You dropped a gem. Great work!
VladimirCDXX
Creator of
Recent community posts
Thank you for playing! I kept the effect so high to try to mimic a dreamy aesthetic, but I do agree it can subtract from the experience.
Designing the creatures was definitely my favorite part! Three of them I've had nightmares about in real life, so I tried to translate them as best as I could into the game.
This game was fun to play! I think the thing really nailed down here is atmosphere. The voice lines keep the game silly and the art style compliments this. I laughed at some of the written notes and realized just how screwed up the majority of the townsfolk are. Great job on the story telling aspect.
The only criticism I have was when I destroyed an object as the Trocity, it became a bit annoying to navigate around the triangle pieces. I believe it would be more satisfying to have those pieces not have physics on them so I can continue barreling through the streets and feel more powerful.
I did see you guys say the game is not finished, so I will keep it brief. The platforming is a bit janky, I clipped a spike when trying to wall jump. Also the platforming felt too precise. Maybe I missed a secret or something that made progressing easier.
I don't want to be overly negative, so some positives were definitely the art and sound effects! Great aesthetic to the game overall and made me feel like I was in a similar setting to Celeste.
Very cool idea! I couldn't find the secrets that were mentioned at the end of the game, but the concept for grabbing objects is really cool. I like the art style and sound effects. I would be interested in seeing more out of this.
Also side note, I managed to clip out of the level by pulling the biggest box into myself against the top right level collider lol.