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Game Postmortems Page 4

Regarding partial nudity and other issues
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Postmortem
Okay, time to address the elephant in the room: partial nudity and sexualization. I just wanted to represent how over the top the 80's horror films were because...
Update 5.0.8 - RUNNORDAI
Postmortem
Hello everyone! After a long analysis that started on June 18, 2023, we have gradually managed, with various patches (listed below), to slightly reduce the FPS...
1 file — 5.0.8
Dev Notes
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Postmortem
Hello! This is Altila, the project's leader. Finally, the game is out as the submission of Otome Jam 2023! This is my first time having a personal project with...
Thank you :)
Postmortem
Five years after its release in 1.0, Zombie Arena has just over 10,000 players. I wanted to thank you for giving some of your time to this game, which shows tha...
Finishing your game is not the end but only the beginning of the next chapter
Postmortem
'What does that really mean?' Well, let me give you an example. Imagine you believe that if you finish creating and releasing a game, all your problems will be...
Update 5.0.6 - RUNNORDAI
Postmortem
In the new update, since many people are downloading the game and many have had a negative experience due to the bug, we have decided to remove the cause of lag...
1 file — 5.0.6
Band Camp Boyfriend "Post-Mortem"
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Postmortem
This article contains spoilers. Do not read unless you’ve finished Band Camp Boyfriend. Post-mortem. Such an ominous word. Before you let your imagination tak...
Postmortem (Part 1): Reflection + Thank you (Bonus Art) + Queer Games Bundle
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Postmortem
I was writing a huge DevLog for "Faceless Date" when I realised it is becoming too long because it's actually multiple type of posts from different categories s...
Making Of PDF
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Postmortem
In this zine I will tell you all about the making of this game, from its early gamejam roots in 2020 to the final release in late 2022. There are no real "spoil...
1 file
support linux
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Postmortem
now game support Linux and windows and mobile...
2 files
its a horror game with new idea
#3 -- The influences of Reaper's Goodbye
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Postmortem
It has come to my attention that this game has received 500 downloads… I didn’t expect it to happen so fast, wow! Thank you so much! It might seem like smal...
Analytics!
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Postmortem
Did some analytics/postmortem of my game Auto Necrochess, on Newgrounds! Some small stuff to read if you are into that kind of stuff. Also, some info about poss...
Community Showcase and Future Plans (Early Access Launch Postmortem)
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Postmortem
Hi everyone! The Tiny Life Early Access launch, which was a few weeks ago at this point, was an unprecedentedly big success. Not only did we see a huge amount o...
Version 1 is now Available!
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Postmortem
Dead Crossway Story: Welcome to the apocalypse-ravaged streets of Manhattan, where the once-thriving crossway has become a battleground against hordes of bloodt...
4 files
Postmortem
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Postmortem
The source code for this game is available here. There is an unofficial soundtrack for the game. Warning: this contains spoilers for all of the game. Part 1: Or...
It's (Joe)over
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Postmortem
I have no plans to ever continue this. I've frankly lost most of my interest in programming and coding, I just don't enjoy it anymore for multiple reasons. And...
POSTMORTEM TIME
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Postmortem
I. Realized. I never posted my postmortem here. I posted it last year on Tumblr but you get to see it here now. This also doubles as a " did you wishlist SASASA...
New Update Soon
Postmortem
The project has almost been rebuilt with new content and new mechanics, and the main enemy has been changed (I will not show you the picture, it will remain a s...
Thank you.
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Postmortem
I don't know what to say... Big thanks from the small throne studios <3...
Space Courier 2
Postmortem
This game did pretty well over at Gamejolt when I first released it, and it's the best performing game I've ever made anywhere. I've been playing around with a...
1 file
Devlog #5: The Perfect Portrait Postmortem
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Postmortem
(There is a mirror of this post on my usual blog posts here on Itch) The end of the month sees me releasing a new game, The Perfect Portrait ! So this monthly d...
2 files
(Postmortem) Working on "Bleeding Canvas"
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Postmortem
Hi everyone! I am back with another game release after Dealbreaker was released in May of 2022. Wow! Almost an entire year! Where was I? Well, to be honest, Ble...
The Game of Fourtune Postmortem
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Postmortem
Hey folks, The Game of Fourtune has been out for a while now. So I figured that this would be a good time to chat about the game as a whole, what I think worked...
Exophilie - Postmortem
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Postmortem
For a better reading experience, this postmortem is also available on my website: http://frederickmaheux.com/exophilie-postmortem/ Il appartient à la perceptio...
O2A2 Post Mortem
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Postmortem
Hey everyone! For this O2A2 Walt the Fish and I directed two games: I Got Isekai’d Into A World Where I’m a Paraplegic?! and Mindread , respectively. The fo...
Postmortem: Inspiration (aka Depression), Easter Eggs, and Thanks
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Postmortem
Hiya. I've only ever done two postmortems (one in 2021 and one earlier this year), so please bear with me! I don't really know what to talk about, so uh... LET'...
3 files
Plague and Play: a Post Mortem
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Postmortem
Edit: Whoa! Over 1k views, and 500+ plays?! Thank you for all the love! I honestly was not expecting this to get as much love as it did, but I am incredibly gra...
Vault and Puzzle Mode
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Postmortem
When implementing this update there where many challenges. The first was rendering the new "draggable spots" on the screen to show which cells the player could...
3 files — B1.2.0
Bug fixes - Update 0.0006
Postmortem
Casual Bug fixes...
1 file
This is my first Indie Game. Good Luck, Have Fun
Art & Graphics post-mortem
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Postmortem
Matt has just published a Sparrow Solitaire art/graphics post-mortem on his blog: https://blog.gingerbeardman.com/2023/04/13/sparrow-solitaire-for-playdate/ It...
Devlog out now!
Postmortem
The Rhythmole devlog is out now!!! Go check it out, I put a lot of work into it. That’s all :)...
Latest news and updates from AUTG on autg.itch.io - Update 0.0005
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Postmortem
Hello dear community, I hope you are all well! Today I wanted to give you a little update on my Itch.io page and at the same time thank you for your support. I...
1 file
lessons I learnt making a game
Postmortem
Photo by Sora Shimazaki The biggest lessons I have learned so far while making a game The first thing is you are already a game dev the moment you started takin...
♥ JKHA(2) Postmortem ♥
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Postmortem
Hi Everyone! What a week it's been! Thank you everyone who was waiting/ played JKHA(2) at launch (and in the future!!) , I appreciate the support! It's certainl...
Welcome to Will of the Hope
Postmortem
Hi everyone, I'm sorry for the little activity I've been having, I've decided to reformulate the project and from there I present Will of the Hope. On April 24t...
1 file
Making-Of
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Postmortem
I made a non verbal small making-of of the creative process behind Little Postman...
The Keyper - Walkthrough
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Postmortem
Hey! Thanks for playing the Keyper! This is a game of wandering, searching, and discovery, but looking for all its secrets could be tedious and tiring. Fear not...
Second Anniversary - Two Years Since Release
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Postmortem
Neural-net evolution in a chill aquatic environment
Servidor En Linea
Postmortem
El servidor se encuentra en línea y funcionando normalmente...
Projected Dreams Demo Version
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Postmortem
If you have been visiting this site, you may have noticed some slight changes here and there. Over the past year, Projected Dreams has become a game that has gr...
1 file
Mantenimiento
Postmortem
el servidor entrará en mantenimiento por aproximadamente 24 horas. Lamentamos las molestias -------------------------------------------------------------------...
Personal Thoughts
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Postmortem
VSR is an important game to me. It was a significant step up from my previous projects in terms of scope and quality, as well as being the first game people pai...
How Successful is Rocket Bytes
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Postmortem
Yo! If you’ve just come for the money stuff here it is, keep in mind it’s in Canadian dollars But don’t go yet, I’ve still got a bit to talk about. I do...
100,000 players on the counters.
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Postmortem
100,000 players on the counters. 100,000 players to date for INVITATIONEM. A figure that I find rather reasonable for a project intended to reach a niche audien...
Better Performance!
Postmortem
Went from 6fps on average i think to over 30 YESSSS...
An Early Access Pixel Art ORPG
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