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Physical game Devlogs About Game Design Page 2

I went all out on printing a prototype of my game and here's a breakdown of it all in case you're thinking about doing it too.
Game Design
Posting this here after sharing on both Reddit and BGG Six months ago I decided I needed an at-home project. I hadn’t been doing much, work was slow, I needed...
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Dec 21 - Final Playtest
Game Design
Final Playtest Notes I had the pleasure of running my first face to face game in a number of years last weekend and surprised my players with a printed preview...
NEW PAGES OUT NOW!
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Game Design
I’ve added new pages to the rules about dying (which i think really flesh out the world and loop), and also a page about alt game modes. I think it’s a good...
2 files
Coming full circle
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Game Design
This development log will address what was my intention at the beginning of the Lineon project, how I approached this intent and where is Lineon currently at. I...
Zip file
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Game Design
You reach out - I deliver! A commenter asked for a zip file with all the bookmarks combined - and reading the request I thought to myself: why haven't I thought...
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A Brief Tour of the World of Fates - Worldbuilding Overview
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Game Design
Imagine a world in which King Arthur, Fionn Mac Cumhaill, Vainamoinen, the Golem under the Old New Synagogue, and anyone else who got hit with the Jesus Imagery...
Design notes: The Fading Step
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Game Design
Hi there! I’m going to highlight something that I think turned out pretty well with BURNOUT: the Fade check mechanic, which is the “primary” mechanical sy...
Путевая идеология
2
Game Design
Не секрет, что описанные в НРИ игровые процессы разными людьми воспринимаются по-разно...
Next update in the works
Game Design
First I simply want to acknowledge how awesome the charity bundle is doing. From starting with a humble goal of $5,000 to fast approaching $420k, it’s been in...
Design Diary for 18XX Dreams
1
Game Design
18XX Dreams is about dreamers pursuing in the Dreams what is unreachable in the Awaken In here I've disclaimed my current game design process. I'll use that as...
Don't leave Juan stranded with this game!
Game Design
A few months have passed since Juan embarked on the task of creating this game. Most of the work was done in a reckless fortnight, but after that initial rush t...
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The Anything Machine Update
Game Design
Minor gameplay update, but required updating the rulebook, character sheet and narrator sheet. Updated Wounds so that instead of requiring 2 Fuel be spent to ta...
6 files
Developmental Edit
Game Design
Hello Cryptids! I'm super excited to finally announce that we've received the developmental edits back from the editor, Jacky Leung, who has worked with other a...
PWYW Content!
Game Design
Hey y'all... Times are super weird right now and lots of us are playing a lot of games remotely. Because creative burnout is real and a major bummer, I wrote u...
German version available now!
Game Design
Thanks to Vinzarech von Jergan's hard work, the German version of the experience, "Lies nicht das Tagebuch!" is available now!...
Play-By-Post and Journaling Guide
Game Design
Of Promises & Paper Airplanes can be used as a solo journaling RPG or as a play-by-post RPG between two or more players. Here is a simple guide: PROLOGUE: Set t...
Ironsworn: Starforged - Art Preview #1
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Game Design
Ironsworn: Starforged is an in-development standalone game in the Ironsworn family. It transports Ironsworn's quest-driven adventures to a perilous future. The...
Wound Test
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Game Design
Wound Test To streamline the "attack -> wound -> death" process i did a little but important change introducing the Wound Test. Now when damage exceed Stamina t...
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Thoughts on design
Game Design
I've described at length my thoughts on designing the game. If you're interested, it's here ...
Of Promises & Paper Airplanes Supplement
Game Design
Of Promises & Paper Airplanes has a specific scenario and motif — one of the Characters is on their way to the airport while the other one is folding a paper...
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Coming soon: an RPG and accessible PDFs
Game Design
Thank you so much to everyone who has picked up a copy of Crash, Boom, Bang! I’ve started developing the fourth game for this mini-bundle. It’s a pen-and-pa...
Design Diary for 18XX Solomon
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Game Design
18XX Solomon is about ghost knights dungeon delving on the purgatory to free hope back to the world. In here I've disclaimed my current game design process. I'l...
First Dev Log
Game Design
I’ve been working on Drawn from the Margins for about five days now. We started with a real embarrassment of riches. We looked to the common sources provided...
Orzumal's Eye: A deceptively dangerous card
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Game Design
The first way you can lose a game as stated in the rules is "if you don’t have any available moving options during the Explore phase (e.g. the top card of the...
A really big update
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Game Design
Hi hack n slashers, i have some news for you. After several plays it's turned out how the game is not nearly as deadly as i and the other testers wished, so i w...
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Dafuq is a "Terrestrial"
Game Design
I'll come clean here: the idea of six weird and varied antagonist categories that you can pick from with a d6 wasn't new for this project. I adapted the faction...
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Combat Explained
Game Design
Given the short synopsis of how combat works in the Hydra System, I figured it would be a good idea to add in a more well rounded ruleset for how combat works i...
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Fantasy World vs Dungeon World - 14 Differences / Part 1
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Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
Design Diary for 24Blue
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Game Design
24Blue is a minimalist OSR system based on the 24XX system by Jason Tocci. In here I've disclaimed my current game design process. I'll use that as a frame work...
Of Promises & Paper Airplanes Launch
Game Design
Hello everyone! I hope you like the new banner and the updated PDFs. In case you've downloaded the previous version, here are a couple of the updates. Created t...
3 files
DEVLOG #2 | JOSH - How to make a new game?
Game Design
I love experimentation. I love trying new things, I like eating new things, I love doing new things, and I love being part of new things. It doesn't make it any...
DEVLOG #1 | JOSH - Why make a new game?
Game Design
I think it's safe to say that this is my first time truly trying to make a completely new system. I have had experience with homebrewing, running games, and hav...
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My Design Rationale for Eternal Ocean
Game Design
Copied from my blog at Welcome to the Deathtrap <a href=" https://www.blogger.com/blog/post/edit/3563348041191484780/6972697566199381904# " data-original-attrs=...
Character background inspiration
Game Design
I've decided to add a random roll table to provide some inspiration for the first journal entry, related to the main character's personal interest in humankind...
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Random table for locations
Game Design
By recommendation of the good ol' Pau Blackonion , I have added a table of random locations, in case the player doesn't want to leave home nor use MapCrunch . J...
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The impetus
Game Design
Hi, I figured I would write this to explain why I decided to spend a year writing, playtesting and editing World of Chrome. I have always had a deep appreciatio...
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1-year Anniversary - What's Next?
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Game Design
I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
Autumn card update
Game Design
Dear supporters, Here’s the latest card design by Diana Barta. Your support is allowing us to produce 12 of these uniquely beautiful illustrations for Dragon...
New case for We Meet Again
Game Design
Thanks to the feedback by Pau Blackonion , I added a new case for the dice roll on the We Meet Again event, adding more options to improvise and add flavor to t...
2 files
10+ Best SCP Cards
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Game Design
At the time of this writing, Uncontained will be exactly 5 months old since by first Reddit post . A lot has happened indeed since that time, a lot of cards got...
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Winter 2023 Fallen Game Jam
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Game Design
Hey everyone! It's time - The 2023 Fallen Game Jam is here. Create monsters, locations, postcards, NPCs, adventures, tables. Prizes will be going to the 3 top s...
Drafting layout
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Game Design
Small update. Currently working on layout of the text into affinity publisher. I’m aiming for 5.5x8.5 so people can easily print a booklet at home. I’ve bee...
One Sheet to Reference them all
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Game Design
The Ship Selector With 75+ ships to choose from, ship selection has become a big part of character creation. The ship, of course, is a character. The choice is...
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Ironsworn: Starforged - Art Preview #2
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Game Design
Here's another preview of art for Ironsworn: Starforged, an in-development standalone sequel to the Ironsworn roleplaying game. See this post for preview #...
Layout Complete (all that's left is art)
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Game Design
So after many day's I'm confident that the layout is complete. Now all that is left is to edit and add the art (which I have pre-downloaded so hopefully that wo...
3 files
Preview of upcoming third 6-card expansion
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Game Design
Here is a preview of a few cards from the upcoming 6-card Knowmadic expansion. Note: The designs are not final and are subject to change prior to official relea...
#16 - Mechanics - Core Moves
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Game Design
Initially published on dice.camp. So here we go, based on Finding Styles , which in turn is based on An Abomination , I am trying to refine a core set of moves...
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