I like the way you used the fire sprite. The gameplay is a bit on the easy side, but I love the difficulty scaling with the slow introduction of new ways for the water elements to attack.
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Lost Ember's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.500 | 4.500 |
Gameplay | #4 | 4.200 | 4.200 |
Graphics | #9 | 4.000 | 4.000 |
Overall | #11 | 3.525 | 3.525 |
Audio | #18 | 1.400 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is this a Remix/Remake?
Comments
I like how you made water elementals out of the same fire sprite. It is pretty hard, I only managed to get to 710 points. Bit of music and sound will really help. Good job!!
Hop to it and play this! You'll get a real jump out of gameplay!
Honestly, this was a lot better than I expected. Adding the different methods of how the water flames approach gives a lot more challenge and depth to this game.
I also saw in your source code that you built this from scratch. Well done!
Notes:
- The HTML title for the project says "Jumper 1.51"
Super cool idea! I still have yet to beat it, but I made it to wave 5!
Fun concept, SUPER fast (maybe a little too fast?). Biggest wish for me would be have restart bound to spacebar or another key so I wouldnt have to take my hands off the keyboard to restart and i could stay LOCK IN!
I had fun playing your submission and meeting momma! I'd be curious to see how the gameplay would change if you introduced variable height jumps into the game, but I agree with the other commenters that the difficulty felt right playing through each wave.
Good game! Highest I could get was 730. Nice job of letting tough challenges emerge from deceptively simple rules (spawning of water elementals).
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