Horse...
The sandbox furry hole dwelling game! · By
This sounds like a really cool idea so here goes, so I was thinking that you could make a mannequin character. But what makes ut unique is that you can customize the mannequin to look like what ever you want (differnt eye color/eye shapes, body type, dick or no dick, etc...). And when you find one of the characters in the game you get their body and accessories to be able to put on the mannequin.
Thanks
I just thought of something a "romantic walk" so basically you ask one of the animals out to a walk and depending on the biome they will say yes or no ect bunny will say yes to grass, forist and beach biomes but not mountain valcano or sea biomes and on the walks they will ask you questions about themselves giving you more of a reason to ask them questions in the drilling pod thing (the small question mark in there sex menu) and if you get them most (like 4:5 ratio) correct you will have sex there favorite pose or any impregnateing pose (they will ask favorite or pregnanteing pose but they will pick the pose) every correctly answered question will give you +2 love and incorrect answered question gives -2 love it would unlock at love level 75 or 100
I would love to see this added and thank you for reading this
with my experience it has auto carried the saves over when I download the newest version. Have you been deleting the old version before downloading the newest? If not might want to have your antivirus mark the game as do not touch as it can sometimes delete files from games downloaded from here (still currently dealing with it from a different game on here)
only two moves really have it being spitroast and double pen. doggy. It have happen when the PC is holding hands with another character and they select a different one. Really only have the option if they have a high enough love stat to unlock the moves. (You can also have three of the NPCs have threesomes by using the command hand on two different characters, while the PC is holding hand with a third one)
Oh please, we need more of this BANGER!
This game is one of the greatest games I've ever played. I would like to see more characters, more items, and tools in the shop, more detailed tweaks and changes in characters, and the ability to remove or decrease the penis size in the mc while using the gender-bender potion to be more realistic!!
Overall, this game deserves a 10 out of 10 with no doubt. and I hope that updates come soon!
Hey, wanted to say thanks for making this game! Once you get a hold of the mechanics without the code it was fun to strategise to 100%!
I have a few suggestions after some end game testing, which hopefully didnt have solutions I missed during the game!
Was wondering if you could add a way to lower/reset fertility % per character or reset any of the counter items added? Eventually the numbers dont mean much or can even crash your game at too high fertility %’s so a upper limit might assist.
I found that the robot girl had 2 skins, and wanted to suggest that some other robots could be added. I understand it is difficult given the lower number of robots in this area, but ones such as tasque manager, quite a bit of fnaf and protogen could do the trick, and more pallete swaps as I do like the original design
and I guess this is usually where people suggest someone new, but I wanted to generalise! I think it would be interesting if we could go deeper into the oceon after gaining an unlock for a boat and find a mermaid or triton like girl? Or maybe unlock a flying machine with clouds on the map that are unaccessible before that allows us to find a avian girl.
Thanks for the wonderful game, if nothing else the fertility was the main thing! Thanks
just a suggestion but could you guys add a pussy and dick growth feature (as in making dick growth work with the limit breaker plz)? just like the ass and boobs, and an infertility item would be great. Also, earfucking.................... but still we appreciate the hard work yall have been doing, keep it up!
I really enjoy this game and i'll give my feedback for release #39
Good work on this game! I look away for one day and there's already a new version... y'all are hella fast developing this game in comparison to some!
Either way that doesn't necessarily matter in this thread, My suggestion is more customization for the standard human, like maybe a new hairstyle, or even the ability to change their color freely, and even being able to like change the color of their clothes, hair, skin, and hell even the eyes if you're feeling spicy
yeah that's about it, hope you consider my idea :)
Been coming back to play releases as they come out, and recently tried out Release #40 and I wanted to suggest some changes to the variable price system having played without the UUDDLRLR cheat (I normally do a new save file, a NG and NG+ run, all character to 99 + starred prestige up per release).
I like how the prices are rise now to make it harder to scale upwards, but I think they can be a bit too strongly punishing and some seem like undersights or oversights?
The main ones that seem problematic being:
- Carrots raising in price but no other food does, leads to it being cheaper to buy +4 food's that doesnt raise in price.
- Drill price increasing becomes a bit steep to gain all the resources for maxing out, but is a major problem if you move forward to NG+ where the price raises remain and it is clear that by the 5th + you would need to do hundreds of runs to even start drilling resources again
- Villages are not worthwhile anymore, and despite hebromancer stone helping, the price raising is too steep currently, that I would only reasonably buy 2 or 3
- Drill shards are a wonderful mechanic for looping and I would even say don't need a purchase method, but I will say that the fact they are price increased makes the purchase method not worth your time and resources
- Not really a complaint, but the discount day seems to have a majorly reduced effect on the items getting price risen, which I think might be a bug
I would be okay with most of these, but personally I find the drill price problem being a huge NG+ push away unfortunate, as cycling the game with a 1000 starting price for drills is more of a chore than a challenge to overcome, and currently I would think it would be a challenge to get past NG+++. I love every other aspect of this update, I like how you made the end goal a bit more clear, the QOL of brilliant and I honestly enjoyed the codex capture syste, and the XP rewards + helper benefits you gain.
In terms of how to fix this if you agree that this is a problem for NG+ would be in order of what I think would work best:
1 - Make it so that whenever you NG+, the price raising is reset per loop, making it more rewarding to gain crowns and eventually making Villages and Drill shards very worthwhile once you have enough crowns in all categories and just want to repeat looping. (I would also recommend including all types of food in price raising).
2 - Make prices rise when you are buying them in excess/each day, but if you let time pass by, the prices of items will reduce back to a minimum of the starting price. This would then allow for more items to fit into the price rising category, as more so a push against using the same things over and over again
3 - Reduce the systems increase of price, with a slower increase on some of the higher price items and keeping cheap item price raising. This would decrease the scaling to allow for people NG+ to reach higher NG+ numbers
4 - Make Drill and village prices seperate per region. I know this would be difficult to code in, but its a system in which resources rise by a lot per drill you add, but in grass regions grass drills may cost 123, while in seashell they might cost 2, as you have less shell drills.
5 - Scrap the idea of prices increasing entirely. I personally dislike this option, but it is an option nonetheless
Sorry for the long post, just had a lot to say after quite a while in the new release and how the pricing system affected the NG+ gameplay systems
Having items be unlocked by specific characters is fine, but it'd be better if you could see in game that they had an unlock requirement. Perhaps they always appear in the shop, but are grayed out with a "Reach x love with ???", with "???" being revealed when you meet that character. That way you know an item exists and if you can get it now, or if you have to go dwelling to find more.
On a related note, having some kind of vague idea of where to pick up characters is a good idea- Maybe your little AI having a 'search zone' for life signs?
Hey, its the same person who wrote about NG+ before, and I've just done all the achievments for the game in release #41 and loved it! This post is mainly just to talk about the mechanical side of things rather than a suggestion of a character/skin. I have done all the achievments with 3 loops and wanted to provide information about playtime and a few issues I found along the way.
For all of these I will assume that the Ribbon and Collar are in use. From personal testing, any playthrough that doesn't use either of these items will likely double playtimes listed, in my limited testing:
Someone experienced with the UUDDLRLR doing a normal playthrough for the first time with their experience would likely take: 6-8 hours per first loop depending on what they want to achieve and their luck in drill shards (upper bound normally being all characters max love), and them maxing out achievments is highly dependant on how they approach the all of map drills and map exploration. Someone who's done a normal playthrough before will likely go an hour faster.
Someone completly new to the game will take a minimum of 9 hours just due to not understanding some diretion and some efficencies past players would, and especially in terms of knowing which characters are located where. I know personally that my first experience was halted due to not understanding how to raise love or even the objective... and near the end after exploring everywhere else, I had no clue the lily swamp existed meaning I lacked lily flowers the whole game. This is now better covered in hints and the information provided by the game so it is not an issue anymore. Someone aiming for all trophies, would likely end up looping many times over getting better each time until they had enough of an abundnace of resource to feel comfortable going for all map drills... or they would use the UUDDLRLR depending on the version they use.
With use of high efficency in some mechanics in my playthrough, my first loop was 03:28:23 where all characters maxed all poses and 99 levels as I normally would, my 2nd loop was rushed at 00:57:43 where I went for under 50 days + loop without sex achievment and my last loop has taken me roughly 04:30:00 hours to achieve the last achievments related to the map and drills, almost 2 hours of which specifically on drills. The methods I used to reduce the length of this run are as follows:
Time = Love stone: Early in the game you can go to lily swamp, gain Kinwa with no upgrades and can use them (or anyone once you have tech down) to forever have a way of generating lovestones. I predict this is intended and I am very grateful, however when leaving this technique going with a health pool in the thousands or even 10 thousand, the finish animation in 10-20 min or more will spin the players neck completly upsidedown and beyond depending on position used.
Tap Drilling: A technique I would really want to remain despite being very glitchy is that by using the Arrow keys and WASD at the same time, you can move double even triple tile speed during drill segments. Doing so too fast will crash the game, doing so at a certain rhythm will skip tiles... Although definitely unintended, it allows for a way to speed up drill segments with player input and with enough good timing, the ability to set off tnt and dodge the blast or even set up multiple battle encounters at once. This is a mechanic that although I love, I can definitley understand if you do not.
Chest Price Cutting: Something new to this release being the rises in prices, the main dependancy being on food early game can be next to ignored by using Zaria and soon after with Talia to instabreak chests. Once Zaria has gained enough levels, the frequency of chests allows you to attain the majority of items that are now harder to obtain by price rises, being all food types, Stars and XP potions (to a lesser degree), meaning to get maxed out characters fastest, you will be using Zaria + Talia at max level with Zaria's Mark. As fun as it was to find a away of undercutting this, I do think this ability being on a character accessible in the first 10 turns makes it a bit broken.
Depth Tiles and Risk: With drill numbers across the map no longer affecting how much you earn per drill, the best new method of earning resources (except lovestones) is depth tiles and enemy encounter chance up (Silvia). Encountering this mechanic is required more or less to achieve 100% bonus to catch power... but its benefit to resources themselve are incredible and using it to capture enough creatures can give give a catch xp boost much higher than 100%! Meeting a dragon with lvl 3000 consistently in terms of depth was enough for me to earn over 50k resources per run in non-boosted resources if I aimed to fight most enemy encounters. This was not a technique I used much for my first 2 runs, but to gain enough resources for all map drills, I basically required gaining this number of depth tiles or alternativly loop up 10+ or even 20+ times adding 20 hours to my playtime. Although this mechanics intent was purposeful before, now it overshadows the nerf to drills, as you can essentially set up a bunch of these and it is the equivilent of a pre-update drill in all areas. This technique becomes even better when in combination of double tap and specifically using ribbon and collar as you can ignore the increased challenge of higher level enemies, but this technique becomes far more balanced when enemies are taking so long to defeat without these items.
Just optimal teams: For any given run, the optimal teams for each objective currently is:
From early game to most of the rest due to chest price cutting and for grass/shell/pearl:
2 person = Cami/Zaria, once you gain Talia switch out Cami,
3 person = Cami/Zaria/Lia, once you gain Talia switch out Lia
If you are grinding without many enemy encounter tiles or Silvias mark for resources:
2 person = Talia/Silvia
3 person = Talia/Silvia/[any-non block adding character]
If you are grinding exp use a team primarily of other non-maxed characters, does not need to be distinct, would highly recommend dragons mark or with 3 people maybe the dragon in the party
Talia is a common ground for all of this due to her being the only one who makes drilling segments faster, easier and less punishing. Drill damage is the most powerful stat especially with ribbon and can only be influenced by Talia.
Drilling optimally?: Im not sure on this one, but in my experience having drills in each environment in your movement range (so by having extremely high movement range with lovestone grinding) means you only ever need to do the drill minigame in volcano. It has the highest output of resources per fight, and with this high range and drills set up, you can gain every resource at once in its highest quantity. Without Depth tiles this is usually ~200 in all resources and at times ~400 with an unclear distinction?... but these values majorly increases with use of depth tiles. This is mainly just to draw that if you want to drill, the only region you'd want to is volcano, which isnt an issue being the hardest region to reach.
Overall, as much as I am in love with a lot of these mechanics and how I have optimised them so far, I can understand if after presenting them some may need to be reworked, removed, or at least nerfed in some regard, as currently they are the systems that breaks the game from being a progression that is improved gradually through looping and make each loop faster than likely intended.
After this experience, I can say I love how all prices were reshuffeled sometimes with new items being used for them and the flow of the game feels cohesive and even more fun (especially robots price being ice wood is a rarely used item). However, I want to talk about the few aspects that from personal experience were problematic:
The map based achievments were strange to me, as by the end of a lot of segments the price of drills were somewhere in the 2000 range, while when I finished seashells, grass and water the numbers were in the 14000 to 18000 range. As a concept filling the whole map with drills is a fun final challenge for the player, but with the current layout of the map having an excess of grassland, beach and oceon compared to everything else (something largly positive when drills gave resource multiplication), now makes it so that it is a struggle to gain enough resources to fill out these final 3 segments, taking over double the time it did for all the others. Even more so for this challenge, I spent over an hour of lovestone grinding on the fastest animations to earn enough to fill out the whole map with how many love stones are required with a x2 multiplier from a love crown. With a current requirement of a 2 hour lovestone grinding session without looping crowns and no other way to be buff lovestone gain... I'm not too sure if its as intended. This is an aspect that could be reworked to be more fitting at lower loops, but it should be fine in the context of its being done 10's of loops down the line where these numbers are far more achievable. My concern is someone attempting to accomplish early on because of reading the achievments, would likely end up going for it heavily unprepared which worries me, especially as they can attain most other achievments without these preperations... Whether this is an issue that would be best helped by changing the maps tiles or a lower interest rate on these 3 terrains, I think the current requirements to achieve full map drills is a bit too high due to them.
The other aspect that is related, is that I would really love to have a way of reducing the number of entities that can be made, as when too many drop at once it can be really troublesome. From personal experience, I began finishing enemy encounters where resources would deload/become invisible before picking them up as too many were trying to load in, and killing a 3k level dragon was enough to make the game freeze. This may just be a hardware issue on my end, but I would strongly appreciate just a setting which reduces the number of entities while keeping the number of resources the same!
This might be a personal thing but a few mechanics seem underpowered or I don't get how they work after everything... I still really don't know what the selectable choice at the start of the game does where you choose a charm or time bombs do whatsoever and it never seems explained in my many playthroughs... Most rooms except purity (which just makes it so that time doesn't get halted by heat at times), don't seem to have their place as the resource based rooms buff seems to not majorly work on my end for some reason and things like corruption and perviness related purchases are mainly left obsolete due to the demonic water... I feel like their could be some advantage to gaining heat, as personal experience causes it to be more of an annoyance more than anything as you can use command hand more easily now with purity rooms... Lia's ability is below the cut of most others and now material blocks have kind of lost their place being very difficult to raise its output. I mention these not to be mean, but more so because most of the things I mentioned beforehand need a lowering in strength, while these are things that I just find are underutilised in my gameplay experiences and could use some strengthening or more clear indicators.
I would say this has been my absolute favourite release so far! I can strongly feel the game flowing together, I felt more inclined to use sex for progression rather than just using resources, experience came slower so it felt more rewarding to gain more and more bonus's from capturing/tiles/dragon, and most importantly each mechanic of the game seemed to lead into each other when you bump into a problem. An ordinary player entering the game at this stage (without the intent of 100%) would have a great time with the game learning its mechanics and exploring each character! For any Experienced player who has just never tried the non UUDDLRLR version of the game, this is the best version for it so far. Thank you ThighHG and I hope soon this game can have its steam release!
Edit: I thought it was worth mentioning that with speed in mind, a loop with 3 party members and no bonus to resources can be done in under 30 minutes, and as resource multipliers rise I would predict players may be able to push under 20.
Hey! I love the game so far, great work on the animations, mechanics, dialogue, etc. Also, thanks for adding the ability to change the genders to male since I'm gay. Anyways, I like the look of the MC's Human Female #6 pallet and was wondering why it wasn't on the male version. It would be really cool if you could add that into this. Overall, its an awesome game and I love how much effort you've put into this.
Thanks! -Gayass No.I
@ThighHG - Hi, The game was much better before the 40th update. Now, it takes too much time to acquire various boosts or even obtain many other things that can enhance the NPCs you've acquired. The game becomes quickly boring, slow, and irritating despite being really cool before. Now, it's just a big mess. It's true that you will still play it, but not with the same joy as before. I still appreciate your work, but the game has simply declined.
Player moaning SFX(For female), an option to choose which moaning SFX you want and a tool which copies the moaning SFX of another character like Copy X.
Also text lines for player(Female), and being able to choose between dominant and submissive text lines, also an item to copy text lines from another character like the Copy X tool.
A tool for changing names of characters would be really good too!
There are a few things that i don't like right now but could be better (in my opinion) and other stuff... I'll try to be as brief as possible:
1. CHANGE SHOOTING MINIGAME REWARD SYSTEM: Personally I like to play solo when drilling so farming for stats is VERY hard in early game (i played on a new savefile) because slowmo drains too fast my 100 tech, before you could get a few stat points with the first shot on an enemy and extra points if you hit it 5 times, i believe this change was made due to balance reasons so how about instead you bring it back BUT the first shot only gives you 1 stat point FOR EVERY 50 LEVELS it has and the last shot gives you triple of that
2. ANAL IS TOO SLOW: As I mentioned before you could add an item called "lube" or something and it makes anal sex increasingly faster just like other non-anal poses
3. NEW CHARACTER IDEA: While drilling I dug under a chest and it was affected by gravity like the red skull blocks but when it fell it broke and gave me an item (i think this happened because a question mark block turned a red skull block into a chest), BUT how about instead every chest block has a chance to be affected by gravity when dug under and drops a "junk" item OR when a chest is broken normally it has a small chance to drop the "junk" item (you're using a giant drill to open a chest instead of opening it manually or something), if you get enough "junk" then the new character will appear when moving on the map and it's a raccoon that loves making sciencey stuff (sorta like tails the fox) and the raccoon unlocks the MC's car upgrades and perhaps new stuff?
4. SEXY TIME DIALOGUE IS A LITTLE DULL IN LATE-GAME: Do not misunderstand me, when you have enough tech to deplete a character's hp bar with a single thrust the dialogue will almost always go from the first pose-related dialogue to the final lines when they scream YES! or just dots, although seeing them go to their Overwhelmed state in 3 seconds after beginning sex is quite kinky, it does become repetitive after a while, i was thinking that instead of only counting every hp bar depletion there could also be a set timer that prevents final dialogue to appear even if the number of hp bar depletions is already enough, i'll make an example so it's easier to understand
Let's assume that for the Overwhelmed dialogue you need to fully deplete 10 hp bars and the minimum time needed is 15 seconds
60 seconds after sex began + 3 hp bars depleted = No overwhelmed dialogue
10 seconds after sex began + 40+ hp bars depleted = No overwhelmed dialogue
15 seconds after sex began + 40+ hp bars depleted = Overwhelmed dialogue
No matter how many hp bars have been depleted the Overwhelmed dialogue won't appear until 15 seconds have passed, although now that i think of it maybe this should be a toggleable feature because as i mentioned before it's kinky seeing the overwhelmed and people maybe wouldn't agree with this if it actually was implemented in-game
My suggestion is very simple and I would love it if it was implemented, if it is possible, obviously:
After a certain period of pregnancy (e.g. from 50%) the belly would start to moving and get more and gets more agitated baby kicks until the delivery time.
And during the delivery, the belly would get smaller as the babies are born (this doesn't happen in the last update 42, it just stays big until the scene changes).
If it doesn't possible to make this, there's no problem, I like the game to kill time.
Can you please add cats? If you already did, or were planning to do so, I have a preset idea.
The preset would be a Black Cat with Dark Mint Green(#1d8050) as the secondary color. With eyes that are Green and Mint Green(#26eda5). The eyes will look like a swirl for hypnotism with the colors.
Edit: In the case cats weren't originally planned, can this one have a "wild" personality pls? Something HEAVILY HORNY
Hey there! Absolutely love the game! It is by far the BEST sandbox porn game on the market :3 I'm interested in possibly seein more growth for the cock, some suggestions below. Thanks for the great game!
Thanks for such an amazing game!
Forgive me for the suggestion, but I actually created this account so I could make it. I played your game a while back and it was really fun and I recently decided to download it again, seeing that you did some extra updates for it. I was really happy to see some new polish on it- especially with creating your MC and with the fact that you could make the 'girls' completely male. You're really inclusive with gender roles, so perhaps if I could make a small suggestion of adding a final Intersex option for the MC? (Flat chest/vagina combo for transgender players.)
It'd be really awesome if you could~ I don't mind playing as a female MC, but the boobs on the sprites are kind of a turn off, admittedly.
Otherwise, the game is amazing and I can't wait for the full product!
~ D.C.
I tried cheating it in, but that didn't really work. As far as I'm aware the only easter egg on cam 6 is Wolf Link and Midna from Twilight Princess. There is no sex scene for these two, and there is no sex scene for any secret character other than golden freddy.
p.s. you could just reply to my comment on the game itself
edit: you probably mean Toriel. There's still no sex scene but there's plenty of "content" of her online
-clothes(t-shirt,pant,hat)
-masturbation
-sleeping pills(it make able to make player have sex with girls without requirement but reduce love of 100)
-in game character creation (like Drawn to Life of nds)
-more dick size(1-5)
-change captain room style
-more social action like (hug,pat,fist bump,high five,ass slap,boob slap,...)
-possibility to build house (it allow player to put custom girls there, they mine for you and if u are in a house each time that the day pass u will dont see the world map until you quit the house)
-change main character name
-spar girls
-change drill cosmetics
-multiplayer sex fight(gamemaker studio server should allow it ;) )
-jukebox(allow to put music in the caravan)
-more stance for the player (like meditate,cool pose,lazy)
-more treesome sex pose
i absolutely love this game an enjoy playing it and i cant wait to see what you bring to this game next i have a couple of suggestions what if you added a character that's a big cat like a panther or lion as a race the player can be but also as a new girl all thought you probably would need to add another room to the caravan and maybe some more room customization options also how about allowing the players room to be changed like the other rooms
i absolutely love this game an enjoy playing it and i cant wait to see what you bring to this game next i have a couple of suggestions what if you added a character that's a big cat like a panther or lion as a race the player can be but also as a new girl all thought you probably would need to add another room to the caravan and maybe some more room customization options also how about allowing the players room to be changed like the other rooms
The individual 'prestige' of each character could let you choose one of their unlocks to make it permanent
After getting all of their unlocks, the character itseñf could become permanent, and enter the bus directly on day one
I would like the ability to inspect the map without ending the day first
A stats page listing info from both the current loop and the entire lifetime of the save would be interesting
A third upgrade after drills and villages: infrastructures
You'd be able to add 1 of each Infrastructure, and multiples of those that fit the current tile, each would add depth to the title's hole the more you stack on it, and make the tile produce additional materials that can drop different to that of the tile, like letting you produce love orbs with a "bordello", and "helpers" with a "nursery"
It'd be really cool if, (I'm just starting the game so if this exists already my bad) there was an item (if not just a built in feature) which would allow characters to prefer sex with other characters. For example say you use the command hand to have one character interact with another, let's say the player has a dick and there is a canine with a dick and a bunny with a vagina, and the canine is both larger than you are and lasts much longer than you historically have with the bunny then over time the bunny could maybe make comments about how the canine is better then eventually just refuse the player out right. It would also be cool to have a way to shrink the player's dick, if that doesn't exist already. Also a way to reduce your stamina (for both quality of life and fetish reasons)
A version of the combat system that works with keyboard only would be nice for laptop users. The most rudimentary idea is to just let the cursor be controlled by the arrow keys, but you could also add extra keys for using player attacks so people don't have to deal with the hassle of going up and down whenever they need to attack.
It would be nice if there were an option to lock the sex bar (for lack of a better term) permanently because when you have a character with a high SEXHP, like 1000+, it can take about half an hour to finish. It's quite tedious having to move the bar constantly, especially with how buggy it gets late into the session. also, it would be nice if we could equip/unequip the fast sex / slow sex mid-session.
Add a keyboard-only control scheme for laptop users. For the battle sections, the cursor could be controlled with WASD. Shift would make the cursor go faster, and enter would basically be left click. Right click could be ctrl + enter or maybe just alt. For the sex sections, A could be left and D could be right.
Also fix the itch page. It looks like this now:
Paid version is the same as the "Demo" contentwise there won't be more updates so only buy it if you want to support me or get the steam features
Paid version is the same as the "Demo" contentwise there won't be more updates so only buy it if you want to support me or get the steam features
Paid version is the same as the "Demo" contentwise there won't be more updates so only buy it if you want to support me or get the steam features
Paid version is the same as the "Demo" contentwise there won't be more updates so only buy it if you want to support me or get the steam features