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UnitGolem

15
Posts
1
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A member registered Oct 27, 2023 · View creator page →

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Got a lot of fun out of something that seems quite simple on the surface. Animations are really nice, music, sound and art are good, and the fact that you slowly lose health while overcharging is what ties the theme of rage and power together for me. Ended up grinding hard mode for a bit and got 60m which I think is close to perfect? Great game!

Best presentation I have seen so far. Clean font, good tutorial, re-bindable controls, multiple settings, visually nice art that is also easy to parse. Love to see it.

Funny and original idea, possibly the most unique take on power I have seen so far!

I liked the object breaking, especially the flag, quite funny. Learning the cube movement was challenging but satisfying after getting it. I think one small thing that would help is just a bigger camera so you can see where you are going.

The boosting and drifting felt really good, however I couldn't get the hang of attacking or understand what I was meant to do. The idea of a speed game where your character is strongly affected by centrifugal force is really interesting - would love to see this fleshed out and polished more.

Super unique idea, great combination of charging and dodging blended together. Would have like the charge to gather a bit faster to really feel the POWER but otherwise really nice game :)

Fun deckbuilding game once you get the hang of it. Lacks some clarity about game systems, like how many "actions" a card consumes and your shields being hidden on the status screen. Very nice and clean artwork, I think with a bit more polish this this could be a very high quality coolmathgames type game :) 

Great little metroidvania with fantastic visuals. Apart from the final boss as others have mentioned, only notes I have is for visual enemy hit feedback, and a slightly more forgiving player hitbox. Very well done.

Great game! I think the spin attack window is slightly too short, and the attack cooldown not being instant or automatically recharging while still held can be frustrating at times. Otherwise I really like the mechanics ideas, and using the balls to hit the enemies is fun. Art is lovely too.

Thank you! The volume settings start at 50% so you should be able to turn up the music if needed :)

The line of sight + critical hit mechanic make you feel more tactical and smart than you need to be, really nice job.

Great visuals, good music and sound effects. Character felt a bit weak even when trying to min-max health gain for as many upgrades as possible.

Beautiful atmosphere. I liked how you could use the "bad" mechanic of damaging yourself on walls to make better paths if you wanted too. Would've liked the medium enemies not to one-shot me but otherwise a fantastic game :)

Ending was quite funny with a great pay-off for the "power of wisdom". Great work on doubling up on the power theme.

Thanks so much!