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Physical game Postmortems Page 2

The new system for Sparuh's solo games moving forward.
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Postmortem
Hello and welcome to the first devlog for iXe! I’m Colin Liew, the lead developer behind this project. In this post, I’ll tell you all about iXe and why we'...
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What's in Store for Consoles and Controllers
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Postmortem
Consoles and Controllers launched yesterday and I'm already thinking about some changes I'm going to make to it. It's still something I'm proud of, since it's q...
Playtesting
Postmortem
Howdy folks! This post marks the fourth in a series documenting the process of developing my first ever game Flame In The Abyss! Welcome to Chapter 4 of the #Sp...
Reflecting on the Journey: What Went Right, What Went Wrong, and Lessons Learned
Postmortem
From the very beginning, our team was inspired to create a game that would transport players to a world brimming with mystique and hidden depths. We wanted to c...
On parle du jeu sur les réseaux !
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Postmortem
Salut tout le monde ! Juste un post pour vous partager mon bonheur et ma joie non dissimulé de voir que le jeu a fait quelques émules sur les internet Un reto...
Étoiles était en live chez Aki !
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Postmortem
Salut tout le monde Pour ceux et celles qui avaient manqué ça, sur la chaîne d'Akihellfire elle a inauguré un nouveau format vidéo "Dis c'est quoi ton jeu...
What didn't make it to the Third Floor (Gregg's personal Frustrated Incorporated)
Postmortem
One of Craig Shipman's most engaging segments on Third Floor Wars is when he asks his guests, "What media are you consuming right now that you can't get enough...
End of Development
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Postmortem
Unfortunately, after a few months and years in limbo, I decided to stop the development of Heart & Glory. My time has become increasingly limited, and I discove...
Finale
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Postmortem
The final release of Tendencies: Spirits and Glamour, is here. I never thought I'd get to this stage- but I'm happy I have! I've had so much support from many p...
2 files
More Coming Soon
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Postmortem
Hey folks, It was pointed out about the lack of enemy examples. We are putting these together and hope to have them ready and put soon. With out day jobs this m...
Space Train Space Heist: Retrospective
Postmortem
A year or so after wrapping up Space Train Space Heist (whether or not it's been a year since I put it on Itch), I thought it'd be fun to look back at how the d...
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Reflecting on the Beyond Solo Project
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Postmortem
The Postmortem: Lessons Learned and Areas for Improvement Creating Beyond Solo, a 66-day solo TTRPG and personal growth journey, has been an enriching and enlig...
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New project released!
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Postmortem
If you enjoyed this game, you might like the new project I've put together. It's a Michigan indie games zine which includes 5 tabletop and video games, and feat...
Next Update
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3
Postmortem
I'm considering a relatively large re-work on this project. In particular, I'm thinking of moving examples out of the end (and also making them less... weird) a...
Fate is challenging us in unsuspected ways
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Postmortem
Cover: Photo by Jussara Paulo on Unsplash Our first Itch.io game is finally available for everyone. Epigoni: Essential distills two traditionally published manu...
Design Commentary and Retrospective
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Postmortem
Earlier this year, I posted a design retrospective on Big Rock Candy Hexcrawl on my personal blog, and thought I would share it here: https://www.prismaticwaste...
A Novel Dungeon at One
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Postmortem
Happy Birthday, Novel Dungeon! Well, belated. I've churned out quite a few more things since then (maybe too many, sorry), but I truly appreciate and am humbled...
Design Blog - Landmarks, Delves, and a Campaign
Postmortem
Whew! NEW BLOOD is here! It's been... spilled? Is it old now? Hm, none of that seems quite right. Maybe next time I'll name my project something that lends itse...
2022 summary
Postmortem
2022 summary As it’s December and I won’t have any more playtests until 2023, I wanted to make a quick summary of the past 5 months working on To the Gates...
A very long road
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Postmortem
Oh my goodness. 16 months Fen and I spent with this thing, one moment actually working with gusto, then doing nothing for weeks, months. It's been a difficult t...
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Only available on DriveThruRPG
Postmortem
Hey there! So it turns out, I can't publish this on itch.io because it can only be published through EDGE Studios' community creation program on DriveThruRPG. T...
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Hotfix: typos and minor changes in v1.0.2
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Postmortem
Folks, I've just uploaded v1.0.2, which corrects a whole bunch of typos and minor issues that you beautiful readers have sent in. Thank you so much for helping...
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Zombie Heist Retrospective
Postmortem
I started working on Zombie Heist nearly two years ago. I had just watched Zack Snyder's Army of the Dead and began thinking of how to bring that vibe to the ta...
Check out the Sequel to One Roll Combat
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Postmortem
I've developed a wide-variety of one-roll combat engines since writing this, and eventually I settled on a general form for them that is very different that thi...
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Southern Liminal
Postmortem
I went back to the South this year. Mother’s request. She asked for pictures. This is what I saw...
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The B&B Campaign Has Come to a Close!
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Postmortem
The Bullets & Bourbon : Reloaded crowdfunding campaign has officially ended! We were able to raise just over $750, putting the campaign at 75% of its goal. Fort...
The Creeping Frost Retrospective
Postmortem
The Creeping Frost Retrospective First things first: this project was the start of my amateur RPG publishing journey. The Creeping Frost is raw, wrought with ty...