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Yogurt The Horse

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A member registered Feb 11, 2014 · View creator page →

Creator of

Recent community posts

Thanks. Regarding references…

Welp telegram-cloud-photo-size-2-5303071037941998037-y.jpg

That’s kinda part of the fun :D

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So cool to read such feedback for players <3

Congratulations and enjoy our BLUE guy

On the console we use the same alphabet, no? (I’m feeling like I am loosing my mind…)

I guess you are the first who did what you did right now 🌚

Oh wow! Thanks

I see. Thanks for reply! Well, then I hope to get into editor’ heart with our next jam as I have no other choice :D

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Hey!

I couldn’t find any other way to reach itch editors so I will write here

Me (and my friends, but that’s a personal request) made a game Head’quarters for LD56 and it got to fresh games so was pretty popular and well… I think it’s pretty good (not like super good but something around average in my opinion). And we never got to itch recommendations digests (as I see it’s a second one with LD56 games)

So I was wondering is there any particular reason or it’s just vibes or something like that :)

I would really appreciate answer here or just a mail to yegor@yogurtthehor.se :)

Also, don’t get me wrong. I am not saying you have to do it. I am just looking into shat we can make better/differently. I just believe that it’s better to ask and questions do not harm anyone

Sorry, we are only inventing fake languages but not deciphering them!

Super cool to see somebody actually doing that! Thanks for having fun :)

GUNAXF! V ERPBZZRAQ ERNQVAT GRKG VAFVQR BS GUR TNZR NYFB

Hey!

We just released our 7th Ludum Dare entry and added support for all major desktop platforms (including Web).

It’s a short game with a frictional language where you need to control some kind of minions to solve tasks with a very casual gameplay. Game also has an extra level of “gameplay” about figuring out what actually is going on in game by deciphering the language

yeap

That’s why we are jaming, haha! Totally understand, just giving you feedback :)

I like idea and game as general but controls are so inconvenient that it just hard. But for 48 hours - no questions why and I totally understand :)

That was… pleasant. And nice. I wish it was just a bit more with a bit nicer story just to get more of it

Thank you

Artstyle is goat. Looks super cool

Always wanted to know how mcdonalds gnomes make my meals

Super nice twist on all those tetris-like games

Game design is super nice but honestly I feel like using real windows for that is a bit of overkill (and my antivirus is not happy about that)

But the game itself is cool

Beautiful art and cozy atmosphere

So… why am I playing a totally polished game I could find in App Store on Jam. It’s just too good! 5/5

The look and feel of game is ok. But the balance needs polishing. It takes so much time to actually get something

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Style and music - from a different planet for sure

But gameplay was kinda boring. On the last stage I was like “damn if game was mostly about that it would be 10 times better”. But even like that it is nice entry

P.S. You should release it to playdate will be perfect for it :D

This was definitely an experience. Style is ~~m~~nice, but gameplay overall is a bit boring. But may be it’s just not my type of game

Kudos

Units don’t have any pathfinding because there can be thousands of them and it would be hard to calculate it. Especially when you just have 4 days to write baid movement from zero :D

Thanks! Definitely will check your game

Thanks! We for sure over scoped so game is not as polished as we would like it to be :D

Hope it was not that bad though!

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Hey!

Have you clicked on the game after launching it?

Yeah, sure!

You can follow all our devs itch pages. Mine for example can be followed by upper right button “Follow Yogurt The Horse”. Also you can find my twitter in the profile and follow it. I don’t use it much, but if we release anything – there would be a post

Hey! Thanks

That’s actually a bug we left accidentally because at first it was a realtime game and we forgot to remove speed multiplier at some point of the Jam :(

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At first we tried make it real-time but it felt worse. We actually found turn-based strategical pace is very interesting to play, although making palyers see what and how they should trade-off in that game was hard. So may be because of bad UX you din’t find it as enjoyable as could :(

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Thanks for feedback!

Hope you would use it future jams. If you like it, don’t hesitate to get my unity package, mentioned in description :)

Very nice concept. Didn’t notice how much time I spend on that even with such simple mechanic. I wish civilians could ask for help from warriors, so they would come up when you attack some group

Also I really liked how AI works. It doesn’t simply go to one point, but has some priorities

Also I missed some juice for the game, but 48 hours with hands puts some limitations unfortunately and it’s fully understandable

Very nice entry overall

UI is not perfect, sorry for that :(

Sounds like you didn’t notice text in the left bottom corner :)

I agree, it’s not very noticeable and we have some problems with UI, had not much time for that. But the more ball rolling the more bricks you get. If it got back to paddle too fast, you won’t get bricks at all and end up with getting back to “place yourself” phase instantly

Thank!

The best strategy is to make paddle shoot in slimes (it would try to avoid doing that), blow up windmills and make ball ricochet in the far part of the map so it would roll longer and give more points and bricks for next round :)

It requires a bit of luck to get slimes and some mastering of your prediction :)

Prediction can be a little bit buggy sometimes, we weren’t able to polish it fully and that’s really breaks experience time to time, sorry :(

Haha! Cool you liked the game <3

Paddle and ball are trying to destroy everything you try to build, that’s kinda the lore, heh

Ah, you came back to say that! Thx :)

Can you tell us what you liked most and didn’t like at all for our post-jam update?

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Pouvez-vous dire ce que vous avez le plus aimé pour une meilleure rétroaction?

(better in English :) )

Sounds like you didn’t notice text in the left bottom corner :)

I agree, it’s not very noticeable and we have some problems with UI, had not much time for that. But the more ball rolling the more bricks you get. If it got back to paddle too fast, you won’t get bricks at all and end up with getting back to “place yourself” phase instantly