His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
I know what you’re here for, mechanically. Let’s talk shop about The Grid™️. Loadout and Construction Every mech in this game is defined by a grid like...
Redditor DarthAvner asked the other day about porting ships into Captain's Log, and I decided, since I've done quite a bit with shipbuilding, I'd chime in. Now...
I have been meaning to work on the overhaul of Taels of the Heisty Vixens for a long time, but I kept getting distracted by new projects. I do have a lot of ide...
The Ship Selector With 75+ ships to choose from, ship selection has become a big part of character creation. The ship, of course, is a character. The choice is...
Hey everyone! It's time - The 2023 Fallen Game Jam is here. Create monsters, locations, postcards, NPCs, adventures, tables. Prizes will be going to the 3 top s...
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
[Adventure] The Halls of Lidless Shabbath (2016) Stuart Marshall & Joseph Browning Lvl 12 – 15 A treat today. An adventure for level 10+ And its legit, as in...
In today's stream, I talked about some expected changes to the Recruit system, covering preset and quickstart characters, and Visages! Blind Exploration At the...
Iko is launching a mayor CY_BORG bundle, and to celebrate that (and take part of it) I've updated this adventure to a pamphlet design. It features a newly expan...
Thanks for checking out “An Exodus”, I really hope you enjoy it. I had a few goals in mid when starting this project. - First of all, I wanted something eas...
Phoenix Guard-chan In today's stream, I did some quick colouring work on the Phoenix Guard: a new playable Venture focused around ranged artillery and formation...
Howdy I'm in the midst of rewriting all of Drier Deserts, Hotter Suns with lessons learned from 3 years of playtesting, game design experience (both reading and...
In today's stream, I tackled a bunch of overlapping concepts at once: A GMless/GM-light system; Players having multiple PCs; and taking inspiration from West Ma...
Hi there! #2 in our design series, meet the Blazemagus and Champion! As noted in #1 , all role/sub-role talk is referring to Total//Effect’s role and sub-role...
In today's stream, I went through a lot of major ideas and changes for Version 0.5! Totally different from the last update post, even. Action Economy 2, Economi...
Today's stream, I sketch out a planned Sapient page, showcasing all the playable Sapients in one big group picture at the start of the Chapter! I also talked ab...
Every time I make an announcement about His Majesty the Worm , I declare we are getting close. Then a year goes by. Then I make another announcement. Then anoth...
In today's dev stream, we start experimenting with a new subsystem: Bravery & Break! Bravery Bravery is a secondary resource that can be used in combat. It is t...
Today I've started streaming Voyager: Tactics on YouTube, documenting my work and working in real time with my followers! A summary of the stream's development...
I've done some dabbling in various sizes of RPGs: first I made Fruit Friends , which is a postcard-sized game, and then itsy bitsy spider , a business-card size...
Hi there! I’m gonna reveal class art every week and talk about their design as I do. I’m gonna go start to end alphabetically, so meet the Bard and the Bers...
It's been a while since I looked at Beloved, and I didn't realize that there were those who still played it. It's my first published TTRPG project, and the one...
Hello and welcome back to the Banda’s Grove Overhaul Devlog! If this is your first Devlog, check out our first Devlog that explains why Banda’s Grove is get...
Hello and welcome back to the Banda’s Grove Overhaul Devlog! If this is your first Devlog, check out our first Devlog that explains why Banda’s Grove is get...
I'm making progress on editing and finishing the art for this! Last week I playtested for the first time and found a couple of issues. The game was quite a lot...
This is a massive update, patch notes are also available at: https://planariangames.blogspot.com/2023/07/mettle-core-15-revision-notes.html The 1.5 edition of M...
The idea for SPAR started where most of my TTRPG ideas do anymore: Discord. Back in late January or early February of this year, I’d been reading Extraction f...
GET READY The Imposition Dice System has been in development for a while now. One of the first things we nailed down was the dice resolution mechanic during per...
I have something really fun (for me) to announce! I have finished a master's thesis, that has received a pass. In it I am processing the development of the upco...
Welcome to the first true devlog for SPAR ! What is SPAR ? SPAR launches Chris McDowall’s Mark of the Odd framework into the golden age of thrilling danger, i...
This is my first devlog post for Dextra , which is my first published game. First off, I want to thank all of you who have made purchases of the game, and all o...
I've been working on a new edition of this game. Ruleswise, its mostly the same. Trimming some fat, and focusing on areas that playtesters seemed to enjoy, most...
It's the annivesary of Mangayaw's release on itch.io!! I feel inclined to do something special to celebrate this milestone. But instead I'm writing you all a bl...
It's been a bit since initial release and I got some good feedback from a lot of people. Overall, well recieved, but things are a bit to v ague. So there's a se...
[Campaign Setting] Night Wolf Inn (2016) Anthony Huso AD&D 1e Lvl 1 – 15 I started reading this because I was looking for good high level material and Anthony...
An excerpt consisting of the relevant portion of my latest newsletter ; ““More missions, more mission guidance, and more advice on building the setting, the...
I have been thinking hard about the prompt section of Gadgets and Gizmos Aplenty, and today I was struck by a little idea. My issue is that, for a game that use...
Here is a preview of a few cards from the upcoming 6-card Knowmadic expansion. Note: The designs are not final and are subject to change prior to official relea...
The first way you can lose a game as stated in the rules is "if you don’t have any available moving options during the Explore phase (e.g. the top card of the...
With the new layout, the character playbooks are now split across two A4-sized pages (or four A5-sized ones), which might be a bit cumbersome at the table. To r...
I started writing RPR during the first months of the pandemic. Remember that? lolsob Since then, I had to buy a new laptop, participated in over 10 TTRPGs proje...
Written by Charlie Etheridge-Nunn, The High Priestess is a magician abducted by the Phantom Wind as a child, both fighting and embracing its dark gifts. The inc...
Written by Rae Nedjadi (he/they), The Tower is a character who transforms violently between different identities, and must balance change against sacrifice. In...
As a great show of how fluid game design is at this stage, in our last Devlog I said we simplified the word “Fragment” and “Plane” to just Plane. Upon f...
[Adventure] H4 Throne of Bloodstone (1988) Douglas Niles & Michael Dobson AD&D 1e Lvl 18-100 SPOILERS: If you are a player in my high-level game do not read thi...
A lot of my concerns about the length and complexity of 60 Years in Space could simply be addressed by looking at the 5th edition Dungeons & Dragons Players Han...
Page Design, Maps, and Terminology This isn’t final text in the v2 image by any means, but we’re walking down the path of making new master pages for layout...
Last weekend we made the difficult decision to pull Banda’s Grove out of layout, and rewrite the core rules from scratch, reorganize all the sections, condens...
No major updates this month - real life has gotten in the way (preparing for a baby is pretty involved!) and some of the revisions I started last month have spu...