) <3 mota <3

hey if you want a game idea,

when i was young everybody got surgery for boob jobs. i found out there's a natural way to make boobs firmer and fuller apart from plain clean living. anything to pass this on so women don't have to see a surgeon i figure is good. plus big boobs. fenugreek seed is a source of prolactin and used in indian food and for maple syrup flavor in the u.s.

women can use fenugreek seed oil topically and see results in a month or two similar to breast growth for nursing. it's better with envigorating massage, clean living and stuff.

maybe i'm old and everybody knows this already.

milking simulator rofl. i used mass-springs "a lot" in audio, i was probably thinking second order solution for years before considering making a game :)

there was a gary larson/far side panel of a scientist with his face in a pair of boobs on a panel on the wall. i think of that a lot :)

i always wondered why i didn't see more sex video games since the 80s, like zaxxon with dicks and stuff. or like centipede with... no, ok not that. i'm just doing flying birds now but i was thinking volumetric tetrahedral meshes would make awesome boob sims. maybe squishy lavish bb2 or just like two big boobs and some cursor object to squish them around with for 30 seconds stress relief. boobs boobs boobs rofl :)

ty, if there's numbers i'll do keys for folks, it's not much fun with keys now. camera might have been a com error, sorriez. thanks for having a look and listen! my background is in procedural audio and it was pretty funny to see this project realised.

i made a bunch of dumb songs about boobs and weed with an AI audio generation tool in beta when i was working on it. it won't write those kinds of songs any more, but the youtube videos for this game might be a fair laugh for some audiences :)

(1 edit)

free version is updated to msvc's "release build", but it's made an even smaller 300kb file, so the pay version is the same until someone posts if it works. edit. posted. file replaced.

thanks, i was using borland fclt compiler until 2019 (5 megs on disk). i've put the debug build app in the zip, i didn't know there was a difference from the release build because i don't actually want to spend any time paying attention to anyone from microsoft. chatgpt just told me though so i'll try that now. finally humanity invented a robot that will tell me how to do things instead of suck dingdongs at the masonic lodge.