I've noticed tons of slowdown in the recent update, i'm not really sure whats causing it but its kind of annoying. Thats the only real flaw i see as of now.
The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By
Currently there are only two things i dislike in game.
1. After first boss, player gets in shop, and there are never 99 coins gathered at this moment, so why irritate player with listing useful thing 99 price, if garanteed player wouldn't be able to buy it?! Plus, as i noticed, things that were not bought will not appear in next shops, so it's sure "item lost for this run".. Especially it irritates when later you have more money than can spend, but those "not-bought" things are lost.
2. Pills mechanics. Each run they change effect - fine. but why there is no way to see description before picking one, when i already checked what it does and know the effect? Eventually it comes to figuring out the colours of 1 pill i feel useful for this run, and skipping all others = not fun.
Yet, i don't understand abilities of some:
-Faster speed doesn't seem to do anything(though in theory should be cool faster shooting buff);
-Slower speed as i understand is a de-buff, so just irritates by mere existence;
-Something wrong feels like mutator, changing baby behaviour - interesting idea, but as it's difficult to figure out if it won't make good baby into crappy one, i just skip all these.
BTW, am i right that heart producing baby is not influenced by pills? Feels like this, neither Faster speed nor Power pill make one produce more hearts.(shame)
Here's what all the pills do, if it helps.
Power Pill: Has different effects for each baby, but mostly boosts their power.
Speed up: It does increase the speed of babies, you probably just can't notice.
Speed down: is a negative pill, like the ones in Isaac.
Percs!: Gives a shield to a baby, that can take extra damage, as well as block instakills (same as Book of Shadows)
Something's Wrong: Causes a baby to shoot a random tear from a pool of all tears in the game (except crispy baby shots because of a bug). Best used on brother bobby.
Full Health: Self explanatory.
All the pills other than something's wrong do work on heart producers, including power pills, which make them give 75 hearts.
As for shops: In my experiences, I have actually almost always had over 100 coins, especially on the first floor. Assuming you keep all chargers (which you should on the first floor), you will get 72 coins from them. Then, you get what seems to be about 20-25 coins from the boss. This should bring you to over 90 coins. The fact you haven't had enough means you probably haven't picked up coins on the floor, either because you haven't noticed them, or because you've gotten extremely unlucky and none have spawned. Coins can drop from poops, enemies, and three drop from yellow champions, and coins can be pennies, nickels, and dimes. You would need to get 2-7 depending on which of my estimates for boss drops are right.
Getting a 99c item may not always be the correct choice anyway. For instance, due to only one negative pill currently being in the game, Phd is pretty unhelpful.
I hope this helps!
Thank you for descriptions, kinda true i didn't notice effects of some pills, though specifically tried checking. For example placed two similar babies next to each other and pilled one - only Power, Health and Shield are definitely noticeable. Well, will have to trust all Do work.)
Probably true, i was unlucky to get spawned coins or missed them under enemy wave/many actions at the same time. Still flaw of "what wasn't bought is lost in next shops" remains, and definitely player can't buy a lot in first shop, while later will have expense of coins for nothing to spend. So it could be cool if items either reappear in next shops, or there appeared some extra options. Like say pay some reasonable price to re-roll shop and get more items right away.
In 0.1.9, if you collect a card and inmediatly select a baby with the numbers key right as the card is being dragged to the left side, then you will not waste the baby you selected, you essentially get a free baby wihout using the card every single time you select after picking a card quickly in the Boss fight
Hey!
I have had a bug recently where when you pick up a pill, it just becomes a new pill and you can pick up as many as you want, like an infinate pill! I checked it out and it seems that if you have a full pill inventory and pick up a new pill, it doesnt want to disappear. So if you use a pill and then pick up the pill again it disappears
i have 0.1.8.4 Alpha version
love the game! 10/10
Its a feature, its supposed to stop people from just using the two and pushing back EVERYTHING in their path.
Also like reason: Naked = available to get frozen, slowed or other effects. Rock = protected against wind, fire, ice and more.
Get it now? (Also the stone enemies are made to COUNTER babies who inflict effects on hit.)
Although beating the three chapters without lil CHADs is a pretty fun and difficult achievement, I feel that maybe it's a bit too much just to unlock a baby that just gives you twice as many hearts. Maybe it should've been an ingame 'challenge' where you just beat The Ark III without heart producers, that way it'd keep the challenge without forcing the player to go through the entire game.
Either that or buff Double Baby so that there's more of a reason to want to put so much effort on unlocking it.
I'm saying this because I lost right at The Ark III and i'm sad :(
Felt kinda same same upset, 'cause double-CHAD is long challenge , but baby isn't really worth the efforts.
Instead of waiting same time and getting 2 hearts, i'd much more prefer getting one heart 2*faster.(especially as at high stages there are only 6 heart slots available, and waiting long/getting lots of hearts at once isn't a desired behaviour).
'Cause(if you don't know) in late stages there is a limit to only 6 hearts store, so WHY player would want to use slow speed double-hearting baby, that constantly overflows the limit?!(plus cost more and recharges longer than single one, so much more difficult to fill loses after big waves)
Twin-CHADs "seems cool" only on first stages, when there is no heart limit and OP enemies.
can you add the twisted pair familier. it would have a cost of 100. it would be 2 babies in one. it would have brother bobby stats but split in half for both babies. it would be a devil deal exclusive. that reminds me, devil deals are deals that give you the babies you want for a price. it will increase your enemy's stats by 0.5. would love to see this in the game.
ummm,don't know if it's a bug,in challenge Civili war,Mulliboom couldn't deal damage to Plum in front of him.It only can hurt it when Mulliboom is under Plum.
By the way,can I ask where is the code of the upper limit of baby's shootspeed?(looks like it is 37+3 frame but I couldn't find where the 37 frame are)
Two bugs! One, random minecarts that end at the fifth lane seem to block me from placing a baby on the sixth lane, two, In the latest version (0.2.0.3), I beat It's All Mine 1 and the game just... kept going? It hasn't ended yet and there's no more enemies.
EDIT: I found out how the minecarts glitch! When you move one all the way to the top or bottom, the next square up/down sort of 'locks' and you can't put anything in it. I'm also pretty sure that the problem that I had in It's All Mine involved the new William enemy and the Pegasus. Not sure though.
new bug found on 2.0.4
cant use "speed up" button , game already sped up, now game doesn't auto pause when losing focus even though autopause was ON in the settings menu
don't know if it was related to game being sped up from the start but as soon as the first monster appeared the skull went back right and a second monster appeared immediately after, which hasn't happened before, there is always a delay between the first and second monster at the start of a game
at the end of said game, 2 trophy sprites appeared instead of one
the next game, still can't make the game speed go to normal, autopause still doesn't work, still have 1 the one boss defeated since the 2.0.0 patch even though it counts all the monsters i had killed(but not each individual one
closing and opening again the game does fix the speed and autopause issues, but still started sped up by default
wining the game didn't have the second trophy image, so maybe it only happens after the first time one plays the "new" version?
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Is it just me or is the Eye of Greed bugged?
The new item "Eye of Greed" makes it that if you don't use a baby for a round then it's price decreases by 25 hearts but if you use it then the next round then its price increases back to normal. I literally like a few minutes ago found out that if you quit the game and reopen it then ALL (even the ones you used last round) babies/familiars have their price reduced by 25 hearts. Like.. its not that big of a bug but its still a bug i guess xd. Edit: idk if it just rarely happens or if theres another thing what activates it but it happened to me in that way.
The swapping tiles: a special kind of tiles that can be found on "All is Mine" level that switches to another swap tile with a different color on each, every time the start of big wave the swap tile activates and switches to its perspective color. It can only swap Babies forcing the player to change strategy knowing that the babies that is on the swap tile will swap to the another same color of the swap tile.
Well, dev definitely behaves on principal: "make it bad, than make it even worse, and the bad part would be <not so bad>". There were lots of hate about stone Hardies, nothing happened to them, but now they feel like not so irritating compared to curses, that just ruin you run in one moment, making player just skip most valuable items.
P.S. Really"like" a random small chance of appearance of curse-erasing candle, especially as one doesn't know the curse impact before actually spending money to get own run ruined - marvellous!
1. 6 heart containers is really not enough to play the game normally, like you can't even place two hollowed poops, and that's my favourite unit
2. Null is kinda pointless, babies still atack him while he's invisible
3. Fiend baby and double baby both need a buff, fiend just sucks for his cost, and the double is too hard to unlock for it being this ineffective
4. Revenant needs a nerf, i think he should kill not only enemies but, just like in original Isaac, also kill your units who are standing is the way of his attack
5. Stone enemies need to be a little easier or a little less of them on a level, they resist everything, have very powerful abilities and a ton of hp, i would also say that frosty should either ignore your units who are not babies, or jump back not that far when he attacks, if you have dirty mind he literally jumps off screen and takes forever to come back
Replies to: 1: Yeah hollowed poop is also my favorite unit ;-; BUT it would be cool if you could overflow the heart counter where the overflowing hearts would slowly dissapear. 2: wait who's Null?- ohhh yeahh that guy.. yeah but atleast he makes it that you don't need to know that hes there. 3: Yeah. 4: *except other revenants. 5:yeah, i guess.
Hardmode is garbage. It's pure spam, very very easily overwhelming all even the most optimal and lucky builds, with far too much overreliance in particular on spamming the most bullshit of enemies, E.G. the absurdly tanky exploding flies that explicitly require sacrificing babies to eliminate (and block spots just to rub salt in the wound) and the flying enemies that can and will fuck you with zero warning due to hiding behind enemies and being a bullshit enemy to begin with. When it's a struggle to beat the first fucking level with optimal play, you have done a shit job.