Hi! If you have played the game and want to have a feedback & suggestions, feel free to comment below!
A fantasy potion-selling simulator based on Enlargia, a world filled with expansions! · By
Like what I'm seeing thus far. Art is good and gameplay is functional (if a bit grindy).
Looking forward to some new sizes (bigger is always better, after all). Just a small nitpick of mine, but the size difference between 2 & 3 storage is a bit too big. However, since I don't know just how large you plan to go, it's most likely a non-issue.
Will the different mana types have different effects later on? Blue has no effect as you said, but I'm not entirely sure what the others are supposed to do. Also, do you plan on implementing different interactions between the mana types if you were to mix them? There's a lot that can happen with just 3 mana types ;)
Anyway, great work thus far. I'll be watching your career with great interest.
Love the game and concept so far, it's just a bit grindy in the beginning when you can only make and sell mana potions, but once you get the 2nd plot everything gets a lot easier, I really like the sizes so far and hope there will be more, but I'm also curious if maybe just maybe giving potions to the NPCs in town has a chance to "enhance" them as well as give some gold
Another review from someone I know is, and I quote "My main critique Other than losing an hours progress because of a glitch Is that I really expected the different mana types to alter the Characters body in other ways like maybe green does hip expansion and red does muscle/giantess/nipple. idk very unfinished game but as it could turn out good.", which after reading it myself, would be a good idea, but until then we'll have to see
This game has a lot of potential and the art is very good! I have a few suggestions that might enhance the experience:
- If you plan on adding more stages, going for intermediairy sizes rather thant bigger ones (although I wouldn't mind) could give a smoother transition (like 1 to 3 inbetween),
- Similarly, I think the "empty" size could be flatter/skinnier (the current "empty" size could become size 1 or 2),
- Why not add an "overflow" state indicating when storage is full/overflowing, she then would start "lactating" mana (be it just stains or full-on leaking),
- For a moment, I expected different mana types to affect different parts of the body (at least as a secondary effect), like red for hips and green for belly (because it makes "life" potions, get it?), maybe by combining several mana types?
- An easy access to money would be nice, rather than having to try to buy things to see the amount.
That's it for me, for now! I'm excited to see the evolution of this project, maybe with some more story/lore/interactions developments?
Heyya, thanks for the feedback!
Some of your ideas are cool, but most of it are set because of the lore settings I made, will make an information around the world of Enlargia in the discord so stay tune!
Also for the last point, it's worth mentioning that you can press esc button to open menu, & your gold amount is on the bottom-right.
Hello, love the game has a good loop. Though I have run into a couple issues and thoughts for future development.
Starting with issues. after closing the game from the first time I played it, then opening it from the application and loading my save. It seems the online selling option stopped working for me. I would select slot one and it would close the choice box but never load up the dialogue box. Effectively soft locking the game which required me to close and re-open the game. Differences between first and second play is I chose to use a controller, however the issue persisted even with the controller disconnected.
This lead to me second issue and suggestion. There should be an NPC in the town that can take Healing potions. Currently there is one red potion buyer and the rest are Mana. Not being able to do the request sales stuck me with a bunch of Healing potions I could not get rid of.
Third issue after activating the code in the green and red slime cave, then buying Mana storage lvl 4 the blue slimes seems to stop spawning. This could also be an issue triggered by a separate cause that I got knocked out in the G&R cave, spent mana in the tower then went back to the blue cave without "sleeping". When I entered the blue cave the character did the waking up from being knocked out animation and there were no slimes in the cave. This issue persisted no matter how many in-game days passed.
This leads me to a suggestion. At a future point in the game, probably once you are more well established. It might be a good idea to be able to farm specifically Blue slimes outside the tower. Since blue mana seems to be needed and used for a lot of things it gets tedious to constantly run back to the cave to refill on specifically that one.
That leads me to a nit pick, I really hate the long walkups to the caves, it is neat with the lighting change but annoying after the xth time you have to do that run, I would rather just be put right into the cave map.
Another suggestion is a way to drain specific mana colors to either get rid of them or store them (Milking scene or something) It is easy in the second cave to get colors you don't want or get full up and need a blue for something but can't get more. This would also be helpful in the future if you add more colors that can be obtained.
Love the sizes she gets to in the game, my only suggestion is we can always go bigger.
Overall very fun game and looking forward to future updates.
I absolutely love the art. I didn't play too much so maybe I missed it, but maybe add full nudity? Also, when it comes to breast expansion I'm always one of those "the bigger the better" guys, so I'd obviously love to see that. Another suggestion could be lactation maybe? It could be fun to see her lactate "mana" the excess or well, regular milk... Keep up the amazing work!
Loved the game and it has dope potential absolutely I will be following so closely and eagerly.
The only feedback thats not really been expressed is that 500g is pretty steep to unlock the next cave especially when after day 20 everyone starts asking for green and red potions. I had to spend 20 days just to shuffle request (mind you i only upgraded the quest to 2 options) and with blue mana only being 10 for small and 30 for medium which means that one would have to grind A LOT to access the other part. Spending G to unlock it is so valid but i think 100 or even 75 is pretty solid to unlock the other caves? That or ways to increase the value you of your potions or at least lock them into what you can already make?
Your doing such a good job and I'm so impressed!
games is way too grindy. most quest you just cant do in the start either cuz its a type you cant make yet, or. its just too many potions you cant make in a day, best way to sell is just to use the town folk but its annoying to have to walk all over town just to get a "sorry come back tomorrow". if you can only make one type you should only gets quests of that type.
and 500 gold to unlock the next cave is just too much. i can max out the breast size well before i make that much. personly, it kinda defeats the point for to keep going. theres just too many anyoing little things to have to keep doing just to sell a couple potions for 10g a pop, and that makes trying to grind for 500 not really worth it. i get they you want to have lots of different micro manage-y things to do (point of it being a game and all), but it all just little too much, for how slowly you progress. might keep going with it but im gonna need some good youtube in the background to keep me going
I think some of the processes could be simplified to make the game feel less like a chore. For example, seeds and bottles don’t need to go through the stash and could go directly into the backpack. Since the backpack doesn’t have weight or capacity limits, there doesn’t seem to be any need to store things in the warehouse or take items out one by one. It would also be nice if the first teleportation point were unlocked earlier. Having to walk long distances to the cave is not very fun, especially early on when your mana storage is limited, and you need to walk even more frequently.
Additionally, reducing some of the early game costs would help. Ingredients are quite scarce at the start. I spent money on clearing farmland and expanding storage, only to soon be asked to buy a scroll for 35 coins (and I didn’t realize that this was part of the quest to unlock the teleportation portal—maybe I missed something in the story). Then, I had to spend several days walking back and forth to the cave to make potions, wait for herbs to mature, buy more materials, and spend more money. When I couldn’t make the requested potions, I often had to skip a day (or specifically run to town to try to sell something, then come back. Walking back and forth to the cave became quite tiring, and I didn’t really want to do it anymore). Eventually, I managed to gather the 35 coins to unlock the first teleport. Not to mention that unlocking the next cave requires 500 coins, which will take a long time. Starting from day 20, more quests require materials from the next cave, so I’ll have to skip even more days.
My English isn't very good, so I used translation assistance, and there might be some deviations in the meaning. I apologize for that.I really like your artwork and I'm looking forward to the next version. Thank you for your work .