Thanks. Regarding references…
Welp
Hey!
I couldn’t find any other way to reach itch editors so I will write here
Me (and my friends, but that’s a personal request) made a game Head’quarters for LD56 and it got to fresh games so was pretty popular and well… I think it’s pretty good (not like super good but something around average in my opinion). And we never got to itch recommendations digests (as I see it’s a second one with LD56 games)
So I was wondering is there any particular reason or it’s just vibes or something like that :)
I would really appreciate answer here or just a mail to yegor@yogurtthehor.se :)
Also, don’t get me wrong. I am not saying you have to do it. I am just looking into shat we can make better/differently. I just believe that it’s better to ask and questions do not harm anyone
Hey!
We just released our 7th Ludum Dare entry and added support for all major desktop platforms (including Web).
It’s a short game with a frictional language where you need to control some kind of minions to solve tasks with a very casual gameplay. Game also has an extra level of “gameplay” about figuring out what actually is going on in game by deciphering the language
Very nice concept. Didn’t notice how much time I spend on that even with such simple mechanic. I wish civilians could ask for help from warriors, so they would come up when you attack some group
Also I really liked how AI works. It doesn’t simply go to one point, but has some priorities
Also I missed some juice for the game, but 48 hours with hands puts some limitations unfortunately and it’s fully understandable
Very nice entry overall
Sounds like you didn’t notice text in the left bottom corner :)
I agree, it’s not very noticeable and we have some problems with UI, had not much time for that. But the more ball rolling the more bricks you get. If it got back to paddle too fast, you won’t get bricks at all and end up with getting back to “place yourself” phase instantly
Thank!
The best strategy is to make paddle shoot in slimes (it would try to avoid doing that), blow up windmills and make ball ricochet in the far part of the map so it would roll longer and give more points and bricks for next round :)
It requires a bit of luck to get slimes and some mastering of your prediction :)
Sounds like you didn’t notice text in the left bottom corner :)
I agree, it’s not very noticeable and we have some problems with UI, had not much time for that. But the more ball rolling the more bricks you get. If it got back to paddle too fast, you won’t get bricks at all and end up with getting back to “place yourself” phase instantly