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A jam submission

Aquatic treasuresView game page

It's all about what you breath
Submitted by Kurereha (@mustlind), lionofaustria, TimeTheTea (@timethetea) — 3 hours, 2 minutes before the deadline
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Aquatic treasures's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Relevance#1034.3724.372
Music & Sounds#1253.7213.721
Mechanics#2123.3263.326
Is it Fun to play?#2853.0933.093

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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kurereha

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted(+1)

Very lovely graphics! I kept running past that droplet like 5 times haha, ended up ignoring the ship damage after a while and just focusing on collecting. Very fun lil game!

Submitted(+1)

Really love the art style and the animation. I also like the scavenging mechanic a lot. It feels a lot like Terraria but underwater, with more time I think this would be an awesome game.

Submitted(+1)

Neat concept and I love the look of the game! The oxygen sound effects were a nice touch that really helped push the atmosphere too. The movement was a bit rough as I kept getting stuck against walls while trying to jump up things which ended up with me getting stuck in the cave at one point. It also seemed like the ship would get damaged very quickly which discourages you from roaming too far. Otherwise, I think the idea is solid and with a little bit of polish it would be quite fun.

Submitted (1 edit) (+1)

Very nicely crafted atmosphere and visuals!
The character's movement felt a little rough at times when the player stopped  on touching the ground.
Adding some jump buffering would help a lot in that aspect

Submitted(+1)

great job!

Submitted (1 edit) (+1)

I liked it, the visual detail of going under the ship like that already made this look appealing and immersive into the world. The graphics and sound set the atmosphere well and the world to explore is quite large.

Finding the relics, keeping the ship from being compromised, and overall how much there is to do and how excellent the game looks and feels is quite impressive considering the limited time of the jam. I think you did a fantastic job on this one!

Submitted(+1)

The art is amazing, and the whole game idea is very interesting. If I had to point out a flaw, it would be that sometimes, when moving the character, the camera feels 'shaky,' as if it's not moving at the right time.

Submitted

Great game. Good scuba art 

Submitted(+1)

Really fantastic work on the art - maybe the character animations felt a little stiff, but maybe that’s just my imagination because the movement felt stiff. Loved the UI art in particular but really it was all great. Maybe the letters 02 blend in a bit too much with the background.

I found it confusing that there were objects in the same/similar color to the relics that weren’t relics, like the starfish and that real cute fish that chases the other one (really nice touch), since we weren’t told what to look out for. I also definitely did not realize the gold coral was a relic until I accidentally picked it up, and the one hiding in grass was nearly too tough to spot.

I feel like the golden rule of platformers is that it should be fun to just move and jump around in the world, and this didn’t quite get there for me except for the boost jump which was great. I’m guessing you were going for a kind of realistic underwater feel but especially the gap between landing and being able to jump again, lack of ability to do a short jump, low gravity, etc. just made traversal kinda a chore.

I didn’t understand the hull integrity mechanic, so I just ignored it since I’d get a warning within seconds of leaving the ship, I just made a point to always bring scrap back and I was fine. Also seemed like dying was the intended way to return to base, which is fine, but strange. Sometimes there was that oxygen efficiency game but I had no idea what would trigger it and how to interact with it at all besides hitting up a few times until it let me go? I promise I was really trying to understand!

I felt like the hacking game was maybe a little on the tough side. Memorization minigames usually don’t feel right, but in this case I think it really played nicely with the core gameplay loop since they’re both effectively memorization games at wildly different paces. I don’t know if that was an intentional design choice but it felt like a really natural and great complement to the main gameplay, great job with that :)

While I have my critiques, overall this is a really awesome and impressive jam entry and definitely something to be proud of. Good work!

Submitted (1 edit)

I think this was a really fun idea! It reminded me a lot of those old 90's point and click adventure games. The jumping animation was fun, it really felt like being underwater (and/or on the moon). The art was really impressive as well, especially the player character. It was just too much information all at once at the start for me, and I wish you didn't have to go all the way back to repair the ship.

Submitted

Those very nice mechanics man!

Submitted(+1)

Finished your game and i really liked it ! Really nice style and the underwater vibe is great ! Some beautiful sprites as well. I would say that the game movement is a bit slow, it looked like it was always the right play to die under water instead of going back up because of how much time it would take, and I never wanted to go back up and fix the fish neither. Also it took me a while to understand that you needed to have an empty spot selected to interract with objects. Other than that a really great experience, I loved the upgrades and the minigame was a great one. Congratulations on the game ! 

Viewing comments 32 to 21 of 32 · Next page · Last page