Devlogs Page 6
Aggiornamento grafico, cambiate tutte le copertine di tutte le opere...
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Aggiornamento grafico, cambiate tutte le copertine di tutte le opere...
Since I am already relying on microphone/audio input as a core mechanic, why not sprinkle in speech recogition to implement wildcard 2 "cheat codes" as well? It...
Per coloro che vogliono immergersi nel Marethar con un regolamento agile ma profondo, presentiamo una versione personalizzata dell’ottimo 24XX SRD per catapul...
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We welcome all those from Itch.io to the wonderful planes of chaos...
Added ability trigger "Before this defends:". Improved random deck generation a bit. AI minimum thinking time is now 1 second. AI will now test a minimum of 2 o...
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Content Changes Monsters will no longer use the same move twice, allowing for more move variety Elite fights will now give you a card or a feature like normal f...
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This update adds in the first version of the dialogue system that players will be able to use to communicate with the villager NPCs. Right now it is very basic...
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EN English update SOON - localization to English in the game. English language will be added to the game soon RU English update СКОРО- локализаци...
The game is now available on Google Play for open testing at: https://play.google.com/store/apps/details?id=com.vnprogrammation.investigationo...
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Hello everyone!!! I'm glad to introduce you my new game Divine Lessons, which is currently in development! What is the game about? The plot is simple but profou...
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Thank you for all of your generous feedback! I've found some time and made tweaks and adjustments. •Now you have only 5 buildings to skip per level. •Moved...
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PixelArt shader Outlines All elemental melee attacks Fixed melee hitbox Some other smaller things...
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*This text was written using a translation tool. [World 6: Catacombs Preview] The main features and level design for the Catacombs level are now complete. Only...
I added an ending screen and twist!...
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some 8-bit lookin' stealth game (for Game Off 2024)
The next ability on the list was very similar to the last, "Far Reach", it's essentially a teleport ability except instead of instantly teleporting to the targe...
Shortly after writing the last devlog, the edge cases were really bugging me, so I took a step back and realized what the real issue was. Let's think about it f...
The first ability I wanted to re-create was the iconic blink ability, a seemingly simple teleport mechanic, but oh-boy was it complex! To start with here are a...
Hey everyone I hope you are all doing fine I also wanted to show a new update on the 1.01 Demo for Five Night's at Neep's I have now made the camera's coloured...
Hey all! I think the game could use a new logo, and because I'm such an indecisive pleb, I need your help deciding which logo you think looks nicer and that whe...
Typo fixes and minor graphic changes for the sheet...
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Character sheet for the party
I’ve added a new free MIDI melody, perfect for fans of 90s dance music! This file captures the vibrant and energetic essence of that era...
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The first step to re-creating the ability system from Dishonored was to make a simple player controller, and as it turns out Unreal was definitely the right cho...
The year is 30XX... Megacorporations and Megacities now ascend far beyond most mountains. Antigravity technology is abundant and insanely efficient. With its in...
Hello everyone! The past two weeks have been a whirlwind of creativity and hard work, but we're excited to share some turbo progress with you! 🐷💨 The Idea...
Hey everybody! The work on 0.7 goes well. Did bug fixes and cosmetic improvements. Also, started working on the underground hangar which is basically the vehicl...
lets try and break the game ! early access test for SK8 CHAT (:...
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This project has taken a hit on my health so I must stop updating I hope you all will understand hopefully you all will understand...
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This was tiring, but we've finally come to our first milestone, stages! No longer is the game contained onto the one tiny stage, it's now contained into 3 tiny...
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Hello friends! After getting some feedback from some of my friends I have now added Sound Effects to the game, the sound effects are currently for when you Flap...
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This is the first time I've written a devlog since my blogger days but I thought I'd write a bit about the game here since it's the first major release to the p...
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Hey, Hello, I've added a few things to the base set. There are now new diagonal mountains and a beach animation. I've also added a few alternative color variati...
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Fixes some features that use directions not working...
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The Journey to Restore the Distorted Time and Space
I've updated Dense Dungeon to 1.3 to clarify some mechanics...
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PATCH NOTES 1.9.0 This latest update brings a much-anticipated feature to Margonem Adventures: the shop ! Here’s what players can look forward to: 1. Daily Of...
Surprise update! Version 1.7 features : Script edits Fixed missing glossary item I recommend refreshing your cache to get the game working again! Until next tim...
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Hi Stewards, Well after such a long break from development it has been nice to get back into some development of the game. Its taken me a week to work out what...
I noticed that some features that use direction were not working due to internal code changes not being reflected on some objects. This will be updated with a f...
References All references to everything I used or that assisted me during this assignment! This will be updated as the project continues. All sprites were made...
it's been awhile, hasn't it? as much as the world had changed from 2019 to 2020, it's changed even more since then—and soon, it'll be changing all over again...
Nightmare 2 is out! Nightmare 2 is a game I've worked on for the past year in continuation of the past game. "After waking up from what seemed like a long dream...
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I spent some time this morning and last night making some small tweaks to this project, mostly usability or design tweaks. The first one was showing the player...
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Just some bug fixes today. Work is ongoing on adding content to the basement. Fix long decimals in current life stat after eating food as a group Fix Lyle inter...
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MAJOR UPDATE 0.0.4 After getting some player feedback I found a few critical things that seem immediately apparent to you when you first play. The colors and mo...
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Happy Friday folx! Version 1.3 features: Two new entries Behind-the-scenes variables fixes A close-encounter with that one pesky "neighbour" Additional lines in...
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