This is one of the most appealing designs to me both visually and gameplay wise out of a lot of the games I've played in this jam, I enjoyed having to physically increase the speed of my hand as I increased speed in game and it was really nice to look at. My only issue was the arrow obstacles having the same light color as the player but otherwise everything was really well done
ZEALOTMAN!
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This is a game I'd love to see expanded, maybe with lobster and crab battling. Really nice art, concept and use of the theme. Definitely got confused and failed pretty hard in the end, I was a complete fraud... I couldn't find any way to get government/investors to have a good opinion once they started to fall, other than that it was really well done (although admittedly it may just be a skill issue on my behalf)
Excellent concept and very good execution, I had a big problem though and I'm unsure if it was a bug or intended but it really messed me up, my camera kept constantly rotating without any sort of input, it made it very challenging to position myself, turn, switch axis and get onto a platform because I was changing dimensions whilst battling the camera, it causes a lot of difficulty beyond understanding the puzzle design. Other than this everything is great! I would have loved it far more if I could get through it without getting a little sick but otherwise this is absolutely fantastic!
Really fun game and a great idea, it felt really satisfying to scale down to position and then quickly back up to fire, it has a nice rhythm. More enemies, content and scoring + gamefeel would make this a legit very solid game. Maybe keep working after this and release on mobile too? I'd definitely play.
I'm sorry about the overheating lmao, I tried lowering the graphics as low as I could to keep the look whilst also not having the time to add settings, Which will be a priority later on. PS. the platforming section button opens a door behind you, just takes a little backtracking. (and sorry about the restarts lol... I didn't have time to do checkpoints)
If you fall and don't die in Level 1, Just go to main menu and retry.
There are some other audio and additional bugs/softlocks, let me know what they are as they come, this is my first gamejam and I went a little overambitious.
I hoped to include a level select and fix the menu's but saving was giving me issues and I ran out of time, and there was just a general lack of testing on my behalf unfortunately, but I had a lot of fun and I learnt a great deal through this process, mostly regarding level scripting.
I submitted this with about 10 minutes to spare, and it was not nearly as great as I had hoped. I do hope however that you all enjoy playing T.L. BETA, and I want to know what endings you choose (if you can even get to the end)
If you fall and don't die in Level 1, Just go to main menu and retry.
there are some other audio and additional bugs/softlocks, let me know what they are as they come, this is my first gamejam and I went a little overambitious.
I Hope you all enjoy playing T.L. BETA, and I want to know what endings you choose (if you can get to the end)