Haha, alright! :p
WiseBart
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I can't really think of too many other suggestions. What's currently there seems polished enough to me as is.
Visually you could probably add quite a bit, a couple of grasses and ferns here and there, clouds on multiple layers, ...
The layered backgrounds give the worlds great a sense of vastness that I think you can exploit further if you wanted to.
I noticed there's a downloadable version now and tried to play it. That one runs very smoothly!
All in all it's an absolutely adorable setting that you managed to create. I really like the piano playing in the background.
In the end I got most of the lamps connected to the generator but I must've done something wrong since I couldn't connect all of them.
Highly enjoyable game, though!
Yes, the visuals are adorable! I tried playing again but kept running into a black screen unfortunately. Also, I couldn't get the cheat to work for some reason (I held down the buttons simultaneously).
I think what could work better, next to the browser-based version, is an executable download. Since I'm thinking it could perhaps be related to this entry being run in the browser?
Very nice game! I found it fun to play.
I really like the attention to detail that seems to have gone into it, such as the submarine's horizontal and vertical rotor moving individually. And especially the sound effects, they fit well!
Not sure if this game even needs background music. Perhaps a bit more ambience in the background.
It'd be nice if the background color between areas would change gradually, though.
I also think this entry could use a bit more neon, even though it's clearly present in the submarine itself. Because of that, the theme use feels a bit limited.
Nonetheless I did really enjoy this entry!
Thanks a lot! The tree should light up after you connect the tree board and it must have at one point since you got to the next part, which is the screen flickering (technically "there's an issue with the world's nEon supply").
I'm glad to hear about your comment on that, I wasn't aware that it could get to the point where it's annoying to the eyes.
The solution is to enter the Hub Control building and push the button in the center there. That was put in there due to time constraints, since actually a boss battle was planned there. But I ran a bit short on time to add all that...
Interesting game! I like the visuals, how they manage to create a seemingly large city. The zooming in when opening up the inventory using the E key makes that even look nicer.
Also an interesting idea with the bullet deflect mechanic, although it's not always that easy and takes some skill.
Just something that caught my attention... The background music starts out nice but it seems to loop all the time. What there is sounds like a nice intro, but on repeat. It could burst open into something bigger, complete with a melody. I think the basis for that is there.
I finished the game. Overall really enjoyed it with all the creative platformer elements!
This is very impressive! Really everything seems to be at the same very high level, whether it's the music, the story, the visuals or the gameplay.
I really like the backstory at the start of the game, it's a bit of interesting history that I didn't know at all.
I'm incredibly amazed and intrigued by the game's mechanics as well, trying to figure out how you managed to code all that :)
An absolutely great game!
Thank you very much! Yes, I overscoped quite a bit. Originally four areas were planned of which only two are in a fairly playable state (not counting the starting area).
The interaction with the context using the E key is a bit lacking indeed, even buggy at certain points.
The idea at the start is that you go inside the train cart, then push it forward until it starts moving on its own. It doesn't matter if you're connected to the cart using E or not.
Ah yes, the Demoscene :). Definitely looking forward to that!