That was real fun. 5/5. My wrist hurts.
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Strike Them Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #35 | 4.381 | 4.381 |
Theme | #144 | 3.762 | 3.762 |
Fun | #338 | 2.905 | 2.905 |
Presentation | #353 | 3.095 | 3.095 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You spin to increase the charge of your electric power and the higher charge the more powerful the blast.
Comments
Fun and unique mechanic, good take on the theme! I found it finicky to build up charge consistently but fry the little dudes was just so satisfying
I got a score of 240. I totally get the time constraint and bugs, time limits suck that way. If you had time to make one more change I think there should be a box in the middle of the screen at the start of the tutorial that says "put cursor here to play" just to prevent instant death like what I did and then was confused lol.
Nice game with a creative idea! It was hard to aim, and my arm got a bit tired from the circles haha but I had fun striking down the little guys. And cool music :)
Cool idea! Feels a bit random, but then again, lightning doesn't strike at the same place twice, lol. Good job! :D
Very interesting gameplay, playing it with a touchpad was really something good
This is a pretty interesting system you've built here! I can't say I've seen a game do anything too similar! It reminded me a bit of pokemon ranger which was fun, I think the game especially got moving once enemies with guns showed up. Good job!
What a creative mechanic. I haven't seen anything like it before. I'm not sure if I was good at implementing the mechanic, but it was fun trying to figure it out. I loved the unexpected chaos of the enemies suddenly appearing everywhere. I also appreciated the chiptune music and how it frequently key changed, which I felt added to the chaos in a good way. Nice work!
A pretty fun little game! I really enjoyed dodging the bullets while also trying to charge up the laser. Pretty hectic but fun. The laser was awesome xD
Really creative base mechanic, something I haven't seen in a game before. Timing the hits after a big spin was satisfying and the laser is super cool. Always down for a good smiting. Curious how you implemented the charging in GDScript, seems like a problem that could have a lot of creative solutions.
Thanks for playing! Glad you liked it!
I am sure how I did it is not the best way, but it was the only way I thought of doing it.
Here is a quick explanation for how I went about doing it:
When you Hit left click it starts collecting the location of the mouse and getting the average value. This average value is essentially the middle of the circle, as the average of points on the edge of a circle should be the middle of the circle. This list of locations is reset if the player:
a) Lets go of the mouse
b) Goes in the opposite direction
c) A full circle is created
It also keeps track of the direction from the first value(Location of mouse when you hit left click) to the average value calculated earlier.
Then it checks 4 things
a) Their have been more then 10 locations tracked
b) The current angle of the mouse to the average is near the angle from the first position to the average.
c) Are their 3 points in the circle that differ from the first position by at least 90 degrees
d) Are these 3 points far enough away from the center.
If all of these things are true then it counts it as a circle having been completed and the list is reset.
This is frankly a finicky system but for a game jam it tracked circles well enough.
Very unique and fun concept, I like games where you are the bad guy. :D
Spinning the mouse got tiring on my wrist quite quickly tough, I think the game would work best on touch-screen
I like the controls and the presentation a lot, struggled to actually hit much but that could be a skill issue.
I wish there was more feedback on the charging movement, feel like I'm not quite getting it. Love the little animations of the people and enemies though, neat idea!
Thanks for playing! Yeah its kinda a finicky system, I thought that process was gonna be a lot easier! Essentially. to charge you have to hold left click and spin somewhat tightly and quickly then when you are charged enough you release while moving in the direction you want to throw your lightning.
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