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tugaryn

91
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A member registered Mar 28, 2021 · View creator page →

Creator of

Recent community posts

the art is so juicy. Ugh.

I love games with this kind of gameplay where every input gives a certain not completely controlled push.

Unfortunately it's not always clear when the character moves on the lilies and when he doesn't.

I had three jugs in a row and I just kept floating in mine.

nice entry thanks!

Cool idea really fits the theme of the jam

it would look good if there were several leaves, like flying between similar ones.....

but then it wouldn't be a “last leaf” game.

mac version maybe guys?

Is it 3d? I can't understand how those beautiful trees were realized? 2d + only shaders? I like very much very juicy beautiful

chill game, little details like smoke, leaves that fly off from walking are cool

not quite clear moment in the training was - it says Press arrow down - pressed on the keyboard nothing happened) but I figured it out.

Thank you!

mac version maybe?

It's an unusual clicker. I like it.

I like how the details change depending on the ingredient.

(throwing a whole jar of salt in the soup is funny)

the moment of learning is only not quite clear I did not immediately realize that you have to stir first to get point

I was in a sad mood on Friday, wistful.

I found this jam and immediately fell in love with the description.

ended up having a great two days. 

made a game just about moods and feelings.

Thanks for the jam and the mood!

Would love to see all of submissions

I think there's a bit of a misunderstanding here, plus I was writing a comment in the translator and immediately pasted it without seeing how it specifically translated my thoughts:

I thought so - went into the game and saw that the whole basis is explained in the levels themselves - so did not go into the description.

I was specifically talking about the moment when you have to use ‘space’ to change the selected beam.

I didn't  realise that I had to do it in the mode while I was controlling the beam (plus that after the spacebar I had to click the arrows). That's basically what I'm talking about

the dialog and portraits are the cherry on the cake.

The atmosphere is very interesting. I like it.

When moving through the locations often the camera remains in the previous one and you have to go back and re-enter the location.

cool, it takes a while to figure out, but it's worth it.

style is so pretty

I think it would be cool if you could just build something cool and cute out of the blocks.

vibes are really unique

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wow bravo

humanity vibes, 

really like it, controls are pretty

It's a good puzzle. I like it thanks

the only one as if at reset could be saved positions before the start, because again in the same place to arrange the pieces is annoying

ahahaha yes thanks

5/5 one of the best on this game, I'm totally hooked
It would be great if the background could change with more height.
and leaderboard yes..

very juicy

the very idea with pixels and light as if it could be suitable for metroidvania big space

unfortunately I got stuck on the second level between several spikes it is quite difficult to jump between them

good game agario like 

post effects and music are good all feel good cool

not quite clear how damage and xp works

good realisation of many mechanics!

only the tutorial is a little bit bad, you guess some things by yourself.

Some levels with new mechanics could be easier I think to reduce the entry threshold.

good idea and realisation and puzzles, really like it, well done

also I think the player moves quite slowly and there is no way to speed him up.

the fact that objects bounce off the scales is a bit annoying

man are cool, cool game, attractive,

so potential

5/5 man you should do polished full version

so much potential like bounces, bullets that put platforms and so on

the only thing would be nice if the centre of the platform would be displayed to understand where you need to stand, sometimes you forget and fall down

How do you do damage? I got to the robot and I don't understand it. No reaction at any size.

good style but not clear gameplay in this regard.

perfectly original concept

very coherent, really good work!

 guys, this is really COOL.

mini metro vibes respected

very complete finished

the point is that while in the lower mode it is not very clear that you lose in the upper mode and while building the lower you lose

The potatoes are funny hiding in the corners, it's funny.

good

The potatoes are funny hiding in the corners, it's funny.

good

It's an interesting game, even though I didn't make it to the end.

it's a bit difficult to move around without seeing in the dark where the walls are I think it would be possible to separate them visually.

unironically one of the best concept and theme development

with due diligence and time the idea can be developed into something serious

I want to play with this idea myself.

well done

pretty good unique idea

I killed the plant and I don't know what to do next.

it seems strange that the mouse is used to cast, but the direction is not set by the mouse. it would be easier and more intuitive to bind to a key.

good submission

especially the thought idea

Is there just some kind of ending missing? Or is there one I just haven't gotten to?

interesting rob

I don't understand if it's a bug or not but the timer doesn't work?

I just started clicking randomly at one point.

mega cool

Interesting idea, especially that you can grab it with one hand and two hands.

the only thing is quite difficult fell on one level - at the very beginning of the first level

mega cool

Interesting idea, especially that you can grab it with one hand and two hands.

the only thing is quite difficult fell on one level - at the very beginning of the first level

Interesting idea and details like screen shaking

but I don't quite understand how to read the weight and balance.

How do I understand the weight order and put in a column of the same color has no effect?

the idea is interesting the style is enchanting

Unfortunately on mac the game goes off screen

and I didn't understand how to move myself, the arrow disappears periodically

interesting idea

but spikes in space are not visually readable, besides without sounds, it would be nice if there were sounds for potions and spikes

okay im ilon mask lets goooo

charm art style, but UI a bit annoying

it like downwell + bullet hell vibes

I think it would be better if the steering had no inertia.

pie must eat i must play


tutorial missed(