Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I will give feedback for your web games

A topic by tdgperson created Mar 01, 2024 Views: 526 Replies: 19
Viewing posts 1 to 8

Post your games in this thread. I want to help you out by giving you feedback on it.

Please make  sure it's a web game. I don't want to have to download anything to play it.

Also, please tell me which specific parts about your game you want feedback on. If you say "is this game fun?" it's too generic and I'll ignore your post. If you say "Does X mechanic fit well thematically?" I'll play it and give feedback. 

The end of my game is marked by a text that says: THE END, and a short paragraph of text. If you get there, let me know. This will be a test of how difficult the game is. Also please let me know which parts you get stuck on :)

https://keveatscheese.itch.io/molegans-quest

I finished it.  I got stuck figuring out what to do after you unlock the typing game. It seems like the mole person just appears at random. I didn't know what caused him to appear and whether or not I'm making progress at all. I had to look in the comments to figure out what to do. 

Also, the platforming part gets a bit repetitive after a while. A suggestion is to add some upgrades that gets unlocked as the player progresses through the game. For example, some kind of teleporter, or something that makes you immune to spikes.

One thing that I did like is that the checkpoints are very nicely placed. They prevented a lot of frustration since you don't have to re-do whole parts of a level after you die. 

Hey thanks for your feedback! 

The whack-a-mole sequence stumps everybody. There are clues, and fixed logic concerning how to trigger the mole appearance but most players don't seem to figure it out. 

Upgrades would add to the platforming, I didn't add those initially for the sake of simplicity since the core mechanic by itself is fairly difficult to master. 

Thanks again for your time!

Estimate the difficulty level and average completion time.

https://artat.itch.io/101-hidden-ghost

https://artat.itch.io/find-click-and-paint

I beat the entire game by simply opening the developer console and running [...document.querySelectorAll("img")].forEach((x) => x.click())

The average completion time is a few seconds. 

But if I had to play it normally, the average completion time would be hours, since there are so many ghosts and they blend in so well. Finding the last few ghosts would be frustrating. 

(1 edit)

Hi, I'm Ofihombre, I have a web game called "Manilla in Pocket Wonder":

 https://ofihombre.itch.io/manilla-in-pocket-wonder

Can you try it to see what you think about sections like SFX, mechanics and level design?

(1 edit)

I like the background music, it's really upbeat. The mechanics are fun at first, but they're all timing based. After a while it becomes repetitive as it's just one timing-based obstacle after another. The level design is average. It isn't bad, but not exceptional. I think that other kinds of levels, such as logic/puzzle solving should be added to give a bit of variety. 

https://legtlizrd.itch.io/airplane So I want you to give feedback on 1: Any bugs found within the game and 2: The game in general.

If you say "is this game fun?" it's too generic and I'll ignore your post

Well can you check for any bugs?

And I also need feedback on how to make the game more difficult as well.

I didn't find any obvious bugs after playing it a few times. To make the game more difficult, you can add new kinds of enemies over time and also speed up the game over time. 

hi, please rate the levels progression and the way the new features are introduced in the game

https://brakillius.itch.io/pophua

The levels take a bit too long. I didn't notice any new features except for some items at the bottom and timer. I don't think the levels serve any purpose at all. I think it would be better to just get rid of levels entirely and make a single-level game. If you need a way to get items, give them as a reward for clearing certain numbers of fruits. 

thanks for playing the game and for your feedback

The first new feature in the current version appears at level 8, it’s a block that gets destroyed when two fruits get destroyed nearby,

I updated the iOS version where new features appear earlier in the game and i shortened the duration in the first levels.

Alright, here's one: https://paulsgames.itch.io/ostarkdidi

Questions:

1) Are there are levels that were too hard or frustrating?

2) How far did you get until you were bored?

3) What is the main thing you would you add to make it more attractive?

I played the first 6 levels. The only frustrating thing is that this game seems to be designed for 2 players. It's hard to control both birds at once. Also, I think that both birds are required to be on screen at the same time, that should be explained. One of the levels (the one with two "floors" with one bird on each floor, and they have to both move to the right) is frustrating until I figured out that constraint. 

To make it more attractive, pick a certain aesthetic and stick to it. It looks realistic but the rigid pattern of blocks all stacked neatly on top of each other to form the walls looks unrealistic. Make it more cartoonish and I think it would be better. 

Thanks for the detailed feedback, awesome! I recognize the things you point out. Indeed, the game is mainly designed for two players, only later I added single player mode. I also agree on the tile look. The game has come a long way from its game jam roots, but the tiles are still as they were made in the first weekend. That should be a priority.

I have a lot of web visual novels. Are they the type of game you want to play?