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Game Postmortems Page 10

With the power of love - GameAWeek #3 Postmortem
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Postmortem
There was one big learning this week, so this is gonna be brief: Details can make a huge difference. I juggled between a bunch of "falling" ideas, but none was...
3 files
Nikocado's and future plans
Postmortem
Hello everyone and welcome to five nights at niko- Ok, jokes aside, I wanted to write this devlog to clear up some questions people might have and also give som...
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My First Game Jam game
Postmortem
The first try of the game jam went horrible and honestly, I am not even sad because there is this saying in the movie called The Matrix - Every person falls for...
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Flirting Stream Tonight!
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Postmortem
Hey all! Tonight at 6:30 PM EST, Tsushi & I will be playing through Is Lupin Still Flirting , showing how to get all the endings. We'll also be answering some q...
Gra od teraz przez jakiś czas jest dostępne tylko na Windows
Postmortem
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Build Pre-Alpha 1.1
Cosmic Horrors VN Update
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3
Postmortem
Hey, everyone! It is with a heavy heart that I make an official announcement post that I have since paused this project. The truth is I lost motivation along th...
Release
Postmortem
Hi guys I was making Clock Room for a very long time. I had like a really long period of time where I couldn’t think of any idea but it’s finally here. Hope...
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"Initial commit"
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Postmortem
Haha lets go it is released...
2 files
Cell Machine Mystic Mod Plus+ Milenakos Mod. Im not even kidding this is how it named.
liminal ranger postmortem
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Postmortem
hello! i played this game and talked about it. i'm making a new game in the same "universe" as liminal ranger, and i was playing through this one to learn from...
A video devlog has been made!!
Postmortem
I have created a video devlog about the development of the game! Make sure to check it out to see the process of how i made the game! <3...
Postmortem
5
Postmortem
Design Old The design is roughly based on a previous game of mine called DonkBass Drifter . In it you also collect items in order and are mostly limited by time...
Shards of Gravity - alpha release (FREE)
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Postmortem
So after almost 4 years of mostly solo development, I proudly present to you Shards of Gravity - Pixel art metroidvania inspired by Hollow knight and Celeste. I...
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This sounds useful - GameAWeek #1 Postmortem
Postmortem
Ok, this is my first time ever doing a devlog, so bare with me. I saw that Jonny is making a devlog for each week of #gameaweek2022, and I think this is a cool...
3 files
Things are kicking off
Postmortem
Hello everyone! We didn't expect to get this much traction on our game as this was just a fun little game jam project. But since people somehow liked it and saw...
Making a game in 48h
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Postmortem
Last weekend we participated in the Global Game Jam and created this cute little game. The jam started on Friday at 5pm. The theme was "Duality" and we really s...
MiniJam 98 Postmortem
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Postmortem
MiniJam was a blast! Thanks to everyone who joined me on stream =D Had a great time playing 89 submissions! (I made it a goal to play as many as possible.) Next...
Timelapse - 48 horas en 3 minutos
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Postmortem
Timelapse - 48 horas en 3 minutos...
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Resuelve el misterio del cuarto de Cris.
Postmortem
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3
Postmortem
After a few weeks of the launch, I have decided to make this entry as a way to conclude the project. First of all, I've had a lot of fun making this game since...
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Postmortem + Future Project Sneak Peek
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Postmortem
My Nemesis and Hero is a slice of life BL filled with fluff. Super duper light-hearted unlike Forgive my SIns/Desires, Father ....... As usual, I did everything...
7 files
Making a Creepy Game About Singing Heart
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Postmortem
I took part in Juice Jam and made quite a weird game. In this video, I'll show you the process of its creation...
3 files
The Spective OR goals for this jam/game
Postmortem
I am creating this game for a few reasons. 1. I have been working on a few stressful projects and I need a palette cleanser. 2. I've been itching to make a game...
Releasing Games in App Stores - The Good the Bad and the Ugly
Postmortem
While there are lots of comparison online of game development tools there is very little in the way of comparisons of game marketplaces. With Elements of Dreams...
Interview - The Glasshouse
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Postmortem
Last week I had a chat about Apartment with Bec Fary from Triple R’s The Glasshouse . We spoke about the time the game represents, how it was made, and our re...
Cancelling the project
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Postmortem
Health is interfering with my ability to do anything. Godot Source code is here: https://gitlab.com/labadore64/philosophy-fantasy-godot Feel free to do whatever...
NEOMiner3D Dev Log
Postmortem
NEOMiner3D's post mortem development log can be found here : http://www.lifestampgames.com/DevelopmentLog.html...
Act normal Postmortem
Postmortem
Our silly little game about eating food on a date just won the second prize at the Houdini Game Jam. To celebrate we made a postmortem video about the jam and h...
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Thank you for 100+ Download (and a little bit of thought)
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Postmortem
Thank you very much for 100+ downloads in span of a day since the game file is up. This is most download I get this fast and its honestly amazing and I am a bit...
okay so i havent worked on it for a week
Postmortem
so long story short i got unmotivated and lazy to work on 1.1.1 because of collision issues so I stopped working on it I have been working on a clickteam fusion...
The Beginnings of a Game Developer
Postmortem
Assassin at Crimson Keep was actually the first game I ever coded, although this is not that game. Originally, it was called Assassin's Quest: So You Want to Ki...
My first game
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Postmortem
I didn't think I'd get this far. I'm just happy to be here, haha. Hi, you can call me Marcel, and I wrote this little short story. It's based on a song by the s...
4 files
Reflections on puzzle gamedev
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Postmortem
Mimic was originally a game jam prototype and after tinkering at it for over a year I released it here on itch. It got pretty good reception and I learned a lot...
Released!
Postmortem
RELEASED! Hello everyone and welcome to The Night Is Long. I worked on the game for 1 year and a half and I finally I am happy that I be able to share with you...
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One-year development retrospective (+ stats)
Postmortem
[If you're struggling to read the font, try the reader mode in your browser. The post is also mirrored on my blog , which is easier to read and works great with...
Reviews welcomed!
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Postmortem
Happy Friday everyone! It's been 3 days and Eisai is hovering just under 100 downloads! Not bad for a super small indie team. That said, we'd love feedback on t...
An unexpected surprise
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Postmortem
I made Trespasser as a short project meant to be a teaser/tie-in for the main game, GHOSTWARE: Arena of the Dead, and it took me two days and a half by virtue o...
The Tale of Idle Orbs
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Postmortem
Well folks, another game, another devlog. Let's talk about the post-launch process of publishing a game. For the average developer, the work doesn't stop. You h...
Dreamtime Combat - How It Was Made
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Postmortem
In this video, I'll tell you how Dreamtime Combat was made. Software that I used, my game design decisions, difficulties that I encountered during the developme...
3 files
v4.1 - please update. Lightspeed broke other games in the last version
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Postmortem
Hi all. Another update, this one is a fix for a big bug that lightspeed caused (it left garbage in the scene, and prevented games like Ultratoasty from being ab...
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20-Year Journey to Creating a Free Browser MMORPG
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Postmortem
A Year Retrospective: Mirage Online Classic It's hard to believe our little free browser MMORPG, Mirage Online Classic, is a year old today, but looking back at...
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Doors and Where They Go
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Postmortem
Good evening, I thought I'd put together a little postmortem post here for this jam game. There were a lot of things from a development perspective that I was h...
Devlog 1
Postmortem
Welcome to Devlog 1. I made a main menu, loading screen for night 1 and a night 1, theres a light button that works and the camera moves with the mouse, like in...
WinterVN Jam Post-Mortem
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Postmortem
WinterVN Jam Post Mortem Oh god, It's been a while since I made a game. Like, a proper finished game. I figured this post-mortem would be great to start the yea...
Hunted
Postmortem
Jeux mis à jour Ajout de succes à déverrouiller. Ajout de statistiques par personnages. Nouveau perso à débloquer. Réglages de quelques parametres afin d'...
The End, for now.
Postmortem
Hey there everyone. I have good news and bad news. Let’s start with the bad to get it over with. This version of the project, the RPG Maker game called Full-H...
v4.0 - the triumpant return of LIGHTSPEED SMUGGLER
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Postmortem
Hey everyone. V4.0 brings back one of my old prototypes with a big upgrade. LIGHTSPEED SMUGGLER is pretty crazy now, a big AR spaceship sim with enemy fighter s...
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Thanks for playing the demo!!
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Postmortem
The last few days have been absolutely wild, for sure! It all started off with, in my opinion, a kind of disastrous launch day for the demo - due to not really...
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