We should have been more explicit; it's not as obvious as I thought. Buying items causes the purple enemy ships to drop these new upgrades, which you can then mount on your ship at the pitstop. The game is quite challenging, but there is a way to shoot down enemies without taking damage. It requires a good deal of agility.
zaimatsu from GasC
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Thanks! We thought the scoreboard would give players the motivation to play again. About the water - we followed the jess::codes tutorial. Great video!
It's very nice attempt. I think it could be really chilling experience even playing with more people. You know, first one to get the bingo wins ;-) But I think that is not the point. As with most of the imaginary games, you get out of it as much, as you put in yourself. The prompts were interesting and guided the flow of thoughts. My wife as a squirrel tried to find some comfort in her new squirrel life, and she had found it in a gray squirrel companion. From now on, he was present for all latter prompts, helping her and guided her through the squirrel world. It had great effect for me, thinking about this squirrel-ish point of view. What would make it easier is to unburden the creativity sometimes and create some ready to use generic answers that could be randomly picked (by a dice?). I really liked it!
I've tried to crack this game but I've failed to successfully play the game. I really like roleplay games, but I think your gamejam take is a bit too complex. There are rules and tables that required time and will to dive in. To play, I would have to dedicate myself much more then I did with the other games, that would be not fair. I'm sorry if my honesty is too blunt. What would have helped me would be an example playthrough, a description of a story with annotations to the rules maybe? Don't get me wrong, I'm not dismissing your game - I will try to play it some other time to test the rules you've created. Thanks!
I had great ambitions to make Honeybuns the most cozy bakery in the whole forest. The day was foggy and very noisy. It was so noisy, probably because there is a new member of community! Everyone is talking about him. As it turns out it's an old friend of mine, the Owl. Our friendship was always pretty unobvious, after all I'm a Mouse! The natural prey for the owls. He's a smart guy, so there was no problem for me to conquer my fears. I've greet him at the bakery with pleasure offering him my specialty - Cinnamon Cupcakes. I wanted to give him the cupcakes off charge, but he refused and wanted to support my new business. He was so happy to see a familiar and friendly face. We've talked all day and because he was the main cause of the towns gossips, eventually everyone gathered inside my bakery. It was a great day!
The art is really good. Especially I like the trees movement. The puzzle in my opinion lacks proper feedback. The first time I completed the game I wasn't sure how I did it. Only on the second try I've found the inventory key and looked at what I've found on the second stage in the grass and in the well. I think there sound be some text telling what the player has found. Overall, it's a good starting point to create an interesting adventure, but for now I could only appreciate the art and the framework you've created. The story is short and I don't see how the falling cart helped me get out of the crater. Looks interesting and promising. Keep at the good work.
It reminds me of Supraland. Great take on similar mechanics! The level looks great and the peoples are funny! The game is designed in such a way that you have to try it few times before you're able to win, simply because you are limited by time - I'm not sure I like this take on "speedrunning". I would prefer it to be timed, but not limited, so that I can try to complete it, learn the level and then try to do it better. In my opinion It would definitely be more cozy. Overall, it's very impressive. Congratulations and really great job!
Awesome! The looks are really appealing to me and really original. The clients move and looks great! I like that not all recipes are known from the start, but to make it better I lacked the information that I've created or maybe even reproduce it? It would be nice if newly discovered recipes appeared on the wall somewhere. I also would expect the name of the potion to appear on hover. I want more! The sound of the fire should be spatial - I think it's not or it's badly configured because it can be heard everywhere. Not sure if there are any endgame goals or conditions. Even simple counter of satisfied clients would do. Great job and I really liked your submission!
That was trippy and I must admit the camera makes me dizzy. The fish is the most polished part of the game. I couldn't find the orb mostly because of the camera and the movement controls - it felt like piloting a very weird space ship. The level is a maze, right? I think the background gradient would make a better job then the differently colored tiles. Is the music made by you? That was nice too. Good attempt!
Amazing idea, I wish it was more complete. The expanding world by the tiles you buy yourself is a great mechanic. I like the art style and the ghost's waving sheets. There are a lot of breaking bugs (you yourself mentioned them in the game description) that make the reception worse, but don't worry - we learn by making mistakes, the first most important thing about it is to notice what to improve. I wish you not stop even that the game jam is over. Great job!
I like the idea of a background game. The art is nice, but the palette is really dark - it's on purpose? The simple shaped leaves falling from the big tree. In my opinion it would be nice to have the score visible at all times or even better, the counts of all the leaves by type. Increasing numbers can be really satisfying. I'm not sure about the lifes limit, I mean, I think it doesn't fit the background game which is not meant to focus on successes of fails, but to watch with barely giving few percents of your brain power. Overall, I think there is so much room for such games. Most are too engaging to play them while listening to podcasts that require your concentration. Is there even a genre like this? Well, good idea to promote it and start a new movement of Background Games.
Thanks for playing and your your kind words! Yes, we were aware of this bug with stuck chestnut on top of garbage can, but we decided to ignore it ;-) About how the game is connected to the theme we left two hints. Theoretically the main one is the intro, which probably is not as self explanatory as I thought. The second one is the description of the game on it's itch.io page - I'll paste it here now:
"[...] young person unaware of the consequences litter in a nearby forest. The forest spirits, angry with his actions, incarnate him into a squirrel named Chestnut to show him that the place he treated like a garbage can is someone's home. To redeem himself, he must clear the forest and help his tribe of squirrels collect chestnuts for the winter."
Mixing ingredients is made really fun. Simple calculations introduced one by one that you get yourself familiar with what ingredient does what. Nice design. Also, the intro and the outro that first gives meaning and then the satisfaction. There was few bugs with animations, but nothing that broke the game. And of course the art - really simple and sweet, especially the cheeks made the art style distinct and stand out. Sounds made it fun too! Great job!
I really like the bear art and animation. The music is a bit too tense for me, but it fits the time limit feature. Sometimes I had the impression that there was the same effect when shaking the tree alone as when you destroy the hive for honey and I'm not sure if that is a bug or not. Nice first time jamming! Good job!
Trading places - literally. I really like the concept. Sometimes I had an impression that it's too random. There was few good deals I could do with the same trader. I think it would also be a good idea if there were some UI helper indicators like greyed out buttons if you don't have enough money or highlighting traders which would buy any of the items from your inventory. Overall, nice one!
Interesting take on classic "swap blocks" type of games. I like the recipes idea, but sometimes I had to ditch few cups and wait for new blocks, because e.g. all recipes started with orange color blocks (pumpkin taste?). I started my game doing something that made my score being negative and I'm not sure how I did it. I wonder, for what part of game did you use Dall-E 2? Thank you and good job!
Awesome! Very engaging and well thought simple economics. I did fast tired of walking around with one pumpkin there and back, so introducing a car (a bit too expensive i think) was a briliant idea. And the steering of it! I didn't expect it to be that simple, lazy, genius move! I really appreciated playing your game and I had a good time.
Very atmospheric. The wind and the swinging trees complement each other nicely. I like the dark outline of a person near the fire - very mysterious. The promise of a mystery thriller. I've found the key, but I've missed it the first time. The interaction is quite hard to catch. Great entry and congratulations on starting your coding adventure. Great job!
It's looking nice! I wish there was downloadable version because it's hard for me to appreciate more complex environments such as this in a browser. Frame rate is quite low for me. I've found the mushroom and I see the highlight ;-) It would be also good if you would share description of your goals and plans for the game somewhere. It's hard for me to give valuable feedback only with what you've provided. I guess, that is a good start :-) Thanks!
The game looks really good and I see a lot of potential here! The hp description is something I catched after few rounds - it was not intuitive that avoidance is not enough. I had a huge problem with frame rate in browser, it's a shame that you didn't uploaded binaries to run. Maybe it would be better if you could select mages separately, not only switching left and right? Current mechanics for sure gives more challenge if that was your intention. I like the bass line when you fail. Nice job!