Art style really nice on this, like the characters and overall pixel feel. Nice job
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Math Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #352 | 3.231 | 3.231 |
Presentation | #375 | 3.000 | 3.000 |
Fun | #547 | 2.231 | 2.231 |
Theme | #589 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
I took the theme and interpreted it as knowledge is power. Based on that, I created a game where better math skills will give you an advantage, making you more powerful than others.
Comments
I ran into the known bugs several times, so I did my best to get through as much gameplay as the bugs would allow. I like the concept of the game. I wasn't quite sure how the card system worked. I figured out red means attack cards and you have to select the enemies to attack, and that there are shield cards. I'm not sure what the adding or multiplying cards affected, exactly. I did appreciate the math questions! The art is really well done, and the music is nice and calming. I would love to see this through, as I know the deadline was quick and it's hard to get time to put something like this together. Nice work here!
Interesting game, though I did not understand how the combat works. Gathered mana, picked attack, targeted bat a few turns, but nothing happened to it. Read the description, but still did not understand. I think our game has the same problem, will need to add a few lines of description and gifs.
Anyway, thank you for the game :)
Fun deckbuilding game once you get the hang of it. Lacks some clarity about game systems, like how many "actions" a card consumes and your shields being hidden on the status screen. Very nice and clean artwork, I think with a bit more polish this this could be a very high quality coolmathgames type game :)
I didn't completely understand how to play the game. I assumed the blue bar was my shield, but then sometimes it turned negative and would do damage to me? At the end I had it at -8 and then I used a 10x multiply for funsies and I took 80 damage and died. I feel like there shouldn't be a mechanic in game where you multiply the amount of damage you're gonna take like that, because of course I could have just skipped the turn and not played the card. I liked the math part of the game and I think the gameplay could work very well with some adjustments. I didn't receive many attack cards either which slowed down the pace for me. Good job on the game anyways!
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