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Glitches.exe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic | #32 | 3.357 | 3.357 |
Fun | #40 | 3.000 | 3.000 |
Theme/Lore Reference | #41 | 2.893 | 2.893 |
Overall | #45 | 2.900 | 2.900 |
Audio | #52 | 2.321 | 2.321 |
Innovation/Design | #53 | 2.929 | 2.929 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the theme and lore?
You play as a character in a dystopian future trying to break the system, a virtual consciousness, in order to free billions of minds. My interpretation of the lore was that you hear thudding footsteps if you lose, reminding you to flee before you are captured.
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Comments
Cool sokoban-type game - good job :)
Also thx for the cheat .. I am not patient one so I had to skip few levels :D
I liked this puzzle game. Also had a timer which added that extra pressure. Good level designs, and I like how you considered the average player and game them essentially a free roam mode just in case. Nice work!
I streamed it here:
Thanks so much M8!
Cool game.Instead of making every wall so that you cant collide with them, makee it so some you can and some you can
Thanks M8! The wall collision thing was meant to be a little cheat for if you were frustrated with a level, but they were supposed to be treated as regular walls otherwise.
The fact that the box could ignore collisions made it a bit easy if you played it that way. But the game looks and feels very good and also the timer really adds a lot of stress (in a good way)! Well done!
Wasn't much of a challenge seeing being able to push the blocks through and move through walls straight to the goal. I'm sure if that gets fixed it would be quite fun
Great and fun game with minimilist but effective graphics. The premise of the game was easy to latch onto so i commend you for that, one thing, i found the ambience of crackling a bit distracting and annoying. Good Job!
Thanks! The noise is some weird bug with the game engine and happens on a bunch of devices.
Sadly, walking through walls kind of ruins the game.
The game looks nice, and the puzzles were fun (if you followed the rule).
I’m not sure the “no collisions” thing was a right choice here. I understand what you were going for, but the users have a “restart” option, and the levels are not that big so restarting would be a nice a valid thing to do.
Thanks! Based on the amount of feedback, I will fix the no collisions and set it to just resetting in a future update.
I enjoy puzzles and labyrinths in general, but I don't really understand the decision of not making collisions, it removed the point, sadly. :( Of course one could play, treating the walls as obstacles, but slap a timer on there and people will cheat if they can. ;) This is the sort of game that had been very fun to speedrun, had it had walls. :D Good work, none the less. :)
Thanks! That was a major issue, however its just some silly online game, and it doesn't really matter. People can play with integrity, or can cheat if they wish. There's no award for having the fastest time. Thanks for playing!
Good Game!!
And i love the art style!!
Thanks!
It was an interesting concept to make an old school retro console based game, however, the text is very very repetitive, you need to press A to go to the next level, and after that, it says press A to restart, but you need to press A so that the text will disappear. This would certainly confuse most people. Now for the largest issue, there are no collision bounds, meaning that the game is essentially just push the box through everything, ruining the actual game play.
Thanks for playing! The wall collision thing was intentional, and was only to be used if the player was stuck, otherwise treat the bricks as real boundaries.
nice game,but there is no enough time to complete every level (or maybe Im just dumb lol)
I definitely enjoy the aesthetic, but like others the main criticism is that the walls in the levels have no collision so you can just bypass everything and push the box through the walls
That was intentional, to help anyone that gets stuck. Thanks for playing!
thanks for making no collision, i could not complete some of the puzzle, without it.
why not just make the collision bounds small, so that people can go into them, but not entirely? Another solution would have been to give the box collision bounds, but not the player, so that the player can move the box from outside the map/in the walls.
I'm honestly too dumb to do that.
Nice puzzles! I see that the no collider aspect was intentional, but since you can restart I think it's better to have them in order to force people to actually solve the puzzle. Love the aesthetic of the handheld device. Overall has a cool feel to it. Nice job!
Great game! The timing aspect almost changes from a puzzle to an action game. Moving the block around turns at the right spot almost feels like driving, I got into a nice flow state while playing.
Not really sure what I was doing, collisions didn't seem to work. But with some work, this could be quite fun!
Gonna agree with most people that the no collisions was annoying, and I also agree that a timer isn't necessary for a puzzle game, as I was unable to try all the levels. As for the actual puzzle design, it was pretty straight forward, which is nice because I can't do puzzles. Nice work!
nice game but the timer is a bit fast and the collisions would let me go through walls
Thank you! If I continue the project, I shall fix the timer. The collisions were intentional so that the player could easily get back on track if they were stuck.
Got to level 10 no problem, then got destroyed right away haha. Nice game.
Lol. Thanks for playing m8!