Results
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pre-made assets (Optional)
All code and assets are handcrafted, aside from the font.
We copied a bit of code from PlayJam4 as a starting point/template.
Font: Diamond12 from https://github.com/BleuLlama/Playdate-Stuff/blob/main/Fonts/Fnt/README.md
Source code (Optional)
https://github.com/britalmeida/project_loose
Explanation (Optional)
Welcome to our magical cocktail simulator!
We had fun putting this game (nearly) together.
We're a handful of people of varying previous experience and we took 3 crazy days where programmers made art and nobody did the sound until the last 10 minutes.
Most people were first time jamming and using the playdate, but the 2nd jam for some of us. So... we didn't spend half our time reading the playdate API and 1-bit art manual and we got totally over ambitious 🙈
The game can be played in the simulator, but we do not recommend that as a nice experience. You'll need to master the use of the accelerometer and crank widgets while holding 'S' and it's just not as satisfying.
BUG: the 3 magic rune symbols are moving down when they should move up and vice-versa 😭
The game is meant as a discovery experience, so go play and don't read on!
... but if it's confusing (what?!)
... ... and the game isn't making any sense (impossible!!), here's how it works:
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SPOILER!!!
1) Choose a cocktail to brew for the Froggo. You forgot the recipe...
2) You can bring up the cocktail goal during gameplay with the ⬅️ to look at it for clues. They *are* different. (and yes, we have 10 more recipes in postits that didn't make it in... and you were supposed to unlock them and get the frog's approval with beautiful art)
3) If you're stuck:
i) Ask the Frog with (B) button. He'll tell you what's off. Keep pressing, he'll be more specific.
ii) Bring up the controls with ➡️.
iii) Bring up the goal with ⬅️ and look for clues.
4) The Froggo will explain about the fire and adding ingredients, but only if you haven't done that yet. Restart the cocktail and press (B) to see help you might have missed out on.
EVEN MORE SPOILER!!!
1) Blowing up the **FIRE** shows how good the ingredients are.
i) Blow onto the mic at the bottom of the playdate to see flames going up.
ii) The glow on the bottom of the cauldron and bubbles in the liquid show that the fire is going and glow should show on the 3 symbols... if they are correct.
2) STIR to get the potion **COLOR**.
i) Stir one direction to make it brighter, the other direction for darker.
ii) Speed doesn't matter, but do notice our very nice "fluid simulation" tech xD
iii) The color goes from fully black to white. It should match the cocktail picture and the frog will say when it's too bright or dark and by how much.
3) Add **INGREDIENTS** to get the 3 SYMBOLS right.
i) To add an ingredient: tilt the playdate so the cursor is over something. Hold (A) to grab, tilt to put the ingredient over the cauldron. Release (A): the thing should be snapped above the cauldron (or go back to the shelve). Now shake the playdate to get things from the jars onto the cauldron, you should see them fall. The more you shake, the more you add.
ii) Don't forget the fire so you can see glow on the symbols.
iii) The 3 magic properties of a potion are shown with the symbols love, doom and weeds (left to right)
iv) Different ingredients add to love, or subtract from love. (always the same way)
v) The frog will say if it's "too much love", then, pick an ingredient to make the love go down. With the right ingredient, the heart symbol (and the others) should go up/down and become brighter when it is more correct. We have a bug here! The symbols are going in the reverse direction (so: heart goes down when a lovely ingredient is added). Sorry :(
vi) Look for ingredient clues in the cocktail mission.
vii) The spiderweb is an ingredient too. They're 9 ingredients.
viii) Ingredients: Peppermints, Perfume, Mushrooms, Peanut Butter, Toenails, Salt, Garlic, Spiderweb, Snail Shells (no animal cruelty!).
4) That **FROG** should be helpful!
i) He'll look happy or disapproving when the brew gets closer to target.
ii) If you press (B) he'll say what's off from the target (color or 3 symbols).
iii) Keep pressing (B) for the frog to get more specific.
iv) At some point, he'll stop complaining and drink it. It means you won! Congratulations!!
END OF SPOILER
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We'd love if you'd let us know what worked nicely and what you've missed out on until reading the explanation above.
Let us know if you managed to make a cocktail, it's possible! and if it's fun! 🐸
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