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UwUCatAgent

40
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2
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A member registered May 12, 2022 · View creator page →

Creator of

Recent community posts

This is a very ominous take on Oceans/Rivers which definitely makes for an interesting audio experience! Keep it up!

The eerie textures are very fitting of the soul sand valley vibe. It matches the hollowness and the eerieness when I traverse the soul sand valley! Keep it up!

This is a very immersive piece with the textures and the sounds you're using. Keep it up!

I can definitely hear the C418 influence in this track! Good job!

This is very C418 vibes with the electronic sounds and the arrangement. Keep it up!

This feels like something I would hear in older versions of Minecraft with the recorded guitar twist to bring some interesting flavors. Keep it up!

This feels very serene and makes me feel like I'm overlooking a wide landscape from the perspective of the mountain peaks. Keep it up!

I like the composition for oceans/rivers, though I feel like it could be made a bit more convincing with some ocean sounds (like seagulls or ocean waves). Keep it up!

I like this balance that you have maintained between organic and electronic elements for this track! It definitely feels reminiscent of C418 while being original in itself. Keep it up!

Hi there! Yes I am using a choir sound for the "pad" sounding thing in the background. It's a very gothic sounding library which I felt fitted with the theme of the End. Thanks for listening!

This is a very energetic spin on the Main Menu for Minecraft! Keep it up!

This is definitely a very interesting take on the Desert for Minecraft!

The cherry grove is also my favorite biome at the moment, and this track nails the vibe of the biome for me! Keep it up!

14 tracks for this jam is absolute insanity! I applaud you for the work that you have put in! My personal pick is "Play With Your Food" for the textures that you had incorporated in the track. Keep it up!

This feels like it would fit the creative mode target so well! Great job on this project!

I'd say this project is very fitting of what I imagine the end would be like. Keep it up!

I think the attack on the piano (the hammer action built into the piano keys) is a bit too sharp, but otherwise, this track is very fitting for the main menu. Keep it up!

This feels like the kind of music that would've been produced if the basalt delta biome was created in the early 2000s. It's a very nostalgic and interesting take on the Basalt Delta. Keep it up!

I like your approach to the end theme! I will say though that the attack on the low end is a bit too sharp and some of the higher end sounds stand out a bit too much. Otherwise, good job!

The guitar definitely adds a lot of character to this track, and the process that you have gone through to make this track invokes an interesting feeling for the forest. Keep it up!

The piano is a bit too hot (clipping), but otherwise, I can see the direction you were heading towards. Keep it up!

I think you could play with the low end more (like sounds of recording the rumble from ocean waves moving), but otherwise, it's very much a calm and relaxing take on the ocean/rivers. Good job!

Ominous feel achieved! Good job!

This feels like the Disney perspective on the Snowy Biome which feels majestic, yet ominous at the same time. It's a very interesting feeling to invoke and good job!

I can definitely feel the cave vibes with this one! I think maybe having the addition of a low rumble could serve as some additional texture to the track, but otherwise, good job!

There's a very ominous feel being invoked with this track here which feels very fitting for the Nether Wastes. I imagine the cello being used to represent the forces that are out to harm you upon entering the Nether. Good job!

There's definitely a very techy vibe that's being invoked here which is pretty interesting in the context of the end. Keep it up!

The track is airy and eerie at the same time which (I think anyways) fits with the vibe of the soul sand valley. Good work!

Hi there! I like the direction of this project, though I feel that the music box is a tad too loud in comparison to the rest of the instruments. Keep it up!

I love the flute solo in this project! I think it adds a lot to the direction and the justifications

I think this project did a great job of targeting the feel of the picture and the text prompt! Solid overall!

I think this project has a solid direction, though I would like to point out that the piano sounds like there hasn't been velocity changes and is very locked to the gridlines. I would advise some velocity variations as well as some shifting of the notes to make it sound less static. Best of wishes!

Hello there! I think the direction you took with this project is pretty solid overall, though there are some things that I would like to point out (as requested)


Resonance:

Something to keep in mind when mixing your mid-high to high end focused instruments is the buildup of resonances that could potentially be heard as piercing to other people's ears. Part of what contributes to this resonance problem is the reverb tail as well as the overall release of your instruments. I noticed you're using FL Studio, so what you could do is setup Fruity Peak Controllers on the tracks in the mixer panel pertaining to your instruments that are then mapped to your Revert Wet Signal to specifically duck the release when the main instrument is playing and only comes back to reverberate when the instrument stops playing. Something else you can do to tackle resonances is use dynamic EQs to target frequencies to duck when they reach a certain threshold and the advantage of dynamic EQs is that it won't cut out the character of your sound entirely (I personally use TDR Nova for Dynamic EQ but I believe there is a patch in Patcher that allows you to do so as well)

Transitions:

I think the transitions between different parts of the tracks could be smoothened out with some subtle risers and downfallers (also have some sfx that can both rise and fall) in order to better glue the track together. You could get creative with this and do pad swells or even reverb swells of certain instruments to act as glue for the tracks. 

Texture/Background Details:

I think part of what can differentiate tracks is the ambience and the textures by which provides context for the landscape that you're creating. I think your orchestration with instruments are good enough as is, but it's missing some ear candy that glues the track together. This also ties in with transitions a bit, but the differences lie in the placement of the songs within the project. Your current iteration feels a bit too floaty and not rooted in the narrative concept that you wish to construct. Specifically, having stuff like sfx of stomping on ground or horses neighing or even sounds of wooden carts moving could help bring a sense of immersion in the track. These texture/background details don't have to dominate the mix either; they just need to exist.


Overall, the direction of this project is in a good direction. There just needs to be details fleshed out to turn a good direction into a great direction.

I think my personal pick out of the project would have to be Blood Angel with the contrast between the dark ambience and yet some hopeful overtones. This is indeed a very experimental take on the theme and it is very much appreciated!

Hi there! The orchestration and the coherence to the theme is on point! I'm glad to have taken a listen to this project!

For a track where you spent less than a day working on this, this is a very cohesive track and I can definitely see this implemented straight into a chill type game. Great job!

The music here reminds me of the section in a game where you could just sit there and reflect as long as one needed to until the player is ready to keep going. Solid stuff!

Hi there! I love the direction and the progression that this project invokes. I like the name Mothers Guidance in drawing upon the figure that the girl looks at in the original picture prompt!

Hi there! This track is insane! I wish there was more <3

Damn. From the moment I first listened to this project, I knew that this project would get me immersed in the world that you have created and this is apparent throughout the entirety of the composition. My favorites out of the project would have to be Protocol.Realize and Combat. Amazing stuff!