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Physical game Devlogs About Game Design Page 3

This Play Intentionally
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2
Game Design
When I started writing 60 Years in Space, there weren't as far as I was aware any TTRPG adaptations of board games. Dungeons and Dragons itself was an adaptatio...
8 Years in Development
1
Game Design
Sixty Years In first came into being as a Google doc, then a collection of Google docs, early 2015. I had been working in my spare time (I didn't need much slee...
Dragons and Travellers Tales and ADHD!
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Game Design
I recently wrote this as a reply to the How to ADHD YouTube video channel's " 10 Tips to Making Your Tabletop RPG More ADHD Friendly " and thought I would also...
1st (ok technically 2nd) playtest notes
3
Game Design
Sunday night I got to do a playtest of The Real Housespouses of X in its current state. I learned a lot but also too little. The biggest takeaway was that this...
2 files
On High Level
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5
Game Design
The goal for NAP III will be to push people to explore an area of oldschool D&D that is not often touched upon. Despite having a progression that goes up to and...
Update 1.3 Question
Game Design
Hey friends! First and foremost, I wanted to thank you for your support. The fact that I can put something out to the community that is being enjoyed by many br...
4 files
Afungus Lore
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Game Design
Here's some lore for Afungus that does not fit in 12 words: The astronauts are workers in space. They are taught from a young age to be productive and competiti...
Version 2022 des Livrets
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Game Design
L'an passé, j'avais profité d'un peu de temps pour revoir les Livrets et quelques actions. Principalement pour des raisons d'élégance et de fluidité et sur...
1 file
Coming Soon (hopeful end of Jan 2023): Personae v2
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Game Design
Coming soon: Personae version 2: Special Abilities renamed: now called Enhancements. Default Identifiers renamed: (B)ackground, (C)onditional, (S)uperior, E(X)c...
New Year's catch-up, new art and some lore!
3
Game Design
Hello all! New Year welcomed us with huge fire - at least in realm of TTRPG. Fortunately, Beyond Corny Groń wasn't meant to be published on OGL anyway, so the...
Money and Food: Thomas Mann, Indiana Jones and the Diamond Prompts
Game Design
The impetus to write You’re Sick (and It's Your Fault) came from what I learned during my year of tuberculosis treatment, but a singular informing event occur...
1 file
Everything's Design 3: Powered by the Apocalypse
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Game Design
I've been an Apocalypse World fan for a long time now. AW was formative for me as a designer, particularly in its transparency of design: Meguey and Vincent too...
Work In Progress on Set Two
Game Design
Just a sneak peak at Vlätkrig Set Two: Haemogoblin Warriors / Könkerors. Still lots to do on the Gnörves before these get finished up, but they were on the d...
Limelight vs. table style
Game Design
Something that's talked about frequently in tabletop RPG circles is style , and how in many RPGs the table's style affects the direction of the game. Limelight...
Gregg and Deric discuss Limelight on Third Floor Wars
Game Design
Last month, just prior to the release of Limelight , Craig Shipman of Third Floor Wars was kind enough to interview us. Over the course of the discussion we spo...
Report from the first playtest session
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2
Game Design
It turns out I’m very slow at writing devlogs / session reports. The first playtest session of Rosewood Abbey took place Saturday, November 5th. I’ve since...
Student Protectors of Malaysia - v0.02 & 0.02a Changelog
Game Design
V0.02 – Update Changed the “Abstract” stat to “Quick”. Added Concern Added Faith Added explanation of Student Phase, including Attention Level Added e...
Weird Fantasy 3: Science-Fantasy & Gonzo play
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1
Game Design
Noctis Labyrinth's Weird Fantasy is viewed through the lens of Science-Fantasy. After years of fantasy gaming, I had grown tired of traditional tolkienesque aes...
New folk (rodentian) and updated error
Game Design
Howdy, folks! Along with the new ratfolk (rodentian) added to the book, I saw an error in their qualities and fixed it. So now's the best time get the new stuff...
1 file
#16 - Mechanics - Core Moves
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Game Design
Initially published on dice.camp. So here we go, based on Finding Styles , which in turn is based on An Abomination , I am trying to refine a core set of moves...
Missions and Pressure Cracks
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Game Design
Not so long a chase as I thought before the next update (this is always the way with me, I talk about doing something in a backburner sort of way because other...
1 file
Hexhunt 1.0 loading (taking longer than expected)
Game Design
While I was working on the Dimyr adventure, for some reason, I've switched to 1.0 version of Hexhunt, which, to this date, I've still been working on. And this...
Le Tarot Complotiste / The Conspiracist Tarot
Game Design
https://osr-vf.itch.io/tarot Tout fraîchement publié, une aide de jeu facultative pour Complotiste. 36 cartes pour aider à la création de personnage, et aut...
Of BMI and bi-polar conditions: tunnel vision in a game about perspective...
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Game Design
Recently, another TTRPG designer looked at my game. They said it really spoke to them, and they had ideas they wanted to share. “Great, bring them on!” I sa...
It's absolutely not about COVID, but maybe it should be
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1
Game Design
It’s not just an obsession with Sontag’s work, I had good reason for selecting the three touchstones of You’re sick and (it’s your fault) and limiting m...
1 file
Upcoming Fix, Typo, Layout, and Pre-made Faction Sheet
Game Design
Hi gamers! I just want to give an update regarding the pre-made character sheet. It took longer than I'd liked because of a few game mechanics concerning the ca...
Secretos III / Secrets III
Game Design
ES He creído que sería interesante compartir con todos vosotros una historia que escribí utilizando Neon Noir Space Opera, como base para un juego de diario...
Autumn card update
Game Design
Dear supporters, Here’s the latest card design by Diana Barta. Your support is allowing us to produce 12 of these uniquely beautiful illustrations for Dragon...
Hollow Earth Magic: mechanical changes in MiniBx Core
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Game Design
I’m working on the Hollow Earth setting for MiniBX and decided to give a preview on how magic will work in terms of game mechanics in this blog post. https...
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Everything's Design 2: Underwritten
Game Design
If I'm being a 100% honest, I genuinely believe the vast majority of TTRPGs are overwritten. Specially if we talk about traditional TTRPGs, and specially specia...
Developing the Scene Roll
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Game Design
I’m releasing Dragons and Travellers Tales this Thursday, September 15, so I thought I’d explain how one of the core mechanics works and how I came up with...
Design Diary for 24Blue
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Game Design
24Blue is a minimalist OSR system based on the 24XX system by Jason Tocci. In here I've disclaimed my current game design process. I'll use that as a frame work...
update, contenuti e novità
Game Design
nessuno dei nostri progetti e mai chiuso. in occasione della gnoccocon 2022 abbiamo aggiornato il manuale con una piccola modifica e aggiunto un 2° scenario ag...
3 files
Alchemist, why Occultist/Chaos Mage don't exist, and grab bag of the rest
Game Design
Hi there! Long time no see! I’ve been thinking about 36th Way a bit recently and realized I never finished my class redesign rundown by talking about Alchemis...
Design Diary for 18XX Rail Way
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Game Design
18XX Rail Way is about meddlers that are fighting against a world wide train conspiracy In here I've disclaimed my current game design process. I'll use that as...
Design Diary for 18XX Richelieu
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Game Design
18XX Richelieu is about musketeer agents that to protect their country and secretly dethrone an immortal tyrant In here I've disclaimed my current game design p...
Design Diary for 18XX Solomon
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Game Design
18XX Solomon is about ghost knights dungeon delving on the purgatory to free hope back to the world. In here I've disclaimed my current game design process. I'l...
Design Diary for 18XX Ragnarok
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Game Design
18XX Ragnarok is a game about a lineage of Nordic superheros fighting against eldritch gods. In here I've disclaimed my current game design process. I'll use th...
Easter eggs and references in #streamatsuscamp
Game Design
I included some easter eggs and references inside Stream at Su s mmer Camp of things that I like just for fun. Also, I have uploaded a preview sample if you wan...
Design Diary for 18XX Dreams
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Game Design
18XX Dreams is about dreamers pursuing in the Dreams what is unreachable in the Awaken In here I've disclaimed my current game design process. I'll use that as...
Design Diary for 18XX Victorian
Game Design
18XX Victorian is about sciencepunk agents sorting missions for her majesty. In here I've disclaimed my current game design process. I'll use that as a frame wo...
Design Diary for 18XX Night
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Game Design
18XX Night is about monster hunters belonging to a religious order. In here I've disclaimed my current game design process. I'll use that as a frame work to kee...
Design Diary for 18XX Locker
Game Design
18XX Locker is about the last pirates recapturing escapees from Davy Jones's Locker, dreadful pirates and monsters, (I know I've done this before for this game...
Weird Fantasy 2: Implied setting
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Game Design
On part 1 , I mentioned how "unexpected" is distinctly different from "mystery", and although both service the Weird, I think that mystery usually gets underrep...
Design Diary for 18XX Outlaw
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Game Design
18XX Outlaw is a game about gunslingers (who MAY be outlaws depending to who you ask) in weird west performing jobs In here I've disclaimed my current game desi...
Exploring the Dimyr Region
Game Design
I'm currently working on the first adventure module (episode) to Hexhunt. It will take place in a region called Dimyr. (see the map attached). I've completed ge...
Design Diary for 18XX Muramasa
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Game Design
18XX Muramasa is a game about samurais tracking down cursed blades trying to find the one who hurt them . In here I've disclaimed my current game design process...
GD Breakdown #4: Game genres: expectations vs reality
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Game Design
/see the first comment to a revised view of the game genres for TTGOT/ Here is another Game Design Breakdown, where I talk about my process of how I design, pla...
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#ttrpg idea and concept
Game Design
Some context On June, I decided to participate in DriveThruRPG's #PocketQuest2022 Jam. It was a great opportunity to start making my first ttrpg, and understand...
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