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Scaling Lasers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #179 | 4.032 | 4.032 |
Overall | #445 | 3.914 | 3.914 |
Creativity | #571 | 3.968 | 3.968 |
Style | #1277 | 3.742 | 3.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player scales down to enter boxes to solve puzzles
Development Time
96 hours
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Comments
Had a really fun time playing this! Very nice artstyle, good puzzles with good mechanics. Nice job!
Great game. Really polished. Loved the pixel art and chiptune! I wouldve like to see the detailed credits in the page
This was a lot of fun, the puzzles were really well thought out!
I think the idea is great and i love the puzzles. I wish the "scale" factor was a bit more influential to the gameplay itself though.
i got stuck in a door without the laser because I restarted but other than that I love the art! great job!
Yeah, sorry about that. We missed that issue, will fix it after the jam. Thanks for playing, and the feedback!
Awesome game!!! The puzzle is well designed and polished. Really eager to see the full version.
Extremely cool game with very easy to learn game mechanics, had so much fun playing this!
Ho gosh its amazing ! this game needs more ratings ! it reminds me Patricks's Paradoxe with new mecanics ! nice! To have more rates, try to make a cover with a title and add gifs. It helps a lot
Thank you very much! And thanks for the tip
Amazing game! This has so much potential. This is definitely my favourite game that I've seen in the jam so far.
Important bug report: It is possible to softlock yourself in level 4 by exiting out of the box in the right side, and restarting. Maybe pressing R should always put you next to the exit.
Yeah, unfortunately we didn't think about that issue. It puts you where you entered last. Always putting you next to the exit seems like the right solution, yes.
Thank you for playing and the feedback!
Amazing game! The puzzles took quite some time, but they were very well designed! One of the best games I've played this jam! Music was great, and the scaling effect was very cool as well.
My only piece of feedback would to have a undo button, making one mistake and having the restart the whole starts to get annoying after a bit.
So coooool! I like how you just enter a cube to start a level, it's all seamless, and the interconnection of each room, that feels great! I like the puzzles, it's challenging but fair.
The puzzles were difficult and satisfying, the music and art is nice, the core mechanic is creative, and the game is surprisingly long for being developed in 96 hours. Very impressive!
One critique might be that an undo button would have been greatly appreciated. That way the player does not to restart an entire level if they make one mistake. Most of the Sokoban style games I have seen have this, so it felt weird for it to be missing.
Thank you for playing, and great feedback!
This is really cool game. I how it feels (zoom animation is awesome). I really enjoyed it.
This game is insane my mind is blown ! Wow is all I can say
This is a pretty cool game the puzzles are super hard though so they seem to take up a lot of time. Some tips panel or something would be a cool addition to it for help. The music and sfx that you have are a vibe. Super cool idea that you came up with to fit the given theme. Amazing work!
Cool, I have spent more time than I expected ^ ^
Lots of puzzles, a little too much to complete in short time. I have to come back later to finish
Yoo this game is cool, my brain hurts!
Yeah these puzzle designs are good, artstyle is clear and even production ready I would say. Good polish, I liked it!
Cool art and game feel!
The idea behind it is awesome. You put on a creative concept in a interesting way i really like everything here. Unfortunately I did not have much time to play and only completed few 'floors' in "THE HUB" but that is just enough to conclude that this game is amazing.