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🔥 Hell Dev: Fantasy Camp '24 Dev Log

A topic by Gabriel Cornish created Jul 09, 2024 Views: 335 Replies: 13
Viewing posts 1 to 9
(+4)

So, I just dropped everything to join the Decker Fantasy Camp 2024 and I have 22 days to finish a game.

I’m a little late to the party, but I wanted to contribute something to the Decker community… because you’re all awesome!

Here’s my game idea:

  • Survive being trapped in your own video game while finding a way out.
  • The game will be a Choose Your Own Adventure style game with some random elements and resource management.

Start With Art

One of my weakest areas of game development is art, so that’s where I wanted to focus my attention for this jam.

I want to focus on developing my own style over the course of the jam. That means making a lot of art and also throwing away a lot of art. The good news is Decker makes the iteration part easy.

You can see some of the exploration I’ve done so far.

 

To keep myself accountable, I also want to produce frequent dev logs as the jam progresses.

I hope that showing my process will encourage others to also make their own games.

If you want to receive updates on how I’m developing the game, you can follow along by subscribing to my newsletter (or just following this thread). 


Good luck to everyone in the jam!

(+1)

The art so far is so stylish! Good luck and I can't wait to see what you make.

(+1)

Appreciate it! Also, just gotta say "WOW!" for what you did with The Riddle of the Temple. Very inspiring.

Developer(+2)

Looking forward to seeing where this project goes, Gabriel!

(+2)

Ahh I love the art style!!!

(+1)

Thank you!

(+4)

Today, was more art exploration and setting up the two main resources of the game.

The player will be managing Health and Glitches.

  • Health is simple. If it reaches zero: game over.
  • Glitches are meant to be collected. Collect enough glitches to escape the video game you're trapped inside.

Another design constraint I'm leaning towards is not having more than 10 words on screen at a time. I've already broken the rule in this concept, but I think it could be a good constraint to keep the player moving things along quickly instead of standing on a single card for too long because of the amount of text.

(+3)

NICE

(+2)

First stab at the title screen for Hell Dev.

(+1)

Hell yeah!

(1 edit) (+2)

Panic time!

We're coming up on the remaining days of the jam and I still have nothing as far as gameplay. I've tried out a few things, but nothing seems to be sticking.

I'm determined to submit something, but I need to pivot to something and fast. At this stage, it seems like the best possible strategy I can do is SIMPLIFY, SIMPLIFY, SIMPLIFY.

(+3)

same, tbh. we can do this!

(+2)

Not the most productive use of my time, but I was able to make a game over screen I'm reasonably happy with.

Developer(+1)

Game over screens are important!

I put nearly as much effort into the game over screen of Eggbuggin' as I did for the main game.