This is a very ominous take on Oceans/Rivers which definitely makes for an interesting audio experience! Keep it up!
UwUCatAgent
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Hello there! I think the direction you took with this project is pretty solid overall, though there are some things that I would like to point out (as requested)
Resonance:
Something to keep in mind when mixing your mid-high to high end focused instruments is the buildup of resonances that could potentially be heard as piercing to other people's ears. Part of what contributes to this resonance problem is the reverb tail as well as the overall release of your instruments. I noticed you're using FL Studio, so what you could do is setup Fruity Peak Controllers on the tracks in the mixer panel pertaining to your instruments that are then mapped to your Revert Wet Signal to specifically duck the release when the main instrument is playing and only comes back to reverberate when the instrument stops playing. Something else you can do to tackle resonances is use dynamic EQs to target frequencies to duck when they reach a certain threshold and the advantage of dynamic EQs is that it won't cut out the character of your sound entirely (I personally use TDR Nova for Dynamic EQ but I believe there is a patch in Patcher that allows you to do so as well)
Transitions:
I think the transitions between different parts of the tracks could be smoothened out with some subtle risers and downfallers (also have some sfx that can both rise and fall) in order to better glue the track together. You could get creative with this and do pad swells or even reverb swells of certain instruments to act as glue for the tracks.
Texture/Background Details:
I think part of what can differentiate tracks is the ambience and the textures by which provides context for the landscape that you're creating. I think your orchestration with instruments are good enough as is, but it's missing some ear candy that glues the track together. This also ties in with transitions a bit, but the differences lie in the placement of the songs within the project. Your current iteration feels a bit too floaty and not rooted in the narrative concept that you wish to construct. Specifically, having stuff like sfx of stomping on ground or horses neighing or even sounds of wooden carts moving could help bring a sense of immersion in the track. These texture/background details don't have to dominate the mix either; they just need to exist.
Overall, the direction of this project is in a good direction. There just needs to be details fleshed out to turn a good direction into a great direction.