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A jam submission

Chance DungeonView game page

Defeat The Enemies By Using Your Chance
Submitted by gownd, joovvhan — 21 seconds before the deadline
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Chance Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.1394.139
Concept#24.2784.278
Presentation#24.3334.333
Enjoyment#83.8333.833
Use of the Limitation#94.1114.111

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
gownd, joovvhan

Software used
Unity

Use of the limitation
You Can Manage Your Chance

Cookies eaten
WHENEVER WE WANT TO ADD RNG

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Comments

Submitted(+2)

I thoroughly enjoyed this one! Definitely required a good think for some of the levels, but I thought the concept was pretty clever. My only wish was for some sound effects. Music is catchy though. Great job!

Submitted(+2)

Very well done! 7 levels of strategy. Took me a few tries to understand that the shield power up reflects attack. I used it at first because I thought it would block damage entirely.


Really liked the final fight. Felt pretty epic for the style of game and was really satisfying/


Awesome job!

Submitted(+2)

Awesome Game. I love the Puzzles, especially those when the movement boost becomes handy

(+2)

Check out my review of your game at https://www.twitch.tv/scalphamission

Submitted(+2)

Really cool concept! very fun

Submitted(+2)

Really cool approach to the limitation.  Having fun learning this one -the art is awesome too!!  Nice work! :D

Developer (1 edit) (+1)

For those who have been tired of waiting for skeletons and bats to move!

Now everything is slightly faster now! Please enjoy :D

+ Press 'R' to restart the stage!

Submitted(+2)

I really had fun trying to figure out all the puzzles!

Developer(+1)

Glad you enjoyed it! Thank you for playing :D

Submitted(+2)

At first it looked like 1D RPG, but then I realized it is a puzzle. I like the idea and I feel like it takes a bunch of clever thinking to make such puzzle. If I'd have to improve something, it would probably be adding one level with only one skeleton to teach mechanics to the player. I like the art, that's the style I'm usually looking for when making dungeon themed games.

Developer(+1)

Thank you for playing! We should try adding tutorial stages next time. Thank you for your feedback :)

Submitted(+2)

Jam winner.

Developer(+1)

Thank you! :D

Deleted 18 days ago
Developer

We should make animations faster and reduce wait times between turns. Thank you for your comment!

Submitted(+2)

Great! I did all 7 levels and loved it. More polish would be great but it's understandable for a time limited game jam. SFX, faster enemy turns, a manual way to restart perhaps. I found that the time between me knowing I've lost/messed up and when I can die and restart is a bit long which felt frustrating at times but not enough for me to stop playing.

Nice job!

Developer(+1)

Thanks for playing and your feedback! We will add the restart function in the next update!  

Developer (1 edit) (+1)

We added Restart Button following your feedback. Thank you for playing! :D

Submitted

Dude how do you do the 5 O.O ?

Submitted(+2)

As others have said, the wait for a turn seemed quite long. The puzzles were fun and the art was great. Well done!

Developer(+2)

Thank you for your comment! We should make enemy moves faster. It seems that most people think enemy turn is quite long to wait. ;)

Submitted(+3)

Obviously ultra-cute and interesting idea. Maybe you could speed-up the enemies moves so the turns don’t feel so long?

Developer(+1)

We wavered between VISIBILITY and SPEED of enemy move. I think it would be better to speed-up now like you said. Thank you for your comment! 

Submitted(+2)

Really clever concept and execution! It has the best kind of challenge for a puzzle game - at first I think it's impossible but when I solve it I feel like a genius!

Developer(+1)

Great job! Thanks for beating our puzzle! :D

Submitted(+2)

Good use of the theme as well as the limitation. The art was good as well as the animation, but the pace was slow. 

Developer(+1)

Thanks for the comment. Gotta Go Fast in the next update!