Do you think you could add another tier to the bench saw? I just think it would be cool to get 8 planks or poles from one log instead of 6
I'm currently working on a wiki, and before you all yell at me i know there is already one but i would be honoured if you checked it out (atleast the crude sawmill part is finished)
https://autonautswiki.com/doku.php
-pugly
Thank you, Denki, for your response and for developing such a wonderful game. I had downloaded V17 and then V19, so I missed out on V18. I look forward to creating foods from pumpkins such as pumpkin pie, pumpkin bread, and maybe even pumpkin soup, pumpkin cake, or even baked or roasted pumpkin. We need to keep our Folk happier for longer times. Our players too. ;)
It can be used in a few different ways.
Use LMB on a Folk to remove their dirty clothes then RMB on a Wash Tub to put the clothes in. When the wet clothes comes out use LMB to pick them up then RMB on a clothes line to dry them. Then LMB on the dry clothes and RMB on a clean folk to re-dress them.
It can also be used to collect dirty and clean dishes.
Bug :
- ( IDK what is this bug so I will give you case ) When you have Folks that get dirty and you have to wash them and their cloth you need to fill Crude Wash Tubs somehow, well you do that by giving somone task to take from water storage and put into wash tub .. well.. there is problem .. IDK how this happens .. but sometimes (quite often when you do not control *village*) it just goes pass put into crude wash tub.. so it goes to the water storage.. but he can not do take from water storage cuz he has full bucket..
I would like to ahve this glitch fixed.. but if not and at least for now .. I would like to know how to bypass this glitch if it is able
Comand ( Robot ):
( Also there is *Forever* thru those commands )
Well.. I have a question .. I have not been on forum latley and I do not play autonauts much .. I just got a lot of food .. but can't rly do a lot with folks .. cuz that wash tub glitch .. look ... I do not want to be anoying or to rush you or something .. I am just curius .. are you working on new update or no .. pls answer just YES / NO .. cuz i do not care why no ( if no ) .. I hope you do but I think we all understand if you have other games to develop too .. I just hope you are working on it :D .. ( understand that I am just curius cuz there was no update for years and I realy want to do automated folk system :P )
Release date?
Hello Denki, I realize that this has been asked before, but what is a general relase date for the next version? It doesn't have to be specific- within a month or so would do. There are many players of autonauts that would be thrilled to find out a general release date for the next version.
Hi Denki. As you know, I have been trying to assist the players of Autonauts by replying to several questions posed on this website with helpful information and screenshots. I hope that you could provide me with some information about the Save files that I could use.
I saw that back in September 2017, a player named "Jumboman" left a posting called "WIP: random map generator". He had said to you "I've worked out how to add objects to the map. Denki would you be so kind to briefly explain what ST, STT, and SM means/does? Am I correct that ST means "stage", STT means "milliseconds passed this stage"? SM I did not figure out."
Would you please explain the ST, STT, and SM in the Save files that he had asked about? Also, please explain the RC and FC values in the file.
Thank you for all of your work.
Ah cool. You're going to make your own saves! :)
"ST" means State. This number represents what state the object is in. So for a tree it could be growing, falling etc. Different objects use this in different ways
"STT" means State Timer. This how long the current state has been running in hundredths of seconds.
"SM" only applies to trees and is either 0 or 1 to show if it's "small" meaning it only grows to half normal size.
Thanks
Thank you. I see for the Cows that the EC values range from 0 to 9 and the FC values range from 0 to 25. Perhaps one of EC or FC pertains to the cow's fatness and perhaps the other pertains to dung. If I have guessed correctly, which is fatness and which is dung? If I have guessed wrong, please let me know what they actually represent.
Also, I see for "ID":"Native" that there are a small number of values for DT which I am guessing might indicate needs. Perhaps DT:0 indicates the native is happy and has no current needs, perhaps DT:50 indicates the native needs food, perhaps DT:100 indicates the native needs a hut. If I am correct, please let me know which DT values correspond to specific needs. If I am wrong, please let me know what those values really mean.
I also see that natives have a EN value that ranges from 0 to over 10000. I cannot guess what that indicates. Please let me know.
Thank you for all of the information that you are providing us.
Thank you, Denki, for that information. When you said "DT" is dirt which is between 0 and 100% does that mean that a Folk with DT:0 will not show the symbol for being dirty, but a Folk with DT:50 or DT:100 will show the symbol for being dirty? And when you said "EN" is number of seconds of energy left * 100 does that mean that a Folk with EN:0 will show the symbol for being hungry, but a Folk with EN: more than 0 will not show the symbol for being hungry? If I am wrong, what are the symbols shown for pertinent values? Thanks.
Denki, in continuation of gmrose9's questions about the savegame json stuff I was wondering what the boolean property "TD" does for Rock and TreeSeed? It seems to be false when placed in-world and true when in an inventory (either player or a worker). There is a despawn timer linked to these two object types but since the "TD" property is a boolean it can't be the time left before the object despawns. I can't quite figure out what the "TD" acronym is or what that property is used for.
I have set my SteamBots so that before they do their task (such as Recharge Workerbots shown below) they will take a log from storage and stow it in their inventory, meaning they recharge themselves. If their inventory is full, the log is still in their hands and so it will be added back to Log Storage. If their inventory is not full, the "Add to Log Storage" is skipped.
Crude Data Storage is not used for increasing the amount of commands that your bots can handle. Instead it is used for copying the commands of one bot to become the commands of a new bot.
For example, I have a bot named “Plank1” whose commands are to wait until it hears another bot shout “GoPlank” (because the Plank Storage is not full) and then will take a Log from Log Storage and cut it into planks at a Crude Bench Saw until it hears another bot shout “StopPlank” (because the Plank Storage is full).
If the FarmerPlayer is holding in its hands a Crude Data Storage and you have control of this bot, you will see next to the “Stop/Go” button two diskette icons. The first diskette icon is labeled as “Backup”. Click on the “Backup” icon and the commands of this bot will be backed up to the Crude Data Storage, as shown below.
A window will open labeled “SAVE FILE”. You should change the folder shown to the folder where you want all of your Autonauts saves to be kept, such as “C:\Users\Owner\Documents\yourname\Autonauts”. To change the folder, you can click on the Up Arrow at the left of the folder name shown if you need to go to a higher folder, or click on a folder name shown in the window if you need to go to a lower folder. Once you are at the desired folder, enter the desired save file name in the field labeled “FILE NAME”. For example, you could name the save file that was created on July 12, 2018 as “Save071218.txt”. Click on the “SAVE” button.
Hi. This usually happens because the game doesn't know what default folder to put the save file in so it just quits. The way to fix it is to load a file first. The game will then remember the last folder it loaded from and save there in future. Here's a test level for you to load.
https://www.dropbox.com/s/0nwb8e0rli83krp/test.txt?dl=0
Just download it and put it into a folder on your desktop.
BTW this problem will be fixed in the next version.
Denki has provided us with very good information on many issues. I would like to suggest that rather than exactly following Denki's statement "Just download it and put it into a folder on your desktop", you should instead download that file and put it into a well-named folder that is not on your desktop, such as a folder that you can create below your own "Documents" folder named "Autonauts" as shown below. Keeping all of your Autonauts files in this folder will help you to find them.
Too many times people suggest that files and folders be "put on your desktop", but if you put everything there it will become a big mess. If you always dump everything on the floor of your home, you would have the same problem.
Beacons help with "Find Nearest …" commands. After you have built your beacon, pick it up and you can then give it a name and a range by pressing Z. The name is only a label and is not used by the Bots. The range is the size of the red circle that limits where the Bots will search for the nearest specific object to the beacon. In the example below, the Steam Bot wearing the Traffic Cone hat will find the nearest unwound Workerbot (to the beacon) and then recharge it. You can tell that it is nearest to the beacon because the "Find Nearest …" command has the blue and red button (indicating the beacon) instead of the question mark (indicating no beacon) as the point to which it must be nearest.
I suggest that you build a canoe and a paddle for the canoe and then travel to the land on the left side of the map. There are many apple trees there. Once you have revealed that land, you can put bridge blueprints down so that bots can build bridges there (since you can't carry a bot when you are in a canoe). You should use the canoe to reveal all of the hidden land on all the edges of the map.
You could cut down the apple trees to get the apples, but hitting the trees with the mallets will give you apples without losing the trees. If you cut down the apple trees you would have to dig holes and plant apples in the holes and wait for the apple trees to grow again. It's faster to just use the mallets.
You can dig holes in the ground and plant apples in those holes that grow into apple trees. Any place that you can dig a hole for a pine tree could also be used for a hole for an apple tree. I like to keep my apple trees in an area that is a bit away from the pine trees.
Also, since you can build bots that hit pine trees with mallets to get sticks, you can build bots that hit apple trees with mallets to get apples, so I like to keep the apple trees in one group and the pine trees in another group.
In the current version 21.2, the only thing that you can do with a pumpkin is to smash it with a mallet to get pumpkin seeds, which you can then plant to get more pumpkins. The pumpkin cannot be used for food in this version.
In talking about the new version being developed, Denki has said in https://denki.itch.io/autonauts/devlog/45847/all-the-worlds-an-autostage "There’s no mistaking who ate all the pumpkin pies here", and he shows a bot taking pumpkin pies from a storage bin and feeding them to a very fat folk.
Also, I asked Denki "How do you carve pumpkins into Jack-o-Lanterns?" and he said in https://itch.io/t/118969/autonauts-faq?before=244
"Unfortunately Jack-o-Lanterns were only active for V18 Halloween :( There isn't anything to make with Pumpkins yet but we'll add that in another version."
If you are asking how to use the "Bash Research Station", below are the instructions that I posted about a month ago about it.
First, you need to build the "Bash Research Station" from the "Research" group of equipment. The "Bash Research Station" is made with two logs and four planks. Once it has been built, you need to use a shovel to dig up about 10 weeds. Add the dug weeds to the "Bash Research Station" until the research has finished and the blueprint for the "String Maker" appears in the "Misc" group of equipment. The "String Maker" is made with six planks, four poles, one gear, and one stone. Once the "String Maker" has been built, you then add five dug weeds to it to make string.
hey Denki I've been wanting to be a game developer for quit some time now even though im only 13. when people ask me what i want to be when i grow up they always laugh and ask "are you sure" i always say "yes" even though all you do is sit next to a computer all day (according to my mom) you create something out of your code that might entertain someone. personally i have always been kind of inspired by this game, it looks so basic, and comes from a small developer but yet its one of the best games I've ever played (and that is saying a lot) if you have any advice where to start coding or what programming language to try to learn please help me out! thank you so much for your time. Keep up the good work and never stop entertaining people!
If you've never programmed before I'd recommend starting at the beginning with something simple like Scratch. https://scratch.mit.edu/ Try the Tips section for some tutorials and you can study other people's projects for inspiration. It might look a bit childish but it will teach you the fundamentals of programming using drag-and-drop instructions.
Once you've got to grips with that you can move on to something like Python where you need to type the instructions in. https://www.learnpython.org/
And then you could move on to Unity. https://unity3d.com/ They've got a good tutorial section and there's a big community. Unity is what's used to make Autonauts.
One thing that we certainly don't need to do is to give the developers more suggestions for additions to the game. They have been working on adding so many suggestions from everyone that it has been over 14 months since we have gotten an update. We all need to realize that when Denki said "Remember that mahoosive technology tree timeline flowchart we did?", that meant that the developers were planning on building that entire timeline into the next version of Autonauts and that they are going to need a mahoosive amount of time to do so. Adding more and more suggestions will keep delaying the release of the next version. Let's be happy with what they plan to provide us.
Such a great game. Have been wishing and hoping for something like this for a while. Have been playing a few days now. On my wishlist would be more commands for the bots to enable them to do more complex tasks, the ability to change the terrain so that you can, for instance, change where to put your farms, rewards for looking after the villagers, bots returning to their shelter when the task is complete (or maybe I can program that already - will have a go when I next play).
Also, just a plea to keep it available for Mac. There are too few decent games for us Mac users.
Price: I would be happy to pay £10-15 for the game, perhaps more. Looking forward to it being released on Steam.
\o/ Hooray!
Thanks for the feedback. More programming commands are a big request and we plan on adding more some time after initial release. Changing the terrain will be available from first release. The Folk will play a much more important role and not just be a pain to look after. When you say have a bot return to its shelter do you mean to put itself into bot storage? At the moment bots lose their program when stored (this will be fixed in the first release) but even if it could do that you're then left with the problem of how it would come out again :) The first version that comes out will probably be PC only but a Mac/Linux version should follow shortly afterwards. We're hoping the price will be in the range you suggested.
Thanks
With regards to storage of bots, it was just an idea that at least I know where they have gone once they have completed their assigned task so you don't have to look around the map.
Looking forward to the mac release. Let's hope we don't have too long to wait, in the meantime I'm very much enjoying the release as it stands. Many hours of playing already!
I sense we are getting closer to release. I have been following your progress for years and I am really looking forward to playing the game.
I know that you still haven't announced the publisher yet but I was wondering if this publisher is one that would offer outside investment in Autonauts. Is this something you can tell us?
Each bot and the Farmer/Player may only hold one "tool" in its hands at any one time. It may hold multiple tools in its inventory or backpacks. Of course, everyone needs to correctly select to which bot you wish to give an axe and to which other bot you wish to give a shovel or spade or something else. You can press the space bar on your PC to blow the "whistle" which will show the names of all of the bots so you can select the right one. You can also click on the "bots" icon at the right side to show the list of all of the bots, and then you can click on the name of one of them to select it. Be sure to give your bots names that are meaningful. I like to name my bots by their task such as "Tree Chop", rather than naming them "Bob" or "Sam".
Hey Denki, i've been playing the game for about a week or so, and ive noticed theres been some pretty rough lag spikes. (Though it may be caused by my 400 robots... (: ). Any ideas for a fix? (I bought it through steam), so maybe i should just allocate more ram to it, but i wanted to see what your input was on that
Some thought. observation, and bug reports: First, i am on a cheap-o HP laptop... 150 GB (gigabyte) hard drive, 4.0 GB RAM. 1 .0 0GHz Intel processor/CPU, Win 11 Home. not much by today's typical gaming rig. I also have a Debian GNU Linux on my better desktop PC.. which i do not use currently due to a stroke leaving me heavily disabled, but otherwise, the game runs well in Wine (I assume it will run just as well in similar x86 emulation on Mac OSX....
I enjoy the game, but it needs a tutorial--some things are not so obvious until you get used to and into the game; I often have to try the right mouse button, then the left- before I find which/the one I need. There also seem to be memory issues. loading a game and often, at some point, the Train/Teach button simply stops working at all, saving then reloading a game seems to lose some things, presumably due to lazy loading under the (incorrect) assumption, the memory from the previous load is already initialized. loading a "Start a new game," then reloading the just saved game seems to avoid this issue (and why I suspect the assumption that memory may still be previously loaded.
The "Programming" aspect needs a lot of work, including object type detection (is the object being held a log or plank?) and if-then(-else) logic. Subroutines/functions would be nice, especially if this can be loaded and used from a central location; giving a reason to make a specialized..building for it and maybe signal transmission towers. expanding to custom specialized microchips as well. (and challenges: "Your farming chip was infected with a virus that poisons your crops--better make a fix...!)
another annoyance is as lack of undo; many times the mouse would overshoot the desired program line and delete the one above or below the one desired. if this was a large loop block, I'd scream and rip my hair out and I do not have much left!)
so take this down, i understand it is alpha, but why leave it up and active here? especially when steam apps cause me major hassles (i have had to reinstall win10 three times due to team issues--obviously i am not fond of being forced to use steam crap). plus, ideas and suggestions should always be considered for games and apps, no?
Did you not read the itch.io page for this game? They have stated clearly that this version on itch.io is going to stay the 2017 version and is not going to change or be updated. They have moved to Steam and are keeping this version for both posterity and as a free demo of sorts:
"Welcome to the Autonauts Prototype! We haven't updated it since the end of 2017 and have no plans to do anything else with it, but here it remains for posterity (or a crude introduction to what the game's about).
If you're interested in more, click the image below to be taken to the full release on Steam!
Please don't post about the Steam version here, not when there's such a lovely space to do that in the Autonauts Steam Community. This itch.io space is dedicated to the prototype only. Cheers!"
Not sure what issues you have, some of that sounds a bit too extreme to say it's 100% Steam or Teams if you're having to reinstall your os that many times. Either you're setting or doing something wrong that they don't like, you got some driver issues, or you got some hardware issues. But, with that many installs, it's less likely the latter two. Either way, good luck, hope you find a way to figure out what the issues are and fix them.
Legit, what is your deal though? I didn't come at you with any kind of malice nor did I say anything bad to you. Nothing I said suggested you were an idiot, in fact I was giving suggestions to what the issues you presented could be. All you've done was show that you are just an angry person who wants a deprecated and free version of a game to receive attention from the devs, who have already said this version will not be getting any more attention. I've directed you to info I hoped would be helpful, offered you some advice on the issues, and you told me to basically kill myself and that I'm somehow justifying slamming your post and treating you like a clueless idiot when I've done no such thing. The only person trying to justify anything is you suggesting there's justification to your poor attitude and attempts to demand the issues in the free version of the game to be fixed like the paid version is, and of course the unnecessarily hostile behavior you had towards me. What could you possibly think you are justifying here besides that?