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VinceAnt

63
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A member registered Aug 10, 2024 · View creator page →

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That is hilarious. :) Yeah, M was intended to be a bit of a joke (if you didn't catch it read the sign on Q again)... Thank you for playing! :)

Thanks!

I am glad you enjoyed it! Thank you for playing! :)

Thanks for the critique! This gives me some ideas for some future additions. :)

Great job! :)

lol, nice catch. :)

Beautifully simple puzzler. I like a good old brain teaser. Could have used some audio, but it works as is. Nice job! :)

Oooo, I like the vibe. I liked figuring out what each block's purpose was. If you plan on expanding upon this concept, I think it has lots of potential. Awesome job! :)

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Nicely done! Gus is soooo slow (hard worker but still slow), but this game is hilarious! Very lovable game, and I hope you are able to do some more balancing after the jam is complete. Great job! :)

As a newbie programmer, the transitions for each key press turned out to be the most tedious part of the experience. Lots of trial and error. I am glad any of it is playable. Thanks for the feedback! :)

Your effort was admirable, and the flies have a lot of respect for you now... Thanks for playing! :)

Thanks! :)

I am glad you enjoyed the music. I did not get to add any audio adjustment features, so I hoped the audio wouldn't be too annoying. Thanks! :)

Impressive and cool game. Waiting for the fish to shrink reminded me of some of those Outer Wilds sand puzzles... good memories. I hope you make the difficulty curve a bit more gradual, but all in all, well done! :)

This idea needs to be expanded upon! I hope you continue to work on it after the jam. The "energy" constraint has great potential for some good puzzles. Love the idea, great work!

I was glad I was able to sneak in a few extra details despite the tight time constraint. I am glad you liked them. Thank you for playing!

Being very confused as to what was going on without eyes and ears made it very satisfying when gaining those abilities. The invisible platforms and keys were a very smart/annoying additions in that regard. Well done! Made me think about what I take for granted. Thank you for this experience. :)

Defiantly needs some polish, but all in all it is pretty enjoyable (and amazing for a jam game). The Pogo stick has some collision issues (but was still fun). All in all, this game is great, well done! :)

I like the idea of compounding/scaling upgrades. This concept has quite a lot of space to be expanded upon, and I hope you do! I think making it a little more challenging (or adding more stages) would be awesome. Great work! :)

Interesting game. I like the concept. Sometimes it seems as though I land on or hit invisible platforms, is this intentional? All in all, nicely done! :)

Thank you for your kind words! I am glad you enjoyed your experience. :)

Thank you! Glad you liked it. :)

Well made game! I am sorry to say that the game repeatedly crashed for me on Firefox, but other browsers are fine... I love the style and concept and hope you expand upon this in the future. Best of luck and great work! :)

Larks are weird... I swear some of them were invisible, or maybe I am just bad at the game. Anyway... Great work! :)

I am curious to see how the controls will feel after the jam. I am not dexterous enough to get anywhere currently, but the concept is nice. Great work! :)

Interesting management game! I like that you were able to add some colour ques that notify where paintings should go. However, I think it would have been even better if there were other ques as well, like sound or animations... Over all, well done! :)

Oh no, is reality real? I am really bad at this game, but I made it... eventually. It is probably a bug, but I like how the tower segments permanently freeze during a transition even if they are floating (it made the game easier for me). Good game, well done! :)

This is a very smart puzzle game. The concept is solid and unique. I love it. Great work! :)

I am glad you enjoyed your cheese heist adventure. :)

Interesting game! If you plan on expanding on this game I suggest maybe moving the 2x fire rate zone around so you are forced to explore. Currently there is very little incentive to witness the "scaling" dungeon. Other than that, great job and best of luck! :)

Awesome concept. I like how much skill it takes to actually shoot, compared to similar games where spamming is the norm. I enjoyed lining the enemies up to get the most out of the shots. Great work!

Nicely done! Great fun, I like the idea of "scaling" between different vessels. However, considering how fast you can shoot with the small vessel, you can pretty well only use that one and still do fine. I would say that the big vessel probably needs a shield or something like that to incentivize its use, currently it is too easy to get hit in that mode. Great entry, best of luck! :)

Pretty game! I agree with most other comments here about QOL changes, but other than that awesome job! :)

Thanks!

I am glad you enjoyed it! I thought about patching that "programming bug" but thought it would be a whole lot funnier if I highlighted it... great decision. Thank you for playing! :)

I laughed a little when I found out cars could drive over buildings. Great work, the game feels really nice! :)

I loved seeing my colour cascade across the board. Well made game. The only thing I think I would improve on is adding maybe a little note that makes it more obvious that you need to click the squares on the right to play the game. Other than that, great job! :)

Cute game! I love how the rock scales in size along with the notes. It would be nice if the rock would roll a little faster once an input has been given, but other than that nicely done. Great work! :)

Very creative. I like the unique twist on the bullet hell-like genre. Well done! :)

Thank you for sticking it out! I also love that feeling of  "ah ha!" when figuring things out. :)