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Game Postmortems Page 6

Isle of Beasts Postmortem
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Postmortem
I really like doing Secret Santa Jam , an online game jam where you are randomly assigned a giftee to make a game for. I think I might be too old and creaky for...
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Postmortem: Launching a Kickstarter (or two) as a first-time dev
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Hi everyone, This is going to be a very informal postmortem from me (Natty, writer/programmer/game director) about the development of The Spanish Privateer from...
Linelith Level Design Timeline
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Postmortem
I've created an interactive timeline of the level design iteration during the development of Linelith! You can view the level design at 32 points in time, plus...
Aventire de project xnow
Postmortem
Hey Project Xnow was for me an incredible adventure I could create a game to my image however I was just starting I thank you for all your help and your opinion...
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The Making of When Trees Turn to Ice: Part 2
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Welcome back! You may want to strap in a little for this part of the retrospective, because we are about to tackle sprites, and things get a tiny bit wild. That...
Thank you 1000 downloads!
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This is probably a bit late, but thank you for 1000 downloads! To celebrate, I drew a new cover art of Lena in yandere pose below. Hope you enjoy !...
Milestone 2 – My planning process
Postmortem
So, this entry will address my approach to planning. Keep in mind, I’ve already planned this game once, coded and tested, and already have a deployment for th...
The Making of When Trees Turn to Ice: Part 1
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Intro When Trees Turn to Ice is the project that helped me dodge seasonal depression in 2022. After the release of Invisible Seams , one of my biggest projects...
Thank you
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Postmortem
Thank you for playing "The Dunkening", i am suprised how big it got, it just got over 2k downloads and i am thankful for that, there won't be any update because...
Support not continued
Postmortem
Hello all, as some might have already figured out, Galaxial Crack Shot is no longer updated or supported. It is also now completely free to play. There is a fla...
Bad Faith - The Postmortem
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Heyo - Mado here! A long time ago, I promised that I'd make a postmortem for Bad Faith. I wanted to write it as soon as the game came out, but I never got aroun...
Pawndemonium postmortem. Making the game free
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Postmortem
This is a tough post for me, for reasons that I'll get into below. Just let me first say thank you to everyone who played and supported the game. It means the w...
Re-Released for Windows, macOS, Linux!
Postmortem
Due to more and more people get to visit my project page and 'The Red Cthulhu' is always sit on the side not being playable on its HTML5 from anymore. I looks a...
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♥ Hot Cocoa Magic! Postmortem ♥
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Postmortem
Hi Everyone! Now that HCM is out, I thought I'd talk about my experience in making this game! Especially in comparison to my last Jam project, " Just Kiss Him A...
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true nature
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Postmortem
really, the true nature of this game is that almost since I've started making games at all, I thought it would be super cool for a game to be called Southern Cr...
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Working on AI Setters
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Postmortem
First DevLog on the Itch.io page! After taking a week long break, I continued working on my current progress. The goal of this section of the development is to...
PIGSquad Video Retrospective
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Postmortem
We put together this short video for PIGSquad's community showcase last week. Hope you enjoy!...
v004+1? - I'm still here.
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Hello. Making a small blogpost today. Thanks to everyone that took the time to play MSCv004! I've been rather busy after the release and have had less time to c...
I have some Thoughts...
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Postmortem
Now that it's been a month and some change since HSD:JY/HSD:A have gone live, I think we're good to briefly discuss the aftermath. Here are some lessons learned...
#15: Why development took so long
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This post was originally written in November 2022 I started making Curious Fishing in October 2016 and finally released it in September 2022, a total of 72 mont...
#14: Devlog updates and launch stats
Postmortem
This post was originally written in October 2022 I said I’ll write at least one more devlog about why the game took so long to make. I still want to do that...
1 YEAR & NEW TRANSLATION !
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Hello to the more than 85,000 players so far! INVITATIONEM is 1 year old and to celebrate, here is version 1.2.0 with its brand new translation . Several people...
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PGF Post Mortem
Postmortem
Hi Guys! So if you've been reading our socials posts, you'll know we attended Perth Games Festival last Saturday. We had a great time and thank those who attend...
Legumi Postmortem
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True happiness is out there somewhere! Better get going! The game Legumi is a retro-styled adventure game about eating beans and finding True Happiness. It’s...
Happy late 1 year anniversary to Yumonsters!
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HAPPY 1 YEAR ANNIVERSARY TO YUMONSTERS! Apologies that I missed it. I didn't notice until late last night, and my phone didn't seem to notify me even though I h...
Someone hacked us..?
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Postmortem
Ok so technical difficulties are going on for UCS, so as you can see the banner says cancelled, this project is not cancelled and will not be cancelled it is st...
Making NEONnoir
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When I first started thinking about the Amiga Blitz Basic Jam , I knew I wanted to make a cyberpunk game. Having just finished the Dungeon Crawler Jam 2022 , I...
Some retrospective thoughts
Postmortem
(taken from a chat with a friend, posting as general commentary) this game was fun to design because it was hyper-minimalist in terms of UI, ultimately to its d...
Walls are here!
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NEW FEATURES: Wizard unit with wizard tower Walls (wood and stone) - they are upgraded with the towers connecting them Research: Large Mage Explosions, Magic, S...
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IMPORTANT: macOS version development update!
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Hi, I'm Alessandro, the game developer and project director. As we announced during the past few months in this devlog , the version of Asteroid for macOS has b...
post mortem
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edited 03/01/2024 - grammatical errors Hello! It's been a while, but I wanted to get out my thoughts about this little VN as the response has been absolutely am...
1 year old!!! (messy and all over the place, as usual)
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Pretend that the image above is fully finished and rendered please LMAO I was buried deep into my college assignments (I'll probably finish this drawing... some...
Parasite in Love Postmortem: Part 5 - Our advice to future spooktober teams
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And so, we’ve reached the end. The jam is over, we’ve had fun, learned a few lessons, and left with a new experience. But before we depart, we all have some...
Postmortem
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Holy God, what a surreal experience - a finished game! Villain Vegan was created as a stab at making a fun, slow game jam to get in the habit of making games mo...
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Postmortem rambles from Pri Karin
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Heyo, everyone, this is Pri!! Spooktober VN Jam 2022 has just ended and, whew, not gonna lie, that was a wild ride!! First of all, I want to congratulate all th...
Parasite in Love Postmortem: Part 4 - Our Jam Successes & Shortcomings
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The best part about a jam, is what you can learn from them. By design, they force you to come up with quick solutions or adapt. A great way for finding out what...
Behind The Scenes Post
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Guess what day it is, that's right, it's Amerta's death day! Originally, I wanted to wait until the 28th of October to publish For Amerta, but I got impatient l...
Post-mortem
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This all started with me getting into manga sometime around the beginning of the year with Berserk and just kept reading more and more. At some point I read Cha...
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thank you for 700+ downloads!
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although i'm not exactly sure what prompted this kind of attention, Coffee after Death has 700 downloads and just!!!! thank you so, so much to everyone who play...
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Parasite in Love Postmortem: Part 3 - Adapting to the element of surprise
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Surprise is not always a bad thing, and neither is change. It’s important for anyone working in a team to be prepared for the unexpected and have a willingnes...
Parasite in Love Postmortem: Part 2 - Approaching the (Un)known in game jams
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Step two. You’ve joined a game jam team or started your project, but what are your next steps? Every successful jam needs to have a plan, even if things don...
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Parasite in Love Postmortem: Part 1 - Joining a Jam
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It's sometime in august and you're considering, toying with the idea, of joining a game jam. You may be considering rounding up a team of talented individuals...
Postmortem Ramble!
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As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
Postmortem Ramble!
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As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
Ludum Dare 51 postmortem: Tecton Inc.
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Ludum Dare is perfect for experimentation, weirdness and flexing design muscles. Theme was "Every 10 seconds". After a false start with an idea that was not too...
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Postmortem: Spooktober Visual Novel Jam
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Hi! This is shino, the director, scenario writer, and character designer for Lachesis ∨ Atropos. I'd like to talk about various topics regarding our horror my...
[MAJOR UPDATE] More Ore v.1.6.0 - Followers n' More
Postmortem
More Ore v.1.6.0 Beta - Followers n' More update is out! In this update, a new mechanic called Followers is introduced. Besides losing my job of 3 year and mopi...
Melissa ❤️ and a Full Year of Visual Novels - From Spooktober to Spooktober
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Thank you very much, everyone, I am blown away by the reception “Melissa ❤️” has been getting. I am deeply flattered by everyone's feedback for my game...
An Amazing First Week + 1.1 Hotfix
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Legend of Etad Chapter One has had a truly spectacular reception from the Playdate community! We're a week out from launch and I thought I'd write a few words a...
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