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zygoth

50
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A member registered Nov 23, 2022 · View creator page →

Creator of

Recent community posts

Hey thanks for the nice comments, I'm glad you enjoyed it! I fixed a few bugs and adjusted the balance a couple weeks ago so I'm glad you were able to finish the new version. I'm actually planning on moving forward with this concept for my next big project. I'll post a link here once there's something to show.

Oh ok nice, I wonder if that setup is scalable or not. I'm interested in making massively co-op games like this but haven't found an easy way to do it yet. Hmm does this mean there is no host/source of truth for the game state? (besides the room's persisted data) I guess for this game it doesn't matter but it would prevent a lot of other kinds of games.

Nice job! Love the use of playroom, I was wondering if something like this was possible but didn't see how to do it with the docs. I guess I didn't read enough, didn't know you could have a playroom-hosted server with lots of players.

Wacky tetris variation, I think good tetris players might enjoy this one as a change of pace. I have never been crazy about tetris but I like the interesting choices the different block types create in this game.

I think there's actually a decent concept here to do a variation on downwell, but it needs some work. Standing on the ground should instantly refill your meter for one.

Very pretty

Love the music & art, have no idea what's going on or how to strategize for combat though.

Thanks for checking it out! Glad you could finish it, I agree a button to skip to the end of conversations would be nice. Will definitely be added if I expand this idea into a full game.

Fun little platformer, I like the variety of music & stages. Nice lil boss fight at the end, game didn't overstay its welcome. Good job!

Geez who knew there were so many countries in Europe. May have to come back to this one since I would like to know more geography. Nice job with the graphics & polish!

I think there's actually an interesting idea here (only using enemies bullets to hit each other), but I think the spaceship controls are a bad fit. Simple 8-way movement would make things a lot less confusing. Maybe you could even auto-aim portals towards the nearest enemy to make it easier to control. And prevent the player from going through portals as well, it's usually more annoying than helpful. Anyway, just some ideas. Nice game!

(see my top-level comment above if you want a hint so you can see the ending)

Thanks for checking it out! See my comment above if you want a hint so you can see the ending.

For anybody that can't figure out the note and wants a hint so you can see the ending: here is the first letter of each word of the correct answer, minus the culprit's name.

*ptgbltapofaafn

*btdcasta

*htaitgaptril

(1 edit)

For anybody that can't figure out the note and wants a hint so you can see the ending: here is the first letter of each word of the correct answer, minus the culprit's name.

*ptgbltapofaafn

*btdcasta

*htaitgaptril

Nice! One of the better games I've found this jam.

Fun game! The wizard battles were a nice way to mix things up from the wave defense, though I think they were pretty brutal when compared to the rest of the game. If you just tap the laser you can wreck whole waves while spending very little haha. Loved the pixel art.

Seems to be broken? Or at least very hard to tell what's going on. I carpeted the land in nuclear power plants because that card would let me go into the negative numbers XD.

Seems like a pretty fun little concept, but I can't get any of the items except the first to work. Looks really cute though! Feedback: I hate having to click on tiny little things on a time pressure, would be nice if the download & other items had keyboard shortcuts.

The visual design on this game is really good. Overall the game feels very well put-together. The gameplay is nothing you haven't seen before a million times in puzzle platformers, but the game feels very nice to play.

Nice game! Seems like a great fit for mobile. I like the tension between knocking enemies into holes to get more shots vs moving along toward new groups of enemies. I think this could be a solid base for a bigger game. My only real complaint is that the holes are very hard to see against the black background.

Thanks for playing! Dang yeah tutorials are hard, every time I think I have enough explanation but I'm usually wrong.

Thanks for checking it out! My next feature would have been a hint system, but I didn't quite have time for it.

I actually like the premise of just being a minion in somebody else's MOBA. I think you could do some fun stories with that.

Background images aren't loading for me, which makes it pretty hard to play the game.

Very unique idea for a game, cute presentation. Nice!

Am I crazy, or are some correct orders getting marked as incorrect? I thought I was doing everything right but they would still mark some of my orders as red.

Pretty fun arcade-style game! Am I dumb, or is it impossible to get past the 2-tile gap after a while? It seems impossible to get past in one turn and every other turn the tiles disappear.

Fun little puzzle game, not my kinda game but it's nicely done. I noticed a bug where sometimes you can't connect same color dots even though they're not making an intersection.

There are 12 scents total (hit the arrow to go to the back room to see more). Then once you've identified the scents you should be able to deduce what happened and fill out the note. Hm, or are you talking about the 4 conversations? You can click around anywhere on the screen to sniff there in case you didn't know that.

Hey! I'm looking for an artist and I think your style would work well for the game I'm planning to make. This would be for the Gamedev.js jam, not fish fist. It's a cozy mystery where you solve a theft by sniffing around as a dog. Send me a message on discord if you're interested!  username is: zygo

Yeah in retrospect it would be cool to have more cards that do 2 of the 3 main actions (block, move, attack) rather than just one. Since in the game as it is if you don't have mobility you're gonna die fast.

Yeah I totally agree about the smaller board.

HOO-AH

Thanks for playing!

Shoot sorry about that, there's an intermittent crash that I didn't notice until after the deadline. I think it's fixed on my local build but I can't upload it till the judging is over.

Thanks for checking it out!

same

Short fun game, almost seems like it could be a board game. I had more fun after I did the tutorial ha.

The screen keeps pointing down so I can't see what's happening, then the game crashed. :/