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A member registered Feb 11, 2021 · View creator page →

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That was very nice, for being made in less than 3 hours. I would have liked a bit more of an explanation but, I get that the time was tight. Anyway, part of the game was figuring out the strategy.

As a game, it was fine, considering it was made in 3 hours. Apart from that, I really liked the visuals. They were simple but nice. Also, you've got some neat cover art!

It was a funny experience. The only problem is that it wasn't clear that you had different dialogue options. I noticed too late...

Yeah I'm sorry about that but, when trying it, I'd just get 5fps in my game.

That was a nice, simple experience. My only complaint is that the particles were a bit too big so it was very difficult to see where I could and couldn't go into. Anyway, for a game made in such a low amount of time, it was nice.

It wasn't the most original but, still, I think it was quite fun to see one of my favourite games recreated with such a cute artstyle.

Muchas gracias, me alegro de que te haya gustado. Supongo que el juego no pegaba para nada en una jam por su larga duración y que si no te gustan los puzles(o las matemáticas ) pueda aburrir mucho pero me alegra que por lo menos alguien se lo haya pasado entero :) 

Lo tendré en cuenta. El tema sería porque el tren es infinito si solo caminas hacia delante, es decir, demasiado largo para recorrerlo. También es cierto que el tema es un poco excusa ya que no afecta demasiado a la jugabilidad. Gracias igualmente. 

Me gusta mucho gráficamente y la idea está interesante. Conseguí llegar a los 130 metros después de adivinar que los pinchos también se podían romper si cargabas lo suficiente. En general es un juego muy bonito y muy bien pulido. Eso sí, al entrar, me asusté con la música de lo fuerte que empezaba :)

Ignora el norte y el sur. El este derecha y oeste izquierda. Combina eso con el número extra.

El juego es muy simple pero está bastante bien hecho. El arte es mejorable en algunos casos pero en general está bonito. Me ha gustado.

Muchas gracias a todos! Probablemente me pasé un poco con la dificultad. Le echaré un repaso y en cuanto acabe la jam lo actualizaré un poco. 

This was a really good idea. Also, it made me smile that you could destroy viruses with human "ammo". The only thing I disliked was that the viruses kind of blended in with the masses of people, but I guess that was part of the challenge :)

Thank you! :) 

This was an interesting idea. I would have liked to be able to move more freely and for atoms to come from more directions since I felt like I wasn't much in control. Anyway, the game was still very fun and the idea has potential.

The idea was very good! The game was fun but challenging enough. The only negative thing I have to say is that the void colliders were too big. In this cases is always better for a collider to be smaller than the object than bigger.

This game is really well done! The graphics are kind of cute and the gameplay is really fun. My only complaint is about visibility. Sometimes the player or the path is behind something and you can't see it. My suggest is to make those parts translucid or to just delete them if they don't affect the game too much. Anyway, congratulations.

Thanks for the feedback. You're right about the feedback but I was so short on time. I'll try next time ;)

The art is really beautiful and the concept is interesting. It wasn't very fun since it was lacking some variety or mechanics. But it is very original and has a lot of potential, maybe for a rage game or a puzzle game.

Thanks for the feedback. You are right about the color palate. I didn't think about that but I will certainly do it next time :)

That's an interesting concept. It would have been more fun to play if people tried to social distance, just to add a bit more difficulty. Also, you could have added some props throughout the enviroment, to create a bit of variety. So, that's a really good idea, just a bit lacking on some variety and difficulty.

The looks of this game are amazing. I don't know if it's just me but the jump pads seem to launch you a bit to the right so I couldn't complete chamber 5 and see the rest of the game, if there's more. From what I saw the puzles were kind of simple, but I can see how the difficulty can spike up. Really beautiful game but I couldn't see any complexity on its puzzles.

I just tried One Man Staff and it was very good. I love the chaotic aspect of it and, again, the artstyle. It reminds me of games such as "Papers, please" in which you need to be aware of everything and can't lose focus at anytime.

The game's so cute! It has simple gameplay but it's just enough. the only issues I have are about enemy blobs shooting me off-screen and from other rooms. But, yeah, a nice little experience :)

This is such a simple concept, but it works so good! The level design is also very good. And just imagine the possibilities with even more types of directional blocks. The only thing I suggest is adding a bit of coyote time, since it's frustrating to know what you have to do but not being able to. Apart from that, congratulations for this. It's so original!

The game is very beautiful and has a lot of potential, but it's hard to enjoy because the car is too fast and I just end up staying in place. I understand that the game needs you to move and actively hunt down other cars and that helps you survive, but the extreme speed of the car makes it not enjoyable.

The other things of the game are very good, mostly the artstyle.

The art of this game is really  cute and appealing. About gameplay, the game has a lot of potential but it's perhaps too difficult. I would fix this by making the player a bit faster since you have no way of escaping from the enemies. With that and a bit more of feedback(Screenshake, particles...) the game would be very fun. Also it'd be cool if you could kill enemies by ramming onto them with your spaceship ;)

I love the concept of the game. It involves planning ahead your movements and a little bit of practice. A thing that I'd add would be some indicators on where boxes are going to appear after pressing a button, since you could not plan anything with that doubt.

Very fun game. Maybe it could have been better if you won if no one could possibly beat you. It would make it less infurating to win. Also, you can walk trough a hill around the center of the map. When doing so, you get launched into the sky.

The game was cool. The only bad things are that the map is always the same and the music is is a bit irritating but I understand that maybe you didn't have time for that. Keep it up! ;)

Also you could check out my game but don't feel like it's an obligation. I know that feeling.

Thanks! But I bet that it would be sad when an orb appeared next to the diagonal-moving player and you couldn't get it ;) Apart from that situation, I imagine that you can still survive for a long time when being further so after waiting a lot you'd get also a lot of points. 

Preety cool game. I found it a bit too difficult. Some things that could make it better:

Enemies attack you too fast and you barely have time too see them during scene transitions.You could make the transitions longer and while they last the time stops.

A bit more variety.

The music is maybe too chill.

Apart from that, very fun gameplay as long as you're not dead ;)

In my game you control two characters. One can only move diagonally and the other sideways. They shoot when moving so the objective is to get as much points as you can dodging random bullets and friendly fire. 

https://itch.io/jam/brackeys-5/rate/926610

I will try your game as soon as I can but I'll take a bit because i'm busy :)

The game was really fun and I loved the artstyle. The puzzles were well thought. The only thing that I would change is the pause menu. It takes too much time to open.

Done ;)

It is very fun to play and the music and graphics are really good. One thing I would suggest is a score system so there is a clear objective and also to make the followers a bit more useful since they die very easily. But, as I said, very fun gameplay.

(Also the "options" button doesn't work. I don't know if it's a bug or maybe you just forgot to delete it)

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I liked a lot this game but I found an annoying bug that made me have to restart completely.

Basically, I pushed the knight with the wizard to the end of the level. This triggered the animation of the knight going to the next level but the camera remained on the wizard and I couldn't control him anymore so it was like the game had frozen but not really. I hope I helped.

Edit: also if you zoom out in that stage, and then zoom in, the camera will stay in the center of the scene

Great game and graphics overall.