Hey thanks for the nice comments, I'm glad you enjoyed it! I fixed a few bugs and adjusted the balance a couple weeks ago so I'm glad you were able to finish the new version. I'm actually planning on moving forward with this concept for my next big project. I'll post a link here once there's something to show.
zygoth
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Oh ok nice, I wonder if that setup is scalable or not. I'm interested in making massively co-op games like this but haven't found an easy way to do it yet. Hmm does this mean there is no host/source of truth for the game state? (besides the room's persisted data) I guess for this game it doesn't matter but it would prevent a lot of other kinds of games.
I think there's actually an interesting idea here (only using enemies bullets to hit each other), but I think the spaceship controls are a bad fit. Simple 8-way movement would make things a lot less confusing. Maybe you could even auto-aim portals towards the nearest enemy to make it easier to control. And prevent the player from going through portals as well, it's usually more annoying than helpful. Anyway, just some ideas. Nice game!
Nice game! Seems like a great fit for mobile. I like the tension between knocking enemies into holes to get more shots vs moving along toward new groups of enemies. I think this could be a solid base for a bigger game. My only real complaint is that the holes are very hard to see against the black background.
There are 12 scents total (hit the arrow to go to the back room to see more). Then once you've identified the scents you should be able to deduce what happened and fill out the note. Hm, or are you talking about the 4 conversations? You can click around anywhere on the screen to sniff there in case you didn't know that.