This was so much fun to play! Very simple to learn. I enjoyed the musical aspect a lot. Would you ever consider adding a high score feature? This definitely seems like the kind of game I could keep playing for a long time trying to beat my high score over and over, haha.
Thank you for taking the time to play my game and to leave a comment.
I'm glad to hear that you found it easy to grasp. I was generally worried that the control scheme would be too unintuitive, so I tried to take steps to ease the learning pains as much as I could.
That's a good suggestion - A local or maybe an online high score table would definitely fit in with this type of game. It would also be great if I could also include the song that's associated with the scores as well.
Absolutely! I'd love to keep playing this game and trying to beat my highscore, haha. Especially since I feel like the scoring system is really well done.
Harder than it looks - but fun ! I enjoyed this one, trying to go as fast as you can, and keep your consecutive bonus is challenging :D The tune sort of sounds wrong with irregular typing, but makes sense at the end :)
Thanks for taking the time to play my game and to leave a comment.
Giving the player the option of going as fast as they dare is one of the reasons why I've included the "mistakes" and "combo" statistics at the end, as well as the bonuses - it encourages replaying for flawless and faster playthroughs!
The playing of the fruits during the results screen was planned from the start. I was tempted to make the game be more rhythmic, but it didn't feel like it meshed well with the randomised notes. Also, I felt like it would be more rewarding for the player to to go from listening to a garble of noise to a more organised result fanfare that is based off of their efforts.
Thanks for taking the time to play my game and to leave a comment.
I'm glad to hear that the layout helped reinforce which keys and fruits are paired together. It's difficult to test control layouts as you get used to them after a while, and you can't tell whether it's alright to use that scheme because it's intuitive or just from the sheer amount of practice ^_^,
I really like how you interpreted "musical fruit", it's a very fun way to have a song about music without being a rhythm game :)
I had an issue with controls though, as I'm using an AZERTY keyboard (from France), it seems Q and W are not recorded correctly!
I think what's happening is your engine is recognizing the right key (by position) but your character check makes it wrong, which means I can't play in normal or hard mode! :(
Thank you for taking the time to play my game and to leave a comment.
Funnily enough, I was extremely tempted to change it to a rhythm game towards the end of development so that the fruit sounds were more in rhythm to the backing track. So your comment makes me feel glad about sticking to my initial idea where the player ends up creating their own result screen fanfare.
I think your the only person I know of that uses an AZERTY keyboard! I am sorry that I didn't account for this. I will try to keep this type of thing in mind when it comes to key checks. It sounds like a very curious issue as the W key isn't working :/ After a bit of mulling over as I wrote this comment, I looked at my code and realised what the issue was:
I was getting and using the key code instead of the physical_keycode when doing the checks. The input mapping was using the physical key (which corresponds to your observations), but I wasn't getting the physical_key for the checks. This is my fault, and I am sorry for that mistake.
I've uploaded a new version where it should work base off of the key's position. In theory, you can now use Z and Q in place of W and A.
I love the different musical notes associate to the fruit sorting it's really really cool and does a lot for the game! Equally fun and difficult sorting game great job!
Thank you for taking the time to play my game and to leave a comment.
I wanted the player to have gained something when the results screen showed, so I came up with the idea where the player ends up creating their own ending fanfare by simply playing as well as possible, and as quickly as they dared.
Hey nice game its cool that the fruits are placed in the same order as the keyboard keys, the only feed back I can think is that sometimes when you sort a fruit it has a chance of changing to the same, like you store a cherry and another cherry comes in. Congratulations for submitting
Thank you for taking the time to play my game and to leave a comment.
The fruit layout having matching positions with the physical layout was intentional as I needed the player to quickly grasp which fruit and key paired up, and to make it easier to remind themselves of the key and fruit pairings - I hoped that it worked.
I agree: the possibility of consecutive same fruits should have occurred and more often. The code for the fruit generation only "rerolls" the fruit a few times, so the possibility of the same fruit appearing again is non-zero though it not as often as I would have liked. Funnily enough, the generation of the same fruit consecutively happened too much during early development! So it was a trade-off of sorts.
I have to say, this was unexpectedly fun game! Music somehow sounded good with all the fruit tones. Only visuals are a little bit flat, but it´s a jam game and astounding sprites aren´t that, what makes it fun to play. And simple sprites may even be better than complicated ones for this game.
Overall it´s great and simple yet challenging game. Good work and keep it up!
Thanks for taking the time to play my game and to leave a comment.
I'm glad that the music sounded good to you. I realised early on that if the fruit ordering were to be completely random, the resulting melody would have sounded awful.
To help mitigate this, I learned about chord progressions so that the fruit/chord generation would select something that would sound logically follow the previous chord. Each fruit has one specific chord associated with it, so it boiled down to finding chord progressions that sound nice and would fit the given combination of fruits per difficulty. It was interesting and fun doing this game jam as I got to to learn more about musical side of things.
Comments
This was so much fun to play! Very simple to learn. I enjoyed the musical aspect a lot. Would you ever consider adding a high score feature? This definitely seems like the kind of game I could keep playing for a long time trying to beat my high score over and over, haha.
Thank you for taking the time to play my game and to leave a comment.
I'm glad to hear that you found it easy to grasp. I was generally worried that the control scheme would be too unintuitive, so I tried to take steps to ease the learning pains as much as I could.
That's a good suggestion - A local or maybe an online high score table would definitely fit in with this type of game. It would also be great if I could also include the song that's associated with the scores as well.
Absolutely! I'd love to keep playing this game and trying to beat my highscore, haha. Especially since I feel like the scoring system is really well done.
Harder than it looks - but fun !
I enjoyed this one, trying to go as fast as you can, and keep your consecutive bonus is challenging :D
The tune sort of sounds wrong with irregular typing, but makes sense at the end :)
Thanks for taking the time to play my game and to leave a comment.
Giving the player the option of going as fast as they dare is one of the reasons why I've included the "mistakes" and "combo" statistics at the end, as well as the bonuses - it encourages replaying for flawless and faster playthroughs!
The playing of the fruits during the results screen was planned from the start. I was tempted to make the game be more rhythmic, but it didn't feel like it meshed well with the randomised notes. Also, I felt like it would be more rewarding for the player to to go from listening to a garble of noise to a more organised result fanfare that is based off of their efforts.
Hey! I like the fact that the crates are placed according to the keyboard layout, it helped me get into it a ton! Good job
Thanks for taking the time to play my game and to leave a comment.
I'm glad to hear that the layout helped reinforce which keys and fruits are paired together. It's difficult to test control layouts as you get used to them after a while, and you can't tell whether it's alright to use that scheme because it's intuitive or just from the sheer amount of practice ^_^,
I really like how you interpreted "musical fruit", it's a very fun way to have a song about music without being a rhythm game :)
I had an issue with controls though, as I'm using an AZERTY keyboard (from France), it seems Q and W are not recorded correctly!
I think what's happening is your engine is recognizing the right key (by position) but your character check makes it wrong, which means I can't play in normal or hard mode! :(
Thank you for taking the time to play my game and to leave a comment.
Funnily enough, I was extremely tempted to change it to a rhythm game towards the end of development so that the fruit sounds were more in rhythm to the backing track. So your comment makes me feel glad about sticking to my initial idea where the player ends up creating their own result screen fanfare.
I think your the only person I know of that uses an AZERTY keyboard! I am sorry that I didn't account for this. I will try to keep this type of thing in mind when it comes to key checks. It sounds like a very curious issue as the W key isn't working :/ After a bit of mulling over as I wrote this comment, I looked at my code and realised what the issue was:
I was getting and using the key code instead of the physical_key code when doing the checks. The input mapping was using the physical key (which corresponds to your observations), but I wasn't getting the physical_key for the checks. This is my fault, and I am sorry for that mistake.
I've uploaded a new version where it should work base off of the key's position. In theory, you can now use Z and Q in place of W and A.
Real cool Brain-Jogging!
Amazing idea!
Thank you for taking the time to play my game and to leave a comment.
The compliment towards the idea is much appreciated :)
Got the hang of it pretty quick and had fun!
Thank you for taking the time to play my game and to leave a comment.
I'm happy to hear that you found the game easy to pickup, and that you had fun too.
Nice game! Easy to understand for newbie!
Thank you for taking the time to play my game and to leave a comment.
I'm glad that my game was easy to understand :)
I love the different musical notes associate to the fruit sorting it's really really cool and does a lot for the game! Equally fun and difficult sorting game great job!
Thank you for taking the time to play my game and to leave a comment.
I wanted the player to have gained something when the results screen showed, so I came up with the idea where the player ends up creating their own ending fanfare by simply playing as well as possible, and as quickly as they dared.
This was surprisingly fun :) Nice job
Thanks for taking the time to play my game and to leave a comment.
I'm happy to hear that you found it fun :D
Hey nice game its cool that the fruits are placed in the same order as the keyboard keys, the only feed back I can think is that sometimes when you sort a fruit it has a chance of changing to the same, like you store a cherry and another cherry comes in. Congratulations for submitting
Thank you for taking the time to play my game and to leave a comment.
The fruit layout having matching positions with the physical layout was intentional as I needed the player to quickly grasp which fruit and key paired up, and to make it easier to remind themselves of the key and fruit pairings - I hoped that it worked.
I agree: the possibility of consecutive same fruits should have occurred and more often. The code for the fruit generation only "rerolls" the fruit a few times, so the possibility of the same fruit appearing again is non-zero though it not as often as I would have liked. Funnily enough, the generation of the same fruit consecutively happened too much during early development! So it was a trade-off of sorts.
I have to say, this was unexpectedly fun game! Music somehow sounded good with all the fruit tones. Only visuals are a little bit flat, but it´s a jam game and astounding sprites aren´t that, what makes it fun to play. And simple sprites may even be better than complicated ones for this game.
Overall it´s great and simple yet challenging game. Good work and keep it up!
Thanks for taking the time to play my game and to leave a comment.
I'm glad that the music sounded good to you. I realised early on that if the fruit ordering were to be completely random, the resulting melody would have sounded awful.
To help mitigate this, I learned about chord progressions so that the fruit/chord generation would select something that would sound logically follow the previous chord. Each fruit has one specific chord associated with it, so it boiled down to finding chord progressions that sound nice and would fit the given combination of fruits per difficulty. It was interesting and fun doing this game jam as I got to to learn more about musical side of things.