Thanks! We really tried to widen the scope of the game as much as possible with the different characters, while trying to keep each mechanic interesting. Glad you enjoyed it
Wilix-00
Creator of
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Nice job, very akin to Hearthstone, it shows promise as a solid structure. The cards for minions and spells that you implemented offer strategic depth. While it needs polish and additional core mechanics, a tutorial, or more information, the foundation is there. With the right tweaks, it could turn into an engaging and immersive card-playing experience. Looking forward to seeing how this game evolves into a polished gem!
Actually liked it. It does have that celeste vibe going, it could achieve it with some good polishing and more time. The snow and ice theme really helps make it feel more cohesive and with some music and minor upgrades you have really something going on. Hope to see something from you in the future!
A surprising gem! I had a hard time with this game until something clicked and I really got the appeal. Switching between fast and low damage guns and slow, high recoil and damage penetrating bullets really gives it a great feel of tactics. I wish there were more powerups around, but still enjoyed it. Great fun and ended up wining in the end. Keep it up!
A cool and refreshing experience. The procedural tower ensures a frustration-free journey, and the basic enemies add a nice touch without overwhelming the player. However, the collecting of treasure seems a bit off. Some constructive feedback: consider tweaking the rewards to make the treasure more meaningful, providing players with a stronger incentive to explore (health or arrows to buy). Excited to see how this already impressive game evolves with the tweaks!
A simple yet intriguing concept. The diverse effects, from changing the scale to adding new squares, promise an engaging and dynamic experience. It's a straightforward mechanic that can lead to endless possibilities and strategic thinking. Looking forward to exploring the potential outcomes if you continue its development!
A very interesting game. The ever-increasing maze sizes provide a good challenge, and the lighting and art style cleverly guide players toward solutions, without giving it away. Are the mazes procedurally generated? I swear they were getting more and more complex. Looking forward to seeing how this intriguing concept develops!
È stato un vero gioiello! La scelta e il controllo della propria melma, la crescita attraverso l'incorporazione di altre e il pericolo incombente di essere mangiati creano un'esperienza dinamica e coinvolgente. L'adattamento di suoni e animazioni aggiunge un livello immersivo. L'estetica gradevole, con una grafica stilizzata da cartone animato, giochi di luce e ombre credibili, rende il gioco visivamente piacevole. E mi è piaciuto molto il fatto che il gioco si adatti alla lingua del PC. È stato fantastico.
This was a true gem! Choosing and controlling your own slime, growing by incorporating others, and the looming danger of being eaten create a dynamic and engaging experience. And the adaptation of sounds and animations adds an immersive layer. The pleasing aesthetics with stylized cartoon graphics, plays of light, and credible shadows make it visually delightful. And I really liked that the game adapts to the language of your PC. This was awesome.
Sure, it's rough, but it's got potential! I know it's a test, but there's something oddly satisfying about cruising around, and the mechanics all work as intended (I actually had fun colliding and sliding against the sloped rock wall). With a bit more polish, this could turn into a full game. Keep at it – looking forward to seeing where you take this!