thanks for playing! :D
zeroc_s
Creator of
Recent community posts
Thanks for playing! Yeah, sound was one of the last things I ended up doing and I realised that was a huge mistake as it contributes a lot to the game feel.
I realised that the respawn bug probably counts as a game-breaking bug under the rules, so I've uploaded a new build with a fix (or what I hope is a fix at least).
Thanks for the constructive criticism - I'm planning to add some more polish to the game once the voting period is over so I'll definitely take your comments into account.
I was quite sure that the game restarted automatically once you died (basically just sends you back to the main hall). Where did you end up dying and what happened on the screen when you did? Were you just stuck forever?
Thanks for playing!
I really love how polished the retro aesthetic and feel of the game is - not to mention how clever the basic idea is. Small interactions like dashing or pushing your little guys forward are super satisfying, and executing the solution to the levels are challenging but rewarding!
To suggest something that could be improved - since dashing is tied to the arrow keys, when I was moving my character to finely adjust the position of objects I often found myself accidentally dashing and subsequently dying by falling in water or spikes, which was honestly a good laugh but I can imagine people getting pretty frustrated about it and potentially ragequitting the game. Perhaps having a dedicated button for dashing would lead to less input errors and feel more responsive?
Since difficulty seems to be a common complaint, I think making a change like that would help solve the issue without having to compromise on the actual puzzle difficulty, which is actually a big part of the appeal of the game for me.
Congrats on finishing the jam!
Hey, thanks for playing our game and giving your honest feedback!
I'll definitely look into improving the responsiveness of the roots system. Allowing the player to click on the stones like you did seems like a really intuitive way to add some more player interaction with the game - so thanks for bringing that up! 😄