I love the new upgrade system! Fantastic addition!
Some thoughts after a couple playthroughs with it:
- The Crops upgrades feel pretty good! They feel accessible around the time you need them.
- (Though, maybe food itself is OP? It feels like 1 decent servant can produce enough food for 20 people and a surplus. My gut feeling is that I should need two amazing farmers/hunters and a dedicated chef to reach that level of productivity.)
- Basic Building Materials (Quarry, Mine, Lumber) all feel like they become affordable after I don't need them anymore. Maybe a price issue? (200 wood is a lot to scrounge up.)
- Somehow, I usually end up with a silk resource slot before wood, stone, iron, or even cloth. I often have a couple hundred silk in storage as a result before I can craft anything with it.
- All of the choices feel a bit overwhelming. I tend to stop assigning anyone to anything once I have 5-6 available, and then stop building anything new at all once I have about 10-15 options. Usually I'm just barely past the basics at that point, and keep stockpiling 5000 vegetables rather than invest in Mithril. I wish it felt like my mansion was more focused on something.
- Prostitution not having any limits means 50%+ of my servants are assigned there. As a result, I blink between week 4 and week 6, and unexpectedly have 10k+ Gold saved, and more coming in each week than I could possibly spend.
- Feels disconnected from Guild Progress or Class progression. Maybe building upgrades should be purchased from the Guilds too?