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Verroname

32
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A member registered Apr 19, 2024 · View creator page →

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masterpiece, looks like a passion project genuinely

OH MY GOD THIS IS SO GOOD, I am glad I didnt participate on this jam because I would have LOST SO BAD LOL

We Won GIFs | Tenor

+1

thank u!
Love your game's polish, def wins best use of system by far

hey btw! If you liked the music, check the link on the main game page, you can hear ost versions of the tracks as lord Hsu intended.

Hello Peter, Welcome to Fortnite

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Finally was able to try it!
Even though the windows version is a bit buggy I can get the main idea, the sticks control phenomenally well! surprisingly for using the crank, the game itself is pretty basic and reminds me a bit of the homerun constest in smash bros
It could totally be expanded exponentialy to make a puzzle game where you try to make bridges for little ai controlled characters, the physics are pretty good

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Great Review! I will definitely consider this feedback

For the thing where buttons mean different things, thats one of the ideas I had early on when we started the project, with being able to apply modifiers to the buttons such as a acting as a jetpack or a drill (which is where the character design comes from haha, the older character design is my pfp) unfortunately the idea was too ambitious for a 72 hour jam so we left it as an idea if we decide to do a full release

Ladders are a big challenge in game dev apparently, I did not touch the code for this and I have not tried to make ladders in gamedev before, but yeah the devs spent like a whole day trying to make them work well lmao, we had to settle on ladders that you may get stuck on.

As for the crank being another button, it kind of is haha, but it works in the sense of the game as the crank motion is like taking a button off the playdate and since it is pretty much the non-button input it just made sense that it would work like that, I wanted it to have the feel of cranking a slot machine and I believe the game accomplished it pretty well!

For someone who obsesses over game design all the time, I am very proud about how this turned out! by making the theme of forgetting something into an actual mechanic of the game it is like turning expectations upside down.

As for the windows port, I'll make sure to try it when I am less busy, I thought your game concept seemed pretty cool :).

wdym with ambiant?

Yuuu!

Forgot (hehe) to mention this, but I love how much polish this game has! this is something like genuinely Nintendo quality, reminds me of Brain Age for the Nintendo DS and this being done with such little time is admirable!

I am glad I had the option LOL  I was waiting to the moment the game told me to stop

You know how to compile this for Windows?

I love the voiceover, makes me crack everytime🤣

My experiences echo this!

self promo!

DX is short for "Deluxe" ^^

I was thinking something more along the lines of "Super Discontrolled" or "Wildly Discontrolled"

With more sound design and art this would have been a great contender for winner, but for a solo dev this is impressive, love this stuff!!

I forgot to buy my cat at the bathroom

I luv the little animations, so cute!!❤️❤️

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srry if I came off as mean :(, you are totally right btw

btw sorry to inform you but drillbot has no legs, he is a drill, wouldnt recommend having him as a house pet.

thank youuu! :)

I agree lol, but when my team decided to remove that were already running out of time :/

Pretty cute simple game

lobster

This is the best use of the playdate's controls i've ever seen! although it is pretty hard to play on the simulator, which is kinda the only way I can play rn

Drawings are great, especially for the short amount of time! , not too big on simon-says type games but the game is very unique for the console.

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I like the random aspects! makes the game a lot more replayable than other games

Such a fun game! although honestly not sure how it connects to the theme

Was so much fun working on this 🫡