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Yilian

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A member registered Aug 11, 2018 · View creator page →

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It does include code, yes.

Haha, glad you found it!

This was a fairly rushed and unpolished game we made for a jam some time ago, so we’re not really planning on making further content for it, I don’t even know where I have the old files anymore. Sorry!

In theory yes, but keep in mind that as long as you don’t know what the theme is, you can’t really know what kind of assets you will need.

Theme voting will open in about a week.

Voting on the entries will start immediately after submissions close.

I hope you’ll be happy with the themes we have pre-selected. Theme voting will start in about a week!

No, there will most likely not be a YouTube video by Brackeys on the jam.

discord.gg/brackeys

No worries, don't stress yourself over it! Also, remember that you don't need to necessarily join over the entire week. If you only can spare a few evenings to make something small, that's already awesome!

That's right, he stopped making YouTube videos to try out some different things in his life. But the gamejams have always been largely community-organised, and since this community still exists there is no reason for us to let the tradition die! :)

Happy birthday in advance then!

Theme voting will probably start around a week before the actual jam starts, but we're still figuring out some stuff.

In general you can use anything you like. I'm just not sure how willing people are to execute random batch files from the internet on their machines, which is pretty smart honestly.

sfxr and bfxr are both free sound generators! You can easily find out more about them by looking them up.

Or did you mean a music editor?

The rules specify this pretty clearly:

You can also use assets that were not made by you, but make sure that you have the rights to use them.

And yes, pre-made assets are also allowed.

No, you are not required to share your source code.

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If you are new to gamejams, here are some useful tips that might help you out!

Tips

  • Aim very small, a week may seem like a lot of time to make a big project, but it never works out that way. Keep it small, make a working game very fast and keep adding features and polishing from there.
  • Don't worry if you come out of this jam with a "not so great" game. The point of the jam is to have fun working on new, interesting concepts. Think of it as a very stressful prototyping phase. Go crazy with ideas! After the jam you are always allowed to polish it out and get a much better game out of it.
  • As we, the community, are a programming-focused Discord server, don't worry about crappy programmer's art. The goal is to have a fun, working game.
  • If you are stuck on something, don't stress over it. Go and do something else in the meantime, clear out your head. Game jams are a long sprint, the best thing you can do is not rush and keep your cool.
  • Can't come up with ideas? Do something completely unrelated, inspiration comes from weird places you'd never expect!

Useful Software

All tools listed here are free!

That's completely up to you!

Vector art will probably take more time to do cleanly, but might look "better" in the long run. It's a difficult style to get through consistently though, so beware of that. Pixel art can be as detailed as you want it to be.

If you need more arcade-like sounds you can use generators like SFXR or BFXR.

That's not going to happen.

We wont make guessing the theme that easy! :P

5/5, literally the most fun I've had with a jam game in months. Love the voice acting and meta-ness!

Great game!

The mechanics employed are pretty well taught to the player without the need for any dialogue! The artstyle is charming and simple, and the puzzle are mind-boggling and plainly fun!

The only thing I would criticize would be the grain effect, which is in my opinion too disturbing, and the repetitiveness of the background atmo. Overall, really good job with this!

You are right, the prizes aren't really useful to people that don't use Unity.

Like you said, with Unity sponsoring the prizes, and the creators the jam is built around mostly using Unity, you could argue that it is a Unity focused jam.

Maybe in the future, we could manage to get engine-neutral prizes, but that would require us to find appropriate sponsors, which, I suppose you can imagine, is not an easy task.

Other than that, the prize would be yours to do with what you please. If that means re-selling it or passing it onto the next winner, that's yours to decide upon!

No, everything has to be made by yourself.

If you need tools, you can use BFXR or SFXR for sound effects, and Bosca Coeil for music, all of those are free and lightweight!

No, since all of the meshes and textures have to be made by yourself!

Yeah, we will announce it on the page, and it will be posted on every discord server that takes part in organizing the jam!

No, because other's would still not have access to it beforehand.

Hey Daniel!

Interesting question about your own framework. I'm a bit conflicted I must say, but I think it would be unfair to use something that others would not have access to (even though you could argue that's the case with some frameworks), but it would be amazing if you could get around without using your framework.

Pygame, on the other hand, is definitely allowed though!

We'll stick with what the rules say - the winner will receive the asset bundle, and it's up to you what you want to do with it. Whether that means passing it onto the next ranked person or your friends, it's yours to do with what you want!

It's not required to make a keyboard game, feel free to be creative with the controls!

And it's also not a requirement to use Unity, as long as you can deliver something playable/executable.

Before you jump straight into programming to make games, I'd suggest you get familiar with the basics first. If you want to stick with Unity, try some online C# courses, even the Microsoft Tutorial on C# is decent. Once you get the hang of Classes, Functions and all the neat stuff, you should be comfortable enough to figure out Unity.

If you don't want to stick with Unity and C#, other popular languages are for example Python or Java. 

https://www.codecademy.com/ has some neat tutorials on getting started with a few languages aswell!

  • Generators are allowed, as long as you have some control over the output.

AIVA looks like a purely "magic" generator to me, hence why it is not allowed. If I'm wrong, please correct me!

Frameworks and engines, like LÖVE, are allowed!

The Post Processing Stack is a Unity-released package, therefore it's usage is allowed aswell!

What I did for a past jam was to create a timelapse of the work progress, using Chronolapse. While the result isn't that much appealing to watch visually, it's extremely interesting to watch the game take shape!