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Devlogs Page 6

Aggiornamento grafico
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Aggiornamento grafico, cambiate tutte le copertine di tutte le opere...
2 files
V1.1 - Aggiornamento grafico
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Aggiornamento grafico, cambiate tutte le copertine di tutte le opere...
Day 7 - Cheat codes speech recognition
Since I am already relying on microphone/audio input as a core mechanic, why not sprinkle in speech recogition to implement wildcard 2 "cheat codes" as well? It...
Marethar 24XX
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Per coloro che vogliono immergersi nel Marethar con un regolamento agile ma profondo, presentiamo una versione personalizzata dell’ottimo 24XX SRD per catapul...
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Introducing new update
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Postmortem
coming in with some new music...
2 files
Maze of Lost
Major Update
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Death Maze1
Now on Itch.io
Major Update
We welcome all those from Itch.io to the wonderful planes of chaos...
Update 62.22
Added ability trigger "Before this defends:". Improved random deck generation a bit. AI minimum thinking time is now 1 second. AI will now test a minimum of 2 o...
1 file — 0.62.22.411151110
v1.0.5 - Logo Changes
the logo is better now...
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fast food
Day 2 Patch Notes
Content Changes Monsters will no longer use the same move twice, allowing for more move variety Elite fights will now give you a card or a feature like normal f...
2 files
Pre Alpha 0.5
This update adds in the first version of the dialogue system that players will be able to use to communicate with the villager NPCs. Right now it is very basic...
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English update SOON - localization to English in the game.
EN English update SOON - localization to English in the game. English language will be added to the game soon RU English update СКОРО- локализаци...
Playable version available on Android !
Major Update
The game is now available on Google Play for open testing at: https://play.google.com/store/apps/details?id=com.vnprogrammation.investigationo...
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Divine Lessons : Demo Version.
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Major Update
Hello everyone!!! I'm glad to introduce you my new game Divine Lessons, which is currently in development! What is the game about? The plot is simple but profou...
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New Update!
Thank you for all of your generous feedback! I've found some time and made tweaks and adjustments. •Now you have only 5 buildings to skip per level. •Moved...
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update151124
PixelArt shader Outlines All elemental melee attacks Fixed melee hitbox Some other smaller things...
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[From Catacombs to Palace]
*This text was written using a translation tool. [World 6: Catacombs Preview] The main features and level design for the Catacombs level are now complete. Only...
Ending screen
I added an ending screen and twist!...
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some 8-bit lookin' stealth game (for Game Off 2024)
Devlog #3 That's a "Far Reach" from Ordinary
The next ability on the list was very similar to the last, "Far Reach", it's essentially a teleport ability except instead of instantly teleporting to the targe...
Devlog #2 "Blink"-ing is Believing
Shortly after writing the last devlog, the edge cases were really bugging me, so I took a step back and realized what the real issue was. Let's think about it f...
Devlog #1 "Blink" and You'll Miss it
The first ability I wanted to re-create was the iconic blink ability, a seemingly simple teleport mechanic, but oh-boy was it complex! To start with here are a...
Five Night's at Neep's 1.01 Demo coloured Updates!
Hey everyone I hope you are all doing fine I also wanted to show a new update on the 1.01 Demo for Five Night's at Neep's I have now made the camera's coloured...
Which looks best?
Hey all! I think the game could use a new logo, and because I'm such an indecisive pleb, I need your help deciding which logo you think looks nicer and that whe...
Small update
Graphics and sound effects generally swapped for better ones...
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Protect and Survive
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Culture
Deceptively Deep!
Minor changes
Typo fixes and minor graphic changes for the sheet...
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Character sheet for the party
New free 90s-style dance MIDI melody added
I’ve added a new free MIDI melody, perfect for fans of 90s dance music! This file captures the vibrant and energetic essence of that era...
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Devlog #0 The Start of Something New
The first step to re-creating the ability system from Dishonored was to make a simple player controller, and as it turns out Unreal was definitely the right cho...
Account Creation! Alpha In the Works!
Major Update
The year is 30XX... Megacorporations and Megacities now ascend far beyond most mountains. Antigravity technology is abundant and insanely efficient. With its in...
DevLog 1
Game Design
Hello everyone! The past two weeks have been a whirlwind of creativity and hard work, but we're excited to share some turbo progress with you! 🐷💨 The Idea...
A sneak peek to 0.7
Hey everybody! The work on 0.7 goes well. Did bug fixes and cosmetic improvements. Also, started working on the underground hangar which is basically the vehicl...
Early Access Online Skating!
Major Update
lets try and break the game ! early access test for SK8 CHAT (:...
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Development Update
Game Design
This project has taken a hit on my health so I must stop updating I hope you all will understand hopefully you all will understand...
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Iris Reborn v0.2.0 Stages and beyond!
This was tiring, but we've finally come to our first milestone, stages! No longer is the game contained onto the one tiny stage, it's now contained into 3 tiny...
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SFX Update!
Hello friends! After getting some feedback from some of my friends I have now added Sound Effects to the game, the sound effects are currently for when you Flap...
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Pre Alpha 0.4.1
Tech Discussion
This is the first time I've written a devlog since my blogger days but I thought I'd write a bit about the game here since it's the first major release to the p...
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Update on EX Graphic Outdoor to 1.03
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Major Update
Hey, Hello, I've added a few things to the base set. There are now new diagonal mountains and a beach animation. I've also added a few alternative color variati...
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24.11.15 BugFix
Fixes some features that use directions not working...
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The Journey to Restore the Distorted Time and Space
Dense Dungeon 1.3
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I've updated Dense Dungeon to 1.3 to clarify some mechanics...
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Shop in game - and free loot
PATCH NOTES 1.9.0 This latest update brings a much-anticipated feature to Margonem Adventures: the shop ! Here’s what players can look forward to: 1. Daily Of...
PAR313 - Update 15/11/2024
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Surprise update! Version 1.7 features : Script edits Fixed missing glossary item I recommend refreshing your cache to get the game working again! Until next tim...
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New RTS Castle Building Game for PC - Games Development News
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Hi Stewards, Well after such a long break from development it has been nice to get back into some development of the game. Its taken me a week to work out what...
24.11.15 Dodge not working during lock-on
I noticed that some features that use direction were not working due to internal code changes not being reflected on some objects. This will be updated with a f...
References!
References All references to everything I used or that assisted me during this assignment! This will be updated as the project continues. All sprites were made...
five years later...
it's been awhile, hasn't it? as much as the world had changed from 2019 to 2020, it's changed even more since then—and soon, it'll be changing all over again...
Nightmare 2 is out!
Major Update
Nightmare 2 is out! Nightmare 2 is a game I've worked on for the past year in continuation of the past game. "After waking up from what seemed like a long dream...
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Some tweaks and improvements
I spent some time this morning and last night making some small tweaks to this project, mostly usability or design tweaks. The first one was showing the player...
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version 0.25 is out! Mostly bug fixes.
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Just some bug fixes today. Work is ongoing on adding content to the basement. Fix long decimals in current life stat after eating food as a group Fix Lyle inter...
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Major Update 0.0.4
MAJOR UPDATE 0.0.4 After getting some player feedback I found a few critical things that seem immediately apparent to you when you first play. The colors and mo...
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15/11/2024 - Update
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Happy Friday folx! Version 1.3 features: Two new entries Behind-the-scenes variables fixes A close-encounter with that one pesky "neighbour" Additional lines in...
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