Thank you. Fun fact : the sound FX is made of simples percussions coming from my digital audio workstation that i had pitched to obtain variations + a reverb, nothing more, no need to be a sound engineer to make decent sound design.
Definitely one of the games that has a lot of juice to offer! It's very polished for a 1-button only game.
The game is short and repetitive (since it is the game mechanic), still, with the increasing difficulty, i.e. speed of the crane and flood, the repetition becomes obsolete and can no longer be felt, which leaves only the excitement on overall gameplay.
It also runs smoothly with its controls, so it feels great dropping off the objects
Thx 4 playing ! Yeah you has greatly summarize the design, the game is even too hard imo, I have to tweak the difficulty a little, cause it become impossible at a certain point, the flood and the "crane" become insanely quick.
This makes me nostalgic for the days where short fun well polished games like these were the norm. Nowadays most games like this on a phone's app store would look significantly worse, play some several unskippable ads every time you lose, connected to fake "online" leaderboards, and be riddled with microtransactions for powerups. But this? It's like I'm in the golden age of flash games again!
You're right the gaming industry is not the same anymore, nowadays anyone can put a game on a store and monetize it easely, the industry is money-driven, DLC based, and "battle passed" . I miss these good old days too.
5000 ? Nice score, so you probably discovered the little "easter egg" i've implement...
I LOVE this game, has an old flash game vibe but more polished, this would great on mobile I could sink hours in this one especially with the satisfying sounds when you land perfectly. 10/10 would be fished again.
Thx, Yeah tricky tower is clearly a source of inspiration, in fact at the early developement we could turn the "bricks" at 90°, but I delete the feature to dynamise the gameplay, to be more action and reflex based than a pure puzzler.
Comments
A pesar de ser una idea simple , esta ejecutada y pulida de tal forma que hace el juego un poco adictivo, Felicitaciones
Really fun entry, congrats! Made it to 2500
Really fun game with crazy high polish! Made it to 4800 after a couple tries :D
Thx ! Go to 5000 and you will be reward with an underwater easter-egg... : )
Damn, now I gotta keep going at it. :D
Finally did it! Won’t spoil but nice easter-egg indeed ;)
What a rockstar, only the chosens one have the privilege to be the spectators of a such thing , and you're one of them, well done !
I loved the games like this, very nice pixel art, gratz!
The game's pacing is great! Simple and familiar rules but dynamics are way more fun. And I really like its sound design!
Thank you. Fun fact : the sound FX is made of simples percussions coming from my digital audio workstation that i had pitched to obtain variations + a reverb, nothing more, no need to be a sound engineer to make decent sound design.
Definitely one of the games that has a lot of juice to offer! It's very polished for a 1-button only game.
The game is short and repetitive (since it is the game mechanic), still, with the increasing difficulty, i.e. speed of the crane and flood, the repetition becomes obsolete and can no longer be felt, which leaves only the excitement on overall gameplay.
It also runs smoothly with its controls, so it feels great dropping off the objects
Thx 4 playing ! Yeah you has greatly summarize the design, the game is even too hard imo, I have to tweak the difficulty a little, cause it become impossible at a certain point, the flood and the "crane" become insanely quick.
This makes me nostalgic for the days where short fun well polished games like these were the norm. Nowadays most games like this on a phone's app store would look significantly worse, play some several unskippable ads every time you lose, connected to fake "online" leaderboards, and be riddled with microtransactions for powerups. But this? It's like I'm in the golden age of flash games again!
Current High Score: 5150
You're right the gaming industry is not the same anymore, nowadays anyone can put a game on a store and monetize it easely, the industry is money-driven, DLC based, and "battle passed" . I miss these good old days too.
5000 ? Nice score, so you probably discovered the little "easter egg" i've implement...
Absolutely love this, the polish is insane
Marvelous game! I got to 3400 and feel like I'll hardly make better :)
Everything is so nice and well polished, congratulations!!!
Merci, et merci pour la jam sans laquelle mon imagination n'aurait pas était stimulée de la sorte !
Ce fut un plaisir ! C'est beau de voir tant de jeux émerger, dont de sacrés bijoux !
It reminds me of that building game on Nokia. Great work!
I LOVE this game, has an old flash game vibe but more polished, this would great on mobile I could sink hours in this one especially with the satisfying sounds when you land perfectly. 10/10 would be fished again.
Thx for playing, for your review and your rating, I'm glad you like and I already consider the idea of a clean mobile port.
This game is awsome, reminds me tricky tower but with better feeling on the physics, congrats!
Thx, Yeah tricky tower is clearly a source of inspiration, in fact at the early developement we could turn the "bricks" at 90°, but I delete the feature to dynamise the gameplay, to be more action and reflex based than a pure puzzler.
Damn thats polished fantastic water effect, I would love to know the technique you used for it :)
The water is a simple sprite with some opacity, coupled to a WebGL shader, sorry there is no "black magic" here > U <