Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game Postmortems Page 13

Ludum Dare 49 Postmortem
1
Postmortem
This was my first successful Ludum Dare compo, after several shifts from compo to jam or failures altogether. I didn’t like the theme. No surprise there. It...
3 files
Pay-what-you-want sales and analytics
1
Postmortem
I started Gender Dysphoria on a whim, really. I felt a little stuck with Access, another game I was working on at the time, and I wanted to make something quick...
Overtime Overheat Postmortem
4
Postmortem
Vimjam is oficially over! I loved this one, the atmosphere that 8 bits to infinity and Vimlark created for this jam was fantastic, and I had loads of fun making...
It's Game over, I'm grateful i got to share my journey with you.
Postmortem
It is with a heavy heart that i write this. I believe this is end of my game development / anime journey. I really put in my best here and a lot happened along...
About the Project History
3
Postmortem
This game was originally suggested for a german medical company at an internship, by Michael Kumpmann. The project had one single goal in mind: "Do something ar...
In Regards to Unity
1
1
Postmortem
I'm reinstalling Unity for what I believe to be the 10th time this month. The keener eyed dev-log readers may have noticed the "Post-Mortem" Post Type selected...
3 files
Postmortem Ideas and Thoughts
Postmortem
Just a little Postmortem. I learned a lot since I made this game. I want to thank everyone who played it. I do think there are a lot of things I could have done...
1 file
Revising the game a bit! (SPOILERS)
4
3
Postmortem
After reviewing the game again I've decided I will revise it a bit! I feel like I can deliver the story in a more enriching way, like having more time to play t...
Postmortem: Sex Robot Road Trip
2
2
Postmortem
Hey all! In honor of the new expansion to Sex Robot Road Trip that I just released today, I thought I'd share a post-mortem about how the game has fared so far...
2 files
Small Fixes and Steam
Postmortem
Hi yall, I think I received a generally positive response from people who player SNAPto. I'm currently working on a new version that I intend to publish on Stea...
Death Pending
Postmortem
Welcome to my little game "The Lost" which was a game made within 72 hours for Mini Jam #89! Despite this game being my best jam work ever, and the crunch time...
1 file
e>scape - A Post Mortem
1
Postmortem
The actual development process you can find here: https://itch.io/jam/a-game-by-its-cover-2021/topic/1554945/enviro-scape-tentativ... So this is a project I sta...
Coren's Run launched
Postmortem
Hello, As my first foray into game development, I'm rather proud of what I've created here with Coren's Run. It's a special form of satisfaction to take a proje...
Design, Feedback, and Future Plans
Postmortem
Editor’s note: This post is mostly in the style of a post-mortem. If you would like to see our future plans for this game, please skip to the section titled...
3 files
Cloud Courier Postmortem
5
Postmortem
Hi! My name's Cheese, and I was project lead on Cloud Courier. Most of the words in this post are mine, but I've invited my collaborators to chime in and share...
Godstone dev log 2: Trailer Release!
Postmortem
My goodness, it took way over a month to finally finish the game trailer for Godstone! But here it is, and it is way better than i first expected! :D The proces...
Thank-you message and art
6
Postmortem
(日本語版は後半に記載) Hello everyone! This is Klast. I really wanted to post this in July, but it's already September... It's been more than a ye...
Godot Jam Postmortem
2
Postmortem
Last weekend, I participated in the Stop Waiting For Godot Jam , organised by Terry Cavanagh. The aim of the jam was to try out Godot , an open-source game engi...
Postmortem - Haunted PS1 Summer of Shivers Game Jam Entry
3
1
Postmortem
Hey all! I am going to be writing about my jam entry for the Haunted PS1 Summer of Shivers game jam. The themes provided by the jam are: Public service announce...
Postmortem and inspirations
7
Postmortem
10 day marathon is over. NUKEHECK is playable for the next month (maybe more, server needs money to stay up, if strangest.io includes us in their bundle maybe t...
Dev log 2
Postmortem
Hey! I've retaken the development of the game in this past week and I have some results :) In the last updates I had a very clear idea of what the stages were a...
About publishing this game
2
Postmortem
As officially announced in the September 16, 2021 issue of Weekly Famitsu (on sale September 2, 2021), the visual novel Retro Game Alien will be one of the firs...
UE5 Megajam Submission - Postmortem
Postmortem
WHAT WENT RIGHT: Having taken part in several of these, we came in knowing all to well what to expect. Our team was all there for the "unveiling" of the theme...
1 file
Exporting the game!
Postmortem
Currently, Bubble Bumble is done! I'm just working on exporting the game from Unity. Every step is a learning step!...
Unscripted: A Postmortem
Postmortem
Good writing is difficult; between getting the occasional writer’s block and articulating everything in just the right way, it can be tricky to write a story...
Looking for volunteers and new supporter. Version 0.6.0 is out too!
2
Postmortem
Hi everyone, Syphis is here and I will bring you a new version that will change the following stuff in the game: -How you will be able to use the syringe and eq...
Playing this game again after some time
Postmortem
Some days ago, I played KNOSSOS again with my new coworkers and we had loads of fun. I made this game especially for venues and parties, as a true multiplayer g...
The Beggin
Postmortem
I launched my first project, it took me 1 year to do it, I'm very happy with the result. There were a lot of mistakes and successes, there were things I had to...
1 file
Update v4
4
1
Postmortem
oh. My. God. Literally this is a HUGE update! I dont even know if anyone reads these haha. The changelog is below :)- Changed the Button to a snowy one on Winte...
2 files
MyGF: A Postmortem
Postmortem
Last time I wrote a postmortem , It was… well, bittersweet. This time, I’m happy to say that the doom and gloom that followed the development of the last ga...
Mind Jabbed
Postmortem
Mind Jab is a computer card game where two minds duel to stay sane. Mind Jab is a both a race to build enough sanity and/or resources to win and a challenge to...
2 files
0.2 Demo Update
Postmortem
In this update, I have fixed a lot of minor bugs. And added a couple of new things: 1. Now the characters have their own unique voice in the dialogues! (unfortu...
KenneyJam 2021 Postmortem
3
Postmortem
I like to try and do a write up every time I finish a project, mostly to organize my own thoughts but also because there's so much mystery around game dev that...
3 files
My first game
1
Postmortem
Link to this game In 2020 when I was 13 I started programing in python and I worked with various frameworks and programing languages( react native, flutter ,jav...
1 file
Happy Two Year Anniversary! (+ New Game Announcement!)
Postmortem
It's been so long since I've made this piece of garbage! Hello there, I'm Curse! I gave birth to this game! According to the analytics, I've managed to waste th...
Three is the magic number
Postmortem
Triangulate is a 2D tactical tile game that was a continuation of the intense colour I wanted to bring to my games, as well as a refinement of ideas. Project in...
2 files
A Curse Throughout Eternity: A Post-mortem of Planting Uneasy Feelings
2
Postmortem
When I first set my goals for 2021, I had anticipated learning a lot more about Kotlin and its quirks. As the year progressed, I didn’t touch Kotlin at all, i...
Original Plan
Postmortem
This game evolved significantly over the course of the game jam. The original idea was to have a battle royale, where each player would fight over resources (wa...
I'll Come See You: Post-mortem
2
9
Postmortem
Time for a look back at how I'll Come See You came to be! That little story about an injured cyclist turned out to be more tragic than even I anticipated. I'm s...
Our Last Week of Operations
Postmortem
Mac os build for the Dystopia app is being tested. A dev build has been compiled. Please use it with an external mouse; swipe gestures for mac os work different...
1 file
The development of VEV
Postmortem
The original idea behind working title Project Destructor was to create a time-reversed real time strategy game. In this original form, infantry units would eme...
Loading more posts...