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Game Postmortems Page 3

2023 in Review (And Future Plans)
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Postmortem
It's been a long year. I've experimented with multiple prototypes exploring a variety of different first person shooter concepts and ideas. RUN GUN captures the...
[SPOILERS] Post-Jam thoughts, and ideas for updates
Postmortem
This post contains spoilers for the entirety of the game, I discuss all the dreams, their twists, etc. Do not read this before playing MMSD - it will affect you...
Postmortem
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Postmortem
Hello everyone! It's been almost a year and a half since the first release of The Trespasser , so I thought it would be a good time to reflect on the past, hope...
Dec | Postmortem & 2024 Dev Plans
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Postmortem
Hello everyone, TROT has been released for a week now -- and in this dev log (very likely the last one for this year), I want to talk about my journey over the...
A Postmortem on Model Employee
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With Spooktober behind us and the team back together, we’d like to one again formally thank all the players, readers, streamers, friends and fans who’ve enj...
The release date has been set for Dec. 20!
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Postmortem
The Steam version of Raindrop Sprinters has been mastered and will be released on Wednesday, December 20 at 0:00 JST! We are finally able to deliver it to your...
Walk is ending to make way for Walk 2
Postmortem
Walk 2 is coming soon. New Graphics in UE5 more maps, actual UI and many more interesting feature that wil make Walk 2 a complete relaxing game. With that being...
Digital Toilet World is 10 years old!
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Postmortem
Digital Toilet World turns 10 years old on December 15th ! It's become an important game to me for many reasons, so I wrote a retrospective about it. I talk abo...
V0.1
Postmortem
This is the original unedited jam version of the game. I submitted it with almost no time left in hand, and it is a mess at the moment. The animations break at...
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Thank you everyone for 10K views!
Postmortem
I never thought I would ever get 10K views on this game. I don't know why it has blown up again, it was averaging about 2 views per day until one day it just go...
Astra Protocol 2 Player Survey
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Postmortem
Hi all, We're in the process of working out the next direction to go with the Astra Protocol series and our other games. As such we want your feedback. If you g...
Echoes Traveler is 2 years old today!
Postmortem
Echoes Traveler is one of my most ambitious game, and one I'm still particularly proud of. So to avoid letting it be forgotten, I released a short video post-mo...
Gearbits Postmortem
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It’s been a little over a month since Gearbits launched. And I'm very happy to say that the reception from players has been positive. A small but passionate g...
The Ancient Tome V 0.4.0
Postmortem
Game version: V0.4.0 Description: Hello everyone, First I'm sorry for the late release but I assure you it worthed the wait. I've added a quest system while upd...
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Twitch integration shutdown
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Postmortem
Hey there, sorry I don't have good news. It came to my attention that the way connection worked wasn't as secure as it should have been, so the Twitch integrati...
Quick Update/Announcement
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Postmortem
In almost exactly one month since the game released we have officially hit 5,000 DOWNLOADS!!! So I just wanted to say a quick thank you all one last time for do...
Postmortem Ramble, The State of Spooktober & More :3
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Postmortem
To start off, I'll warn you that this is gonna be quite a ramble as usual (in fact, even longer than usual xD), so if you plan on reading all of this, you shoul...
Making a visual novel about PAINting - Scream Jam Postmortem
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Postmortem
Coming off of an exhausting September and having grossly underestimated how much time and effort my point and click game ("Untitled Knight Game") would take to...
A Week Later
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Postmortem
I just wanted to write a little post discussing all the has happened in the week since releasing the game. As my first ever published game I expected pretty muc...
Game Devlopment Post-Mortem video on YT.
Postmortem
Here are the parts of the script that I did not add into the video or rather trimmed it down, since a lot of these are nerdy ramblings. >>>Enemies I assume a fi...
Version 1.2.1 Released
Postmortem
Fixed bugs, removed custom icons, replaced some levels to avoid problems, and definitely not new secrets. Definitely...
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Postmortem: Spooktober & Soup
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Postmortem
It's this time of year again! This is shino, the director, character designer, co-writer, and sprite artist for The Final Prize is Soup . Today I'd like to talk...
v7.05 coming soon (and a discussion with umineko-chan about the future of the visual novel)
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Postmortem
Hello everybody, umineko-chan here. I don't usually do long form posts like this but I figured I'd do in to thank the folks over at the Feedback Quest Jam, whic...
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Thanks for 1k Plays! + Post Mortem
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Postmortem
Whoa, 1k Plays! Thank you! Once again, thank you for everyone who gave this a try, and to those who shared their thoughts and experiences with it. I did not exp...
Some Behind the Scenes Animations
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Postmortem
all unique animations in the Tank Top Nitori Game (not including the final boss) also one unused animation which probably was supposed to play if you won or as...
Alternate Watch Development Media
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Postmortem
This is a collection of images and videos from the development of Alternate Watch organized by year and month. A portion of the media show the project when it w...
Happy two years!
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Postmortem
It's been nearly two years since we released the demo of Yokai Moon . Here's a video reflecting on some of the things I learned and wish I'd done differently up...
Gilded Shadows Retrospective (part II)
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Introduction As I mentioned, this thing was too long and I thought it might be easier to read if it was broken it into two parts. This part is 99.95848% about w...
6 years to complete a bad game - SQUAREISH
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After 6 years of development, SQUAREISH is finally complete! 6 years for this? What? What makes SQUAREISH so special, for it to take this long? Yep. Six years w...
One Week Later... Mini Post-Mortem
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The new demo for ENDLESS BLUE has been out for a week now, so I thought I'd take a minute to write up a mini post-mortem looking at how the release went. But fi...
Gilded Shadows Retrospective (part I)
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Postmortem
Introduction So a few developer acquaintances have asked me to do a post mortem of Gilded Shadows - talk about development and things I learned, strategies used...
Updated my horror game
Postmortem
Yo, just reduced the game size from 900 mb to 500 mb, was using a loooot of useless game files, anyways enjoy my horror game...
The postmortem is public once more
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Postmortem
Hello all exophiliacs. I published a postmortem detailing the creation of the games a few months ago. I unfortunately had to remove it temporarily due to a peer...
5(ish) Years Out
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I spent most of today thinking that the 5th anniversary of the release of version 2.0 was today. It was, in fact, yesterday. Oops! I thought today I'd talk a bi...
Thank you!
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Postmortem
Hey sweets! Thank you! The response to Lorraine has been overwhelmingly positive and it really warms my black little heart! So I really felt compelled to elabor...
Post update blog
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Soooo that just happened. *cue laugh track while I wink at the camera for 15 minutes straight* And by "that" I mean the moderately sized update for my stupid sh...
WTTFM Behind The Scenes Post!
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Woo postmortem behind the scenes post time! So it's been a little over a week since WTTFM was released to the public and I'm happy of the positive reception so...
ᙙᙖ
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Postmortem
It feels weird to think that I’m dawning on a year since I’ve started on game dev. I remember how proud I was of Post-Disclosure… Now I look back at it wi...
The Tape reached 10k downloads!
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Postmortem
Originally the goal was 2k, but I am blessed that more than 10k people played my game in less than 2 months. The ratings had a median of 4.6 stars, and that mak...
Steam Strategy Fest Post Mortem
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Get a drink, because this is gonna be a long one. Hey guys! Its Me (The dev of DR4X, Michael Hamm, AKA Untrustedlife) I have been developing DR4X since mid...
1000 Downloads Reached!
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Postmortem
My first big game that I made with the help of two brilliant people Miladin Kolarski and Natalija Manja just reached 1000 downloads! This is the game from where...
Version 0.5.0 Claire sized update
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Postmortem
This new version is the culmination of over a year's worth of efforts. Both the amount of audio and art has been quadrupled, many new scenes have been added, ma...
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Behind the Wall: A Velox Fabula Postmortem
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Hello all, and welcome to Behind the Wall: A Velox Fabula Jam Postmortem! This is my first postmortem, so I apologize if it's a bit… much. But honestly, when...
Short out now!
Postmortem
Typing this on my phone so I don’t wanna type a lot but I made a short on this game, go look...
Patreon Post Mortem Coming soon
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I'm opening a Patreon where I'll create a series of in-depth videos explaining how Game Pine Creek was made with access to the source files. These will be the t...
Update 13 and Indefinite Hiatus
Postmortem
This game has been in development since early 2016. It is now 2023. I've decided to put this project on-hold indefinitely because the drive and creativity never...
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Postmortem +Thank you!!
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Postmortem
Thank you very much for playing one last time. !! Thank you so very much for 900 plays/downloads on this game 🤯🙇 ♂️I'm so glad it's well received! I a...
Creation Journey
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I'm a sucker for slice of life stories. I especially love rural town settings. Anyway, I moved to a small town for a few months, and while I was there, I stared...
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author retrospectives
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hi everyone, the team has written about our individual experiences working on the game in the form of blog posts elsewhere. i thought it was a good idea to shar...
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