Physical game Postmortems Page 2
ItchFunding Closing Up We are closing the door on our initial round of ItchFunding this week, during the last month we almost doubled the size of the Academy, I...
I started talking about After the Accident in February 2017 . 4 years already! Time flies! I released a beta of the game, and I found out about other people pla...
While I am fond of my work on MAGOG, it really is a bit of a disaster. Some of the random tables (especially "what did you lose," "who stayed," and "who left")...
The dark and the cold hide us all away and in the Winter it is easy not to be ourselves when the world is so harsh and survival so taxing. And yet, the day come...
→ [EN] Released yesterday as a 6-min game, I now publish it again but as a 60-seconds game (with precision on audio and writing different duration). This game...
2 files
If you're interested in Devlogs, hello! Welcome to the first post for The Sea Shall Carry Us Home! This project was a lot of fun in a very short time and will a...
Well I've just jumped through all the hoops and uploaded my first One-page RPG - Shady Dealings . Thought I'd take this opportunity to talk about things in the...
1 file
It's been two years since I've revisited this project. Originally designed for my Game/Play class final, Meaningful Play, I chose to design the game you see now...
2 files
Time for an update! in the process of putting together Beast I learned a LOT about Affinity Publisher, and it became fairly clear after I put the initial PDF ou...
1 file
Hello, all! I have not made a thing in quite some time. This is untrue. I am making things behind the scenes nearly constantly, but they have not manifested t...
I recently started pursuing an MFA in Game Design at DePaul University. Royal Match was a game I developed during my first term there. The assignment was to dev...
The game is live! I’ll be posting later to provide more context for the game, but I’m heading to bed...
1 file
Question How often do you find that people pay for the "pay what you can" games? Do people ever play the game and come back and pay if they've enjoyed it? Is...
Hey folks! Wanted to talk about the recent decision to make DRIVE·10 completely free for the rest of the year. When I write games, I want them to be seen and t...
When I set out to make Hollow Machines I had a really clear idea of what I wanted it to be. Following on the principles of Affinity , I wanted to make a little...
1 file
When I heard about it, I had just finished #RPGenesis and had zero faith I would have any inspiration for the amazing #YourMoveJam . Fortunately, my one-week va...
When I finally caught the spirit to even attempt learning more about designing roleplaying games, part of me was already enamoured of the idea that some of thos...
Seasons of Us is a series of firsts for me. It is my first submission to a game jam. It is the first game I've written in under a month. It isthe first game whi...
1 file
Just cleaned a few things, added a cover picture; housekeeping after the fact---it's the first game uploaded after all...
1 file
Hey there! Welcome back to another one of my post-mortems! It’s been quite a while, huh? Making this game… has punctuated a lot of personal growth and room...
1 file
Dice Souls A single-player game you can play with just a pair of die and some tokens (use coins if needed). This game took one month long to put together and wa...
I adore the format of games of Belonging Outside Belonging a lot, and I have tinkered with it often in game jams because each one is an attempt to discover more...
1 file
Cat cat catcat cat cat, cat catted CATS&CATS! Thanks to the marvelousness and unexpected speediness that is Chessex Dice, CATS&CATS was able to be fully fulfill...
I don't know how to do devlogs. Sorry? So Evokers' Pact was a thing I was tinkering with primarily for March of the Wizards 2K19, but I was always aware of the...
1 file
When Minecarts Crash A Postmortem on “Bombs n’ Mines” Bombs n’ Mines was intended to be released as a 1 st person rails puzzler for the Extra Credits Ga...